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Ellusion

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Posts posted by Ellusion

  1. I just started to roll Mirage (prime) again after a long hiatus, mostly for her augmented 2 to farm focus, but I occasionally pick her for sortie mobile defense or excavation too.
    I think the main problem is, that she is designed to be dependent on light, not to controll it. A good illusionist tries to make light conditions good for tricks, not just waiting for the sun goes down...
    Here are my suggestions:

    1. Merge it with her 3 in an interesting way: Pressing 1 again would consume one of her doppelgangers to imbue her with photokinetic energy, providing 50% damage reduction and 100% bonus damage for 10 sec (not stackable, only the buff duration could be extended by pressing 1 again). Depending on light conditions, the buff would slowly change its values:
    - In light, damage bonus is incereasing by 20(?) %/sec (affected by ability strength) up to 400%, but damage reduction is wearing off (-5(?) %/sec). However, buff duration counter stops while Mirage is staying in light.
    - In shadows, the damage reduction is slowly increasing up to 95% (5(?) %/sec affected by ability strength), and buff duration elapses normally.

    2. Radial blind is nice when the jewel is placed in shadows, but if placed in light, the 200 blast damage is meh, and it does not proc knockdown. Just let the jewel blind eneimes anyways, with different effects:
    - In shadows, the jewel explodes with high energy flash, affecting the enviromental lighting for a small amount of time (5 sec (?) affected by ability duration).
    - In light, the jewel would make an unnatural darkness, with the same conditions as above.
    Thanks for the cool idea, Gawizard!

    3. Make her 4 her 3, with a small ability synergy to make it more appealing to use:
    - Channeling Prism spreads 25-50% (depending on lighting) of her ability buffs to allies.

    4. Mirage is controlling the light with her mind, gaining the best of both worlds:
    - 1. Bonus damage and damage reduction are both growing, and the buff is guaranteed while the ability is up (of course you still have to consume a doppelganger to activate the buff).
    - 2. Enemies are running like crazy to get the jewel, and completely ignore anything else if they're not shoot.
    - 3. Prism get max damage and max buff%

    This would be an expensive ability, and not easy to cast (maybe need some time spent in light before, to make it available, or something like that, dunno)

    These changes would free up some augment mods too, but I'm out of ideas for today. Some health or energy regen comes in mind for first.

    P.s.: Sorry if my bad english made some parts of my suggestions not so easy to understand, but I hope you can get the basics of my ideas.

  2. Could you please provide a bit more info about the new Blood Rush mechanics? Previously I was able to get consistent orange crits above 2.5x, now crits are still yellow at max counter (same weapon without crit chance change). I did the math, and there is a discrepancy between my in game experience, and the values i got... 🤔

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  3. I am sorry for this will being my first post (which is funny since i have been here from the very begining of the game).
    I am a returning player, trying to complete the older quests i've missed out, and I had a very good experience until this one.
    Glast Gambit had a good start, and I was pleased by the first two parts of the quest, and since index was already familiar to me, it wasn't a problem to do and win the first two game. And then, the third phase came, and I've lost almost 1 million credits while I'm trying to solo it. I've read the recomendations on this forum, and tried them without succes. Ofc, fellow forumers, you can call me noob, and you can say "go play another game" and i can accept it. But loosing that much ammount of in game currency, which I've gathered by spending precious playtime... I'm really upset about this, and yeah, I don't want to continue the quest anymore, but the whole thing gave a salty feeling to my gaming experience, and i wanted you to know this. I'm not sure how other players think about this quest, but i wouldn't be supprised if the majority of them would've the same experience.
    I know you're working on your next title, and on new events, frames, and quests, but I advise you to take a look at this one again.

  4. Kohm is really great with shotgun spazz, just fire in short burst. Quanta (vandal) is also good for longer missions, where ammo effiiciency is the key.
    Angstrum have a great potential, just need a good spot to camp. Still testing Twin Gremlinz, but i think they can overperform Aksomati with enough formas (range dependent).
    For melee, I love my Tipedo. Hit a target several times with berserker installed, and you can fly trough the whole map :)

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