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Urdillo

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Posts posted by Urdillo

  1. Good changes, thank you.

    I'm eager to see more changes like this in the future for the sake of a more balanced weapons (is logic to be some weapons more powerful than others, but here there are some unbalanced weapons that are or too weak or too powerful).

    Opinion: It's true that much people cheese missions with telos boltace which is very annoying, so a change is very welcome, but the new mechanic sounds... extrange, maybe very useful, maybe not. For sure worth to test.

  2. I agreed that Secura Lecta needed a change of passive since it didn't help in combat like the other really interesting syndicate melees do.

    But, nerfing its passive instead of changing it for a more interesting one it's just dissapointing.

    Liked a lot quality of life improvements of this update tho, thanks a lot for them!

  3. Most of the nidus changes are interesting, and I thank your efforts to make him an interesting while balanced frame.

    But "Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble" hurts a lot the nidus gameplay:

    Nidus reaches his maximum power in long-time missions (hard to reach more than 10 Mutation Stacks in a short mission while in a full group), but in long-time corpus missions nullifiers shields practically cover the hole tileset, so while he can't gain more stacks he's also lossing them, forcing him to be in very low resistance and power conditions and therefore losing his croud-control / tank role.

    Definitely I fear that this change will promote that in those situations where Nidus shines, with a croud-control / tank gameplay, he will be pulled off to the gameplay of those situations where Nidus is less atractive to play, with a gamplay of fighting against other teammates trying to keep a decent number of Mutation Stacks.

    Thanks to all that taked the time to read my opinion.

  4. Most of these changes are awesome, thanks!

    I still disagree with Nitain as Sortie reward. Maybe it would be nice if the sortie rewards could be selected by a token system, but while RNG is the rule, most of us don't want that and you already got a lot of feedback about it, please consider it.

  5. Thanks for the heads up!

    Most of the changes looks promising.

    I personally don't think that x3 Nitain is a good Sortie reward tho, most of the people who play sorties don't need nitain anymore, and already have enough for weapons coming in the future (and doing a nitain alert time to time will be enough for the most of us to never worry about nitain again).

  6. That could be a way to get standing faster, which helps a lot to those who don't really enjoy pvp but they like some of the Conclave offerings.

    At the same time would help to coordinate people so would be easier to find people to play with/against.

    I like the idea.

  7. Sounds very interesting. Even if It would probably need a lot of work and time to implement it in a balanced way, much of these ideas could be key for a better warframe experience.

    Thanks for taking your time to share your thoughs with the community. Hope that DE reads it, even if they're not interested in all what you propose they could use some of your ideas.

  8. Thanks for the information :D

    Seems like the vacuum change generated a lot of controversy. Read more for my opinion:

    I personally think that is a change in good direction. I normally use my lovely kavat but now each time I pick a sentinel I will surely think about which one choose instead of just picking Carrier.

    I can understand the main idea of those who don't like this change: Less range in an ability that just fills a quality of life purpose. A huge vacuum range (without considering performance problems) would make the players forget about having to move around to pick the stuff, which is something that doesn't really fit the ninja experience. If we're totally honest tho, having to pick ammo, health and energy with "X" as we pick a Syndicate medallion would be more realistic and would add challenge without making enemies more powerfull, but with the difficulty system we have in the game now adding this would make the higher difficulty missions almost impossible.

    The second complain about the change is "why just sentinels and not pets, or even Warframes".  While makes more sense to imagine a sentinel with vacuum, I'm not sure if pets have enough utility to be at the level of sentinels with innate vacuum. I'm not sure... both have pros and cons. About frames, the only reason that I can guess for this is the same as the previous one (don't give that much advantage to pets over sentinels), I would obviously prefer vacuum as a frames passive, but I would like to know DE's reason to make it the other way.

    Conclusion: I think that if you DE share with us your thoughs about universal vacuum (why not pets/frames) and its range there will be much more people that understands these changes, even if there is always people that will not be agree and people that will rage (I personally saw some very sad "rage comments" that are hard to understand for me).

    About the TWW delay, take all the time you need to make it. Things never will be perfect but you have to try to reach it so you get the excellent, feel good with your work and give us a great gaming experience.

    You guys have my full support.

  9. When doing stealth finisher to Moas with Telos Boltace (didn't test other tonfas) you get teleported away and come back when the animation ends.

    Sometimes you get teleported to some nasty places which causes a bug where you can't move (the walk/run animations work but you don't move from the place) or even open the chat (so you can't use /unlock).

     

  10. Maroo's weekly mission imply a void parkour room where you find an Ayatan trasure.

    In void normal mission doing the same parkour room I found that where the Ayatan treasure would be there is a collision while nothing is visible. The "nothing visible" is okey, but that collision sholdn't be there.

    It's a bug without much repercusion, so I report it just to make you know, don't need to hurry about it ;)

     

  11. I'm a PC player and today I tried to play with my xbox360 controller.

    Both "reload" and "interaction" are binded to "X" by default. The problem is that only the "interaction" works.

    If I go to the controls edit option and change the "reload" key to "X" (even if by default is already in "X") it works, but "interaction" stops working; so I can only have one active at the time.

    For anything else I would consider it normal, but since by default both are in "X" and "interaction" is an action needed in very specific situations I guess that there is something wrong here.

    Is it a bug? Am I doing something wrong?

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