this is without a doubt THE update Ive been waiting for years!
very very excited!
however! theres still quite a few things that are not addressed
right now people are worried about changes to arcanes mainly say arcane energize
energy economy is still bit strange in warframe and getting energy is one of the top priorities when it comes to gameplay
after all if you dont have energy youre having less fun
thats why these "nerfs" to arcane energize seem bit scary
so why is it that arcane energize is so overshadowing the popularity of other arcanes? simple really these orbs are only 25 worth of energy
it used to make sense in warframe 2014 but seriously nowadays that is a very tiny amount of energy with our current energy pools going up to 450-850 with primed flow
so I think the values should be boosted drastically lets say 75 energy on pickup by default? and with that maybe also buff or re-think energy system entirely (I know its alot! Im not expecting miracles! just putting the thought out there)
and that leads to another orb pickup that should also get an update health orbs are also only worth of 25 health per pickup that is TINY and barely helps at all I think these also should be buffed to atleast 100-150 health per pickup
I know this is way bigger fish to hunt but I wonder is there any chance to take a deeper look at the modding system?
one of the biggest problems still existing in warframe is "mandatory mods" that just doesnt leave you with alot of customizing options
this is throughout problem from warframes to weapons to companions
one of the biggest grievances I always have when modding warframes is "I wish I could use these mods that increase my parkour,sprint and mobility but I cant fit them because strenght,survivability,energy economy and range is more important"
ever given thought to making mobility its own moddable section? I mean its not like it would make warframes op just more mobile and fun really
also what about that augment slot?
also our shooting mechanics and combat mobility have stayed mostly the same since the very beginning
I wish maybe in the future DE would take a look at possibly new dodging/rolling mechanics (like shooting and reloading while dodging)
reload trick similar to gears of war series? I think it would fit right in! risk reward system possible fast reloads for fast fingers but penalty for screwing it up
True Universal Vacuum
we all have wet dreams about that miraculous hoover that would just simply work without taking any mod space, regardless whether you have a companion or not
now with all that said
Im super happy to hear all these changes are FINALLY happening after years of waiting around
I cant wait to see the new update cheers!