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WarrXIII

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Posts posted by WarrXIII

  1. 3 inspiration halls!? Why? Why so little? I understand DE doesn't want people creating like 80 of them, but limiting it to 3 is honestly depressing. I was so amped until i realised i cant make any more. And now i have to redesign my whole dojo again. Just because I was a couple weeks late in starting my reconstruction. Maybe if it didn't take so long to delete all the rooms, and if the dojo wasn't glitched with changing the spawn point for so long, I would've made it in time, but no.

    I don't understand why we have to have 5 clan halls just because we want a big clan hall, but we're limited to only 3 inspiration halls, I'd gladly trade all my clan halls for inspiration halls.

    There are quite a few clans that were lucky enough to build a bunch before the change was made, but it's not like they were made to delete all but 3, so clearly having more isn't a problem. I don't understand why the change was made. Does anyone know why this is a thing?

    Just increase the limit, even if we have to buy the inspiration halls with platinum, and even if building one decreases the room count limit by a bit.

    Did Picasso only create 3 paintings? Imagine if he was only allowed 3 Canvases.

     

  2. I literally started my dojo over from scratch, and planned to have 6 inspirstion halls, maybe 12 if i could make the maze work, but then i get to queueing my 4th one and i cant. Now i have to redesign my whole dojo again, and make it less awesome, just because i was a few weeks late in starting the reconstruction. It's simple unobstainable things like this that make me hate waframe.

  3. So we all know that the Bladestorm rework was a rushed "fix" that didn't fix what was supposed to be fixed, instead just making it borederline unusable, and sweeping it under the rug.

    So i figured, maybe DE is having a creative block with actually fixing Bladestorm.

    So here are some ideas to get the creative juices flowing:

    If you want to keep the whole "bladestorm targeting" thing, then make it so that Ash's clones attack targets as soon as they're marked, instead of having to activate the attack after marking an enemy (which usually gets killed before anyway). Also, you should only have to mark an enemy once, so that you dont waste energy and time accidentally marking an enemy more than once. Imagine Mesa had to mark each target to be shot and then only shoot them afterwards.

    You could also change the cursor into a little radius marker, so you can mark a few enemies at a time, and that way you wont have to be super accurate with your marking. Or make it so that marking a target will link to a few nearby enemies and mark them too, in a chain link manner. 

    If you dont want to keep Bladestorm and want a different ability then maybe Ash can release a wave of energy that strips enemy armour in a certain radius for an amount of time. I know there's seeking shuriken, but that only affects up to 2 enemies, and even at 145% power strength, theres still a chance that an enemy wont lose its armour. And its not like it will make seeking shuriken useless, there's times when you only need a few enemies stripped. This will also give him more team based usefulness.

    Another idea is to make it a melee focused ability, so once activated, Ash equips his hidden blades and releases his clones to fight along side him (maybe equipped with daggers, or even hidden blades as well) and all allies in a certain radius, gets increased movement and attack speed, and maybe innate slash procs or something, or boosts their melee damage. Or even just opening enemies up to finishers or stripping armour, and it can be toggled so that its a constant radius, to make mobility important.

    Obviously things will be affected by power strength, range, maybe even duration if not a toggle ability.

    Anyone else with Ideas to add?

  4. This weekend, one of the few items that have any kind of meaning to it has lost its place among the top rarist and meaningful. No longer an awe inspiring symbol for newer players, nor a near unquenchable thirst for older ones.

    I invite you to step into the shoes of a pretty new player. (myself, 3 years ago)

    My friend and I drop into a Derelict defense with a bored veteran who's kind enough to help us farm for nav coordinates so we can farm Lephantis. Straight away we notice this awesome looking energy tearing through the front and back of his warframe. We asked him what sigil it was and he said: "its the rift sigil, i got it from an old event". This guy became 1000 times more badass because of this sigil. My friend and I were losing our minds over it

    As soon as the mission was over we did some research on the sigil and found out that its super rare and the drop chance was either 0.5% or 0.25%, depending on who you believed. We knew that we HAD to get it.

    Several months pass and there's another tactical alert. There i am, lurking in the region chat for some unknown reason. When i see someone say that he saw someone mention that thier one friend's clan member did the elevated mission and received the rift sigil at the end of the mission. Its a long stretch, but its worth a shot; so into the recruiting chat i go, where i team up with 2 other rift sigil hungry tenno who saw the same message in the region chat.

    Off we go, doing the same spy mission over and over, hoping the rumours are true. 1 hour turns to 4,which turns to 8. We're just about ready to give up and cry ourselves to sleep, when i hear a whisper - "one more mission". We head off on our last attempt, and at the end of the mission we see the rift sigil sitting in our reward table. We then proceed to loose our collective minds for the next 10 minutes and thanking each other in the squad chat, while i go and put the sigil on all of my warframes. To this day, i still have it on every single warframe.

    Before this weekend, those lucky enough to own one wore it with immense pride. And those who saw them in their missions knew that the RNGesus was on their side. But now that everyone who showed up for a tactical alert got one, its lost its meaning, and its awe inspiring presence. Its become just another item, instead of the mythical sigil that few own. Whats next? Baro selling primed chamber? Excalibur prime as a quest reward?

    Whats the point of having exclusive time based rewards if they're just gonna be given to everyone and their grandmothers a few years down the line?

    I think the only way to fix this is to give people who own 2 rift sigils the ability to combine them into one super rift sigil so that they still stand out from all the "unworthy owners", that way there's still some kind of compensation for all their time, effort, and moa's sacrificed to the RNGesus.

    Sorry for the long post.

     

  5. I dont see any threads about this on the forums and I've never seen this problem happen to anyone else but me, so I dont know if this will ever be fixed. Hopefully this gets gets seen:satisfied:

    If I, or anyone else clicks on my clan's showcase, it shows my warframe as the default look, instead of my customized warframe. I am the clan warlord, clan name: Hope Ends Lives Lost. I think we are 10 members, but the clan size doesn't seem to change or fix it - so thats not the issue. I am on pc. It's just my warframe that seems to be doing it, I've seen all the other members in the showcase show up as they're supposed to.

     

    bjPf09f.jpg JDUAWIp.jpg

  6. Forma into sorties!? I thought forma drops needed a nerf! I did a 40min fissure survival the other day and got 6 forma blueprints. Please dont keep the forma as sortie rewardsT_T cause i know thats all i'll get. but thanks for the ash skin!!! woooo! Ive been waiting so long for it! My body is ready!!

  7. So I don't know if anyone else has this issue, but if you bullet jump really high up or if you bullet jump over a gap that's high up, you can't execute a double jump. I've tested it in many different situations, it's like double jump doesn't work if there's nothing under you for 30 meters. It's sooooo annoying T__T. And its been around since Parkour 2.0 was implemented.

  8. 1 hour ago, [DE]Megan said:

    Fixed an issue with Warframe movement speed multipliers not working outside of the Conclave. The normalization of speeds for Lunaro was improperly being inherited in PvE. 

    Thank you so much!!! I was dying of lack of speed.

  9. Every now and then in Lunaro the ball will turn invisible. I don't know if it was lag, or a bug that showed up just for me, because everyone else was carrying on like normal but there was no ball on my screen. I think it might have something to do with bullet jumping into the ball that causes it. Either that, or it was just a weird lag thing.

  10. Well, I tried the new survival rework by soloing a T1 survival and I ran out of oxygen at 27:58. I made sure to pick up all the dropped life support available, I killed everything in sight, and I only activated life support when it was really crucial. Yet I still ended up running out of oxygen. I think the new rework is a bit harsh. I think if they're to keep this way of survival, they should add more enemies or at least a constant flow of them to make surviving for longer than half an hour possible. Again, this is just my feedback on the matter.

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