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-Zr-Scroll

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  1. Looking at screenshot and how I remember this one: You need to walk up the hill quite far where the land starts to become narrower, left side is nothing and right side is the huge 'duviri web' structure. Half way up there are just somewhat long bushes alongside the ridge. Behind such a bush is completely hidden entrance into a cave, which is full of zariman boxes/furniture/objects. The cave is about a size of a car and you must crouch to access it through the bush. If you've never visited this cave in the past, you should hear a "rare item shimmer" from a Duviri fragment which is also located in there. Actually, open this interactive Map https://warframe.fandom.com/wiki/Map:Duviri Locate 'Fair Shores Hamlet' about in the middle of the Map. Go directly South to the only Point of Interest that is marked as red 'A'. It should be there.
  2. On the table inside 'Orion Tower' - the separate floating tower off-island near the ponds on the top right corner of Duviri (when looking at full map).
  3. Adding to the previous, in Thrax Gardens, here's a rough marking on the minimap
  4. It's under the bridge that connects two islands between Mathilas Farm and Moirai Crossing. South entrance of the bridge. Check the minimap in below screenshot.
  5. One of the caves, I'll try to relocate it on the bigger map for you later. Look at the minimap if you can recognize the cave layout. Edit:
  6. We've been waiting for TAU content for 8 years, so let's hope so :D All of the update between 15 -> 33 have been in preparation for us going to Tau. Yonta knows how to perform the Void jump now, if we are to believe her enthusiasm =)
  7. 30. In 'Tales of Duviri' King Thrax Lacks: >A: The ability to control his emotions B: Empathy Also the Vagabond appears on the rooftop of the Kings Palace and laughs
  8. I reordered and categorized the Questions/Answers to make an easier reading that better ties together Void Protocols Possibly the original text books for zariman children (?) Orokin Society and preparations towards the Zariman jump to Tau Possibly the original text books for zariman children (?) The Man in the Wall Questionnaire manipulation Tales of Duviri Moods
  9. Pretty much this, but it kind of makes it a contingency plan in a way. This also probably means that a version of a Duviri existed before Zariman accident, which was conjured by another person than Drifter so the Tales of Duviri could have been written beforehand.
  10. I looked around for a few hours to find these and as far I know there are 29 30, but I've probably missed some? Here's an album with a screenshot of each with the answer written below in description: https://imgur.com/a/wak3U4X If you answer wrong: 'the Wall' laughs. If you answer right: 'the Wall' starts to speak Requiem sentences, which is a whole another can of worms to decipher. These texts are suprisingly blunt about Lore details, which I find quite fascinating.
  11. I was wondering the same and after seeing the picture above I realized that I have had an encounter with the Vagabond without realizing it. He stabbed Kullervo for me when I first fought him :D This didn't reoccur on the following Kullervo encounter.
  12. Yeah, the technical implementation due to operator availability is a valid point, but I think there can be found a good solution for it. The rosetta stone idea is cool, but if that means: the Tenno/Orokin text would always be already translated when seen once - you know the letters? I think it should be 'activated' in some way to keep the tennobet aesthetic as default. We should interact with it 'in some manner' for autotranslation visualization.
  13. The game is full of places with in-world TennoBet scriptures that look really cool and actually read lore specific thing, albeit often simple things, but still neat details for those who translate them. Some of them have been used to delve deeper into the lore aswell. Sadly these lore easter eggs aren't really that accessible or reasonable to a casual player, which gave me an idea... What if... Wouldn't it be a cool easter egg that when you cast into Operator form all the Orokin/Tenno language would automatically translate in-world with visual animation into readable English? We are Tenno, so we should be able to read natively this written language from lores perspective. It would be a great easter egg for everyone who has completed The Second Dream / The War Within to be able to read all the scriptures when switching to Operator form. When switching back to Warframe the text would transform back to traditional TennoBet letters. For technical simplicity it would be enough if the English translation would 'levitate' as an translucent effect on top of the original 'written text'-texture, it would thus also 'catch your' eye better when it transforms into existence. You could kind see the TennoBet behind the English translation indicating that it's the original which the Operator 'just understands' and this visualization is the representation for us - players - to actually understand it. Rough example pictures quickly put together to convey the general idea: Normal state: Activated Translation state: This idea popped for me when I was returning Simaris Targets for standing and talking to my clan mate. The relay walls in that room are full of different scriptures that you would need to use hours to translate or seek from wiki if others have done the translation for them. Having access to such translation in-game would be awesome. In Duviri, there are Dominus Thrax Statues. There's a short Orokin Text on its base plate that reads 'Bow'. If you bow in front of the statue the text lights up and spawns a loot container you can break for extra loot. This is something that without sharing to community I would argue that only a few dozen players in the entire community would ever find on their own. That they actually notice the text, go translate it and then "huh, there's an emote with this name, maybe I should try to 'bow' to the statue"... So making this feature, where you could switch to operator and then just naturally read the text would bring these texts in reach for bigger part of the community. In Duviri, you are already in Drifter form, so there it should be somehow proximity based or slightly different, as you cannot switch from warframe to operator for this idea to work, but still some mechanic that you first see the Orokin text before it translates with an animation because of an action you did. Maybe using the second 'Guiding hand' Ability next to the text? This is my two cents today for DE, if you want to implement such an idea =) Thanks for the Duviri Update, it's phenomenal in so many ways. Art, visual, music, moods, Drifter gameplay, puzzles, orowyrm, the delivery of lore and its meaning... it's truly wonderful <3 I can't wait for The Seven Crimes of Kullervo update and the extra Portal modes, puzzles and island it brings. Thank you!
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