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Ironlixivium

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Posts posted by Ironlixivium

  1. 3 hours ago, Stoner74 said:

    You can't buy Zephyr's immortal skin other than from Baro. Hence why I made this thread. It's time limited and we never know when it's going to be back. 

    I'd rather have a "prisma" skin version and then they can put Immortals in the market for 40p just like the others. 

    Baro drifted a lot from what he originally was planned to be. Now he sells Immortal skins and mod packs, riiiight....

    My bad, could have sworn it was purchasable, I had to go in game to check for sure. Yes I agree it should be 40p just like any other skin. Baro offering a limited time offer skin that is not baro related is just bull.

  2. 2 hours ago, Stoner74 said:

    People hated time limit on deluxe skins. How is this any better.

    Well, I'd think of it as more of a time limited special sale, than a skin that's only available during x times. you can buy it for 40p anytime, which isn't a lot. I don't mind this. I do think baro should be more predictable, I mean, he's a salesman. Only shady salesmen don't tell you everything they'll have for sale beforehand, and this is baro, not darvo.

  3. 2 hours ago, SilentMobius said:

    The fact the trials are a player-toxic, forced teaming, "how many internet friends do you have", 50-DKP-minus mess is, IMHO the main reason for their lack of popularity.

    Well not really how many you have, but it forces you to make some, or just join a team who does it regularly, which isn't hard.

    1 hour ago, Tesseract7777 said:

    IMO those should finally be removed and be replaced with legendary cores, or they should be returned to the game as part of the existing arcane system somehow, so people can get them. 

    And this is speaking from someone who has a couple still. It just is ludicrous that there are stat affecting items like this that can never be obtained anymore, and many of them really make certain builds significantly better. It just isn't okay the way they handled it, and it's never too late to right the wrong. 

    I cannot tell you how much I agree with your stance on this, as another person who owns arcane helms.

  4. 4 hours ago, (Xbox One)ultimategamerjr said:

    I don't know why everyone is always so adamant on changing Chroma's passive.

    As other people said already, It's not a passive. It's essential for Chroma. When the "passive" is essential, it's not a passive. Every other frame can live without theirs, even before passives were added to all the frames. Zephyr, the frame with the first passive would be fine without low grav, it would just feel weird. What would chroma be without his passive? the warframe equivalent of a three wheeled car. I don't want to change his passive I want him to have one. I didn't say that in my first post for fear of derailing the thread, but that kinda happened already...

    2 hours ago, Madway7 said:

    (I do agree that Nova's passive is pretty bad since a lot of knockdowns come from enemies that grapple you from a distance that makes the passive useless.)

    As someone who has played nova a while and only recently started liking limbo more, her passive is very useless. Not only what you said about ranged targets, but targets who do knockdown close range (heavies, bombards) resist knockdowns during their knockdown attack animation...

    :facepalm: Oversight level: 999999999.....

    2 hours ago, Tesseract7777 said:

    My suggestion would be to give him increased duration to aim glide, sort of to go with the whole "he's a flying dragon" thing. 

    I like the idea of aim glide giving him an upward boost with a wing animation too, probably only once per jump ofc though. Someone mentioned that around the time of limbo getting a special movement, but I think it really fits him

    49 minutes ago, DP_KRoM said:

    Just because of this. Chroma should be able to change his color during the missions. Because you play with your color.

    I main chroma and I would like to play by controlling my color depending on the situation.

    Is that a question? I don't really understand what your 1st and 3rd sentences meant at all. But personally I mean...I guess if you preset your 4 colors...but how would you switch...Remember consoles need to be able to do it too...

     

  5. 7 hours ago, Gravitus123 said:

    And that new thing literally made the weapon complete mastery fodder

    No, it didn't. It's still a good bow, you just don't like it. It's great for what it's designed to do, and can still deal the highest damage per shot of any bow.

    29 minutes ago, (Xbox One)FCastle74 said:

    But we want the spread shot to be optional. Nothing wrong with that, and my idea won't take away from its uniqueness. It will just make it more popular amongst us bow users.

    Yes, there is. It would become the highest damage bow without the point blank requirement to use it, and people would likely stop using the bow's spread shot except for rare instances. You're trying to take a niche bow and make it less niche. It's really not that bad at all if you stop trying to use it like a normal bow. I mean hey, the daikyu is actual trash, completely outpaced by the mutalist cernos and/or every other bow, but it has its own little fan club, and has since it's release, so I have no problem with it. 

  6. On 5/18/2017 at 6:54 AM, MollAgdeduba said:

    Hydroid has Atomos and Sydon as "natural weapon" cause the first shoot heat water

    Uhh, no... The atomos does not shoot heat water.... It shoots plasma. Those are completely different....

    As for the whole thing it just seems unnecessary.even if we got special effects I doubt they would be good enough to make us change our loadout, in other words, I don't think it would matter much.

  7. On 5/17/2017 at 8:57 AM, (PS4)joshw1400 said:

    Good thing I already got a good riven for it.

    That's not how it works. All rivens are changed together for a specific weapon.

    23 hours ago, ViS4GE said:

    It's not, just look it up yourself since we can't post it here.

    Datamined stats are almost guaranteed to change. Right now,we know nothing about what syb prime might be.

  8. On 5/15/2017 at 6:04 AM, 1tsyB1tsyN1nj4 said:

    But first do something about how ugly the Fugstilletto Prime are

     

    18 hours ago, 1tsyB1tsyN1nj4 said:

    They look like someone spray painted a shoe horn gold and fitted it to the front of a space-uzi, on top of having all those pointless wire parts like the Soma Prime does by the handle. I'm all for intricacy and such, but when you just start throwing pointless crap on a weapon that doesn't even look good, well I won't use said weapon. I'll go use the statistically inferior but better looking ones any day. Even the Atomos looks better

    Gj on the derail. I don't mean to sound condescending but please remember we all have a right to our opinions, you think they're ugly, but others like them, so I doubt they'll change it, just like they won't change the Paris prime.

    On topic I don't even have aklex p (I found the minimal stat boosts too ridiculous) but not having a special animation is downright lazy on de's part. I DEMAND AESTHETICS! ....For the thing I don't have... |:

     

  9. On 5/13/2017 at 2:00 PM, Gravitus123 said:

    Why is this still not a thing.Literally the biggest problem with the Cernos prime is that damn mechanic if it was just an alt fire the weapon would be much better.Also whos idea was it to give the weapon this mechanic 

    The people who realize the community did not want another Paris prime, and tried something new.

  10. On 5/13/2017 at 11:48 AM, Ikusias said:

    @Ironlixivium 

    unless I'm sorely mistaken it seems that Cernos prime listed damage is actually it's total damage that is it the damage you do if all arrows hit the same target, seems so that by adding mutishot damage gets further diluted per arrow - if i'm wrong please don't mind correcting me.

    Still i dislike this thing because it isn't a "bow" but a shotgun with charge time, while the "inferior" version, the rakta cernos walks over it in all departments, stats wise

     

    Nah, it works like any other innately multishot weapon, in that it adds 90% of the base multishot with 90% damage. This doesn't dilute it at all.

    I don't understand....Yes, it's a shotgun with a charge time, but then what exactly makes a bow a bow? The others are just rifles with charge times if that's the case. The only thing that really makes a bow different in Warframe is the model, the arrows, the projectile drop, and the magazine of one, which is shown as no magazine. Honestly, that's even a stretch. Crossbows shoot arrows, which drop, thrown secondaries also drop, the vectis has one round in the mag, and other weapons have a charge time. The only thing that bows have that other weapons don't are the model and ammo view style, so essentially bows are only different in appearance.  Even so the cernos prime has everything that makes bows special in Warframe so idk how giving it a single shot will ever help that.

    I'm sorry but all I see in this thread are people who simply don't like what makes the cernos special, but what you want most likely will just make the cernos's fans dislike it, and find it to be another Paris prime.

  11. On 5/11/2017 at 9:10 PM, Ikusias said:

    well we don't have bows for each of the IPS elements do we?

    Also as a sidegrade to the rakta cernos the cernos prime is quite underwhelming.

    The arrow fan works with Ivara's #4 because its got no charge time and no arching trajectory, porting those mechanics on a conventional weapon/bow doesn't work, also it makes no sense that the spread is horizontal.

    I've farmed, built and mastered this bow and I've disliked it every step of the process, design wise this is a complete miss, also besides damage, that's split per arrow and worsened by multishot mods, all the other stats are mediocre for a prime weapon: mediocre draw time and mediocre reload time in particular.

    We don't need ips bows for many reasons...First off impact and its status are not that great. Second, any good non-slash build is mostly elemental damage anyway, so who cares what the base damage is. Many people including me disagree and say that it's a VERY nice change of pace from THE SAME BOW. 

         I respect that it's your opinion that this bow was miss but I disagree entirely, and Im lost on where you got the idea that multishot makes the damage worse.

  12. 55 minutes ago, GOLANX said:

    before there is a single shot mod they need to nerf the stats so it doesnt powercreep, imo it should be on par with Paris Prime (that impact damage will improve viability V corpus).

    That's kinda boring...No one wanted a third Paris prime (dread being the slash version) and that's why they did this in the first place.

  13. Overall, love it, 80 e seems a little strong though even with the downsides. Maybe make it 5 pulses of 10? Half is fair considering you can simply sit next to the closest enemy. Also, efficiency is a thing, so you could gain 3.2x what you lost potentially. I also think it's important to remember that Oberon must adaquately fill a hole between two or more existing classes without making any classes obsolete through simple convenience. E.G. you can't have the best of both worlds, you need to have just enough of both worlds.

  14. 23 hours ago, SprinKah said:

    Now, I'm sure a lot of you people have played Dark Souls and Doom 3 and all that sorta games.

    I just wonder though.... is Warframe viable for that sort of thing.

    You know like, CONSTANTLY running around, slowly but surely dealing damage to the boss while having to dodge their incoming attacks all the time.

    No need for invulnerability spots, they're vulnerable everywhere but just with A TON OF HEALTH.

     

    I imagine that it'd be really cool to be ACTIVE ALL THE TIME and not just...showing up, one shot of tigris prime then leave....

         You dare bring your s-skill into the realm of cheese?! Get out. We don't accept your kind here.

    Serious note though there's too much cheese in warframe. It's just never going to happen unless DE REALLY gets pumped up for it, like raids.

  15. I used to use ash on occasion. Now it's never. The current version is terrible. It does the same thing, with the same crappy animation, except now you can't attack an area. Essentially it's a slow Los version of the old ash. I would literally use any frame over him, regardless of the situation. He needs a fix. I recommend saying this in feedback.

  16. I checked, you're an MR 9, nothing here is bugged. Please don't waste DE's time with something you could have asked the community.

    That said I honestly don't know where you got 38 from. Capacity is calculated as 1 per level or 2 with a catalyst, or, if the level is lower than your MR rank, its 1 per MR rank or 2 per level with catalyst.

  17. 19 minutes ago, peterc3 said:

    If this is at all possible in this system, you've totally missed why DE got rid of them.

         DE "got rid of" arcanes because people wanted to change helmets without worrying about the stat boost/reduction. This was causing an issue to fashion framers and hardcore players alike, as fashion frame was getting unwanted boosts and reductions while hardcore users were using ugly helmets. DE responded by simply not allowing the boost to be obtained through normal means. If I'm wrong, please correct me, but as far as I know, I'm not. Also I don't believe fashion frame was an established thing at the time, but whatever, it got the point across. I find it hard to believe that it might not be "possible". The coded slot for the boost is there, occupied by current arcane helmets. I doubt it would be hard to even make a new one.

    What I am suggesting is not at all connected to appearance. Just a simple augment to stats...Have you read the entire OP? 

    I think I missed your point, after I realized what you were replying to...

    That was just a suggestion, I'm not pushing for that in the slightest and I would understand entirely if the community and DE don't like it.

  18. After alt tabbing there's a chance that the mouse will screw up and begin to not move at all when moving the physical mouse slowly, while moving at the correct speed when swinging it around wildly.

    It seems guaranteed in full screen but to have a very low chance when windowed. Once it starts the only fix seems to be restarting the game.

    This started after the Dx update, and currently ruining the game for me.

    Edit: I feel like I should give my specs, since this seems uncommon.

    Win10 x64, running the highest Dx version of the game, the x64bit version of it

    Nvidia GTX950m

    Intel i7 quad

    tell me if you need anything else please.

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