Jump to content

Ironlixivium

PC Member
  • Posts

    1,128
  • Joined

  • Last visited

Posts posted by Ironlixivium

  1. 2 hours ago, xxswatelitexx said:

    You get 

    15 Ducats for Common
    45 Ducats for Uncommon
    100 Ducats for Rare.

    You actually get more ducats then previous system as the ducat value for items was random. Now you know exactly how much ducats you get just by looking at the color of the reward.

    I talked about this already. This also got rid of the easy to get parts that sold for a lot of ducats. Now there is no way to play the system and this makes it much worse and more boring.

    2 hours ago, Volinus7 said:

    Round robin treat all VS Go dutch?

    lol let me grab some popcorn.

    Umm, what? 

    35 minutes ago, (PS4)Double991 said:

    The biggest downside of this new system that gets overlooked is that you only get 1 reward per "key" and if you're in a group you are consuming them at 4 times the rate.

    Yes, I don't mind this at all when it's just for the best prime part, but when it's for ducats I find it quite irritating. 

  2. 16 minutes ago, Acersecomic said:

    But there's nothing wrong with it. 15, 45, 60 and 100. It's not hard to farm or unfair at all.

    I never said it was unfair, I said it was worse. There should be a slight imbalance, it makes the game more fun and better overall.

  3. 11 minutes ago, WolfTitan said:

    And run out of relics.

    In the old system, 1 defense or survival key could provide a players with a huge amount of prime parts and therefore ducats. Now it's 1 relic per part (unless you get a forma).

    So yes, Void 2.0 has made it harder to get ducats.

    thank you, so much.

  4. 30 minutes ago, Acersecomic said:

    I'm just going to say "what the hell are you on about and what game have you been playing"? Is this a new method of fissure haters trying to get rid of fissures?

    I have nothing against fissures. the system I mentioned is the DUCAT system. Not the prime part system. 

     

    24 minutes ago, RistN said:

     

    Actually you are so far from the truth.Number of rewards you get is doubled and you can choose what you get.You can see that with prices dropping dramatically for sets and rare parts.With that said you now get double or triple amount of ducats then you could in old void.

    I meant to say per key not run. Please explain how rewards are "doubled" I'm confused on what you mean by this. Also, you're missing the point. the point is its harder to get random useless prime parts to sell for ducats. Especially because its ordered into tiers by price, so there's no cheap part (that will yield not much plat) that is also relatively easy to obtain and high on ducats. it's either cheap and easy to get and low on ducats, or expensive, hard to get, and high ducat yield. The old (ducat) system was better in that aspect as well, as it was not just rare parts are worth more, you could go for the easier to get parts to sell for ducats.

  5. 1 minute ago, ChuckMaverick said:

    I believe Hikou Prime with Concealed Explosives is a thing, although I seem to be exceptionally good at killing myself with them so I don't use that setup too much.

    oh yes it is good, but thats more of a bandaid, and spira is better because of the way concealed explosives works. Spira are very good, and leave hikou in the dust in a lot of ways.

  6. 1 minute ago, (PS4)robotwars7 said:

    while the Daikyu is not my preferred bow (that title goes to Rakta Cernos), a weapon is only mastery fodder if you let it be mastery fodder. think of a build, slap the mods on, a few Forma here and there and any weapon can be viable for most levels.

    I'm very grateful that you're saying something remotely on topic, and I understand what you're saying, but I disagree. First what you're saying goes against the entire purpose of rivens, that some weapons are not good enough. If they were all perfectly viable, then there would be no need for rivens. Also I disagree on your definition of mastery fodder, I would say that a weapon is mastery fodder when a weapon with similar to exact mechanics and/or usage can do what said weapon is good at, but better. For example, the time that tactical potato formad a braton. Was it viable? Yes. Was it a usable weapon? Yes. But regardless, the braton is still trash. Mastery fodder. Unfortunately braton has braton prime, so it can't benefit from a nice juicy 5/5 riven like it deserves. I used Daikyu as an example because despite the amount of hard core fans it has, it sucks and there are weapons that do exactly what it does, but better. Therefore, it's mastery fodder. Although now that I know its fans are still out there, it makes sense why its only 4/5. 

    1 minute ago, ChuckMaverick said:

    I would love it if DE shared their method for calculating riven disposition.

    I believe there are at least some manual adjustments, iirc the Aklex disposition was adjusted when the Aklex Prime was released.

    Yes, I really wish they would share this too. There are a lot of riven dispositions I feel are unjust and against the very purpose of rivens.(crap weapons with crap rivens = still crap weapons, like hikou, no offense, just not good, so why is it faint....)

  7. 4 hours ago, (PS4)Hooligantuan said:

    Ducats are quite a lot easier and faster to get with the new Void and Relic system.

    Where you once had to laboriously form groups to expend keys, you can now leisurely drop into any of a random assortment of operating Void missions, get matched up with other players, and then have your pick of four possible rewards.  It's both easier to accumulate ducats and actually get what you want from the Void.

    That said, Baro's prices still feel high, but they're now much more manageable a feat to meet when he visits with his much more ample inventory.

    Basically, everything in this aspect of the game has improved vastly and is a much more rewarding play experience.

    I'd disagree, I found the old system much better for ducats as you could just one one survival or defense for a while solo or with friends to get a bunch of rewards from a single key. 

    Now you have to spend a relic per reward, and even in a group, you only get better odds of a better part, not more ducats.

  8. 2 minutes ago, Zephyrinius_ said:

    Personally, all for it, it would give a reason to go back to the void, the place where Baro gets the items he sells. We could go and farm for the currency he accepts by going to his favourite place.

    That was also part of the idea. Especially since De decided that it was necessary to re add the damage boost to level 40+ corrupt enemies.....For NO GOOD REWARDS...

     

    1 minute ago, (PS4)joshw1400 said:

    Didn't DE say they were gonna reduce some prices from Baro due to how difficult it was to get constant prime parts?

    Did they? I didn't hear anything about that.

  9. You have to farm constantly, only getting one reward per run, and sometimes not even that. In addition ducats are ranked by rarity, so your commons, uncommon, and rare are all the same, there's no better option for ducats. The system was fine when you could just run a survival and get a ton of ducat fodder, but since the void change, ducats were never updated and they're now very hard to gain in large amounts. I get annoyed every time I see some new way to get Endo, like statues, when ducats are the ones that need help!

    An idea I had is, maybe there could be a similar thing to statues that drop from the void drop tables, that still allow us to get ducats from the void. Or maybe statues could be traded for ducats? Possibly even drop from the void too? But please de, take a look at ducats, they're terrible to farm compared to before.

  10. 2 minutes ago, ArchPhaeton said:

    +1

    ^

    In addition I'd like to be able to clip through walls. There should be no restrictions on where the camera can go. Right now it's doing 3 things, keeping us in the map, stopping us from traversing the map properly, and stopping amazing shots. Idk about you, but I don't care about staying in the map. 

    Also, at one point I decided to take a picture of Ash's bladestorm, but when I got the perfect shot in the corpus ruleset, HE WAS ON THE OTGER SIDE OF THE GLASS WINDOW. So I had to go all the way around to the one I had pre broken, just to get the shot. Thanks for the unneeded camera clip DE

  11. 10 hours ago, SortaRandom said:

    I played a lot of the Ignis a couple years back, when it was first buffed to have a cone/AoE/whatever hitbox instead of being a narrow beam. I very clearly remember Heavy Cal causing the entire cone/AoE/whatever to waver side to side, making it difficult to consistently land headshots from far away while it's equipped.

    But: mechanics can change, and memory can fade, and you seemed pretty confident. So I decided to pop into the Simalcrum to test it for myself. I tested on a Frozen enemy, so there was no interference whatsoever caused by the target moving around.

     

    My findings, regarding both HC and the hitboxes in general. Warning: disjointed wall of text ahead.

      Hide contents

    - (regarding HC):

    • No HC: Attacking the enemy with the outer "edge" of the hitbox would produce many slightly-varying numbers.
    • Yes, HC: Attacking the enemy with the outer "edge" of the hitbox would produce many significantly-varying numbers, but occasionally no numbers at all.
       
    • No HC: No matter where you aimed, the ticks would either be all headshots (~2x damage) or all bodyshots (~1x damage).
    • Yes, HC: When aiming somewhat past the head, some ticks would be headshots (~2x damage) and some would be bodyshots (~1x damage).
       
    • No HC: Aiming directly at the head produces consistent headshots, up to 20m. Attacking from further would never produce headshots.
    • Yes, HC: Aiming directly at the head produces consistent headshots, up to 20m. Attacking from further would never produce headshots.

     

    - (regarding hitboxes):

    •  Attacking with the central "beam" would deal the listed DPS of the damage, with slight deviation. Attacking with the AoE outside the central "beam" would instantly deal 0.25x of the listed damage, which would last all the way up to the very outside of the hitbox (as opposed to falling off gradually).
       
    • Attacking dead-on within 20m would always produce the same range of numbers, no matter what the distance. Attacking from beyond 20m is when damage reverts to 0.25x and is no longer able to score headshots.
       
    • Attacking within ~15m will deal zero damage if your central beam is even slightly off, making the Ignis practically a laser pointer within this range. Backing away will cause the AoE to deal damage again.
      There is also a sour spot between ~25m and ~35m where this AoE will NOT deal damage. Between 35-40m is okay, though. (Firestorm alleviates this slightly.)
       
    • (unsure!) Based on extensive testing with and without Firestorm, my prediction for what the "hitboxes" are:
      • Regular perfect-accuracy beam from 0m to 20m.
      • 5m spherical AoE appears at 20m.
      • (?) 5m hemispherical AoE appears at 40m (i.e. a sphere with the faraway half cut off). Adding Firestorm changes that final AoE from 35m-40m to ~34m-40m, which is what suggests this shape.

     

    (unrelated):

    • The initial tick of damage (from that first "puff" of the flamethrower) has a MUCH wider AoE than the continuous fire. It can hit enemies at wide angles even if they're within 15m, or in the 25m-35m sour spot. (However, it still needs a bit of time to reach its max distance, similar to the beam itself. So you'll need to hold M1 briefly if you want to hit faraway enemies with it.)
      Seems like tapfire spam would work really well with 100% Status builds.
       
    • Punchthrough mods like Shred will replace the stock 2m punchthrough, not add on to it.

     

    The verdict (and TL;DR):

    - Heavy Caliber DOES have an effect.
    It causes the entire beam to waver around, which can cause the AoE to occasionally miss a target it should have hit (or to hit a target it should have missed). It produces similar shenanigans regarding the "central beam".
    It's a small enough effect that it'll hardly matter in gameplay. But it's still an effect nevertheless.

    - The "hitbox" is indeed NOT a cone! It appears to be a standard 20m beam, plus a weirdly-shaped AoE at the far end. 
    The 20m beam (with perfect accuracy at base) will deal 1x damage, and the AoE will deal 0.25x damage.

    Cool thanks. I stand corrected that it does not affect it, what you describe sounds exactly like what it does to glaxion. However, that does mean that it's not actually expanding the AOE, just varying where it hits.

  12. 4 hours ago, BemoGuinness said:

    You do realize there are mods that increase the draw time and no the bow isn't bad. I own and use all the bows ingame. Maybe stop trying to mod it like a dread.

     

    3 hours ago, (Xbox One)ultimategamerjr said:

    And somehow I knew there would be people like you on the forums who call everything you don't like trash..... guess we were both right.

    I would really rather not discuss this here, but you assume I just looked at it and decided it was bad. It objectively does not perform. The "shoot twice in a year" thing was just a joke, it's not the worst ROF, but compared to a boar with 100% status, way more pellets a higher dps and 8 ROF compared to 1-2 ROF and nothing going for it except accuracy and status. When I do want a status bow with high damage, which is not rare, I use my mutalist cernos, which procs much more and simply rips through armor. Regardless, my opinion doesn't matter. The community's does, and the majority agrees it's bad, regardless of the individual.

  13. 21 minutes ago, BemoGuinness said:

    Just cause you can't figure out how to use it doesn't mean its "terrible"

    I knew someone like you would try to defend it. I'm sorry but It is very bad. its status is nothing considering there are things like boar prime that can reach 100% with many, many more pellets and actually shoot twice in the same year. Not to mention mutalist cernos...but I'm not trying to discuss daikyu, over 90% of the player base agrees its mastery fodder, and that's enough to say it should not be 4/5 disposition.

  14. 4 minutes ago, Ghogiel said:

    Who knows lol. But yeah some of the disposition is whacky. And AFAIK I don't think DE has actualy messed with riven disposition since they brought it out, unless the recent change to the UI showing 0-5 ball rating instead of faint- strong wasn't just cosmetic and they actually tweaked the disposition numbers. (which I wouldn't be surprised at since when you link some rivens in chat they now show slightly different stats than what is actually on the mod when you look at it in your inventory.

    I think the point here is usage doesn't neccessarily follow the weapon being good or considered top tier, just that it was or wasn't popular. Which works out pretty good for some weapons but others like you mentioned suck &#! and even a 5/5 riven wouldn't make them suddenly become all the rage.

    ugh I'm actually a bit worked up though, I'm also talking about it with clan mates. karak is 4/5, kohm is 5/5. kohm is easily decent at worst. I do feel like DE is messing with the numbers though, otherwise things like the gammacor, brakk, atomos, and hikou would not be faint.....

  15. Anyone know how often is usage for weapons checked? I really do think it should be checked more, specifically after a huge nerf *cough*. I mean come on. Some of it feels like DE didn't even care about usage and simply decided something was too strong. Look at the synoid gammacor. Barely anyone uses that after it was nerfed, yet there it is, at faint disposition.....and I mean, why is daikyu 4/5? that weapon is terrible. Absolutely terrible.....yet somehow its not 5/5 worthy....AND KOHM IS?!?!?!!? KOHM WAS DECENT ALREADY! Ugh just thinking about that got me kinda salty....sorry...

  16. 7 hours ago, Tesseract7777 said:

    I would explain how horribly flawed the OP's entire premise is, and how flawed his math is because of all the things it isn't properly taking into account. But I won't bother, and none of you should bother any further either. 

    The Ignis Wraith is easily objective better. This is clear with a quick glance at the stats. It is amazing anyone can believe otherwise, but none of you are going to convince this guy. He clearly has no interest in listening to your arguments, and has been very combative. It seems obvious the OP has closed their mind on this issue, so I advise not trying to explain it to him further. 

    I was having an honest discussion of thoughts. I was listening and reading all of the replies, just because you disagree doesn't mean you should come in here and kill constructive feedback. thanks, A******. 

  17. 22 hours ago, TotallyLagging said:

    Well yes, they don't. The second part of my post is a "I wish DE would..."

     

    My point is that Split Chamber doesn't draw a second beam for continuous beam weapons, which hampers its status potential even more even if you reach 100% status before multishot.

    Mb I missed that.

    13 hours ago, Variega said:

    Heavy caliber Still adds extra damage. so as for "heavy cal has on affect" I think you should have worded your phrase better.

    Yes it does, I meant it does not add any range to the aoe to increase its status procing abilities.

    6 hours ago, AntoninDvorak said:

    I'll take the challenge. Also, it's interesting how you "don't care if its the wiki", since you were the first jack to back up his arguments with a wiki page. 

     

     And what? ._. So the point is? I don't know what you're trying to say. But, it doesn't matter if the dmg is less, it still overpowers the normal ignis. Not by that much, but that is better for the weapon. If you make the ignis wraith OP, you will attract the villagers of Nerf-town, and that will be its demise. So leave it like that please.

    Well, that was more of "if this is wrong blame wiki" than "wiki says it, it's 100% right". I didn't mean to pain the wiki as a 100% trusted source, rather, it's our best source rn, so if it's wrong, its not our fault. No, I am not excluding you from that blame proof, even though you did make me feel a little dumb by pointing out the 100% status pre-rof thing ignis w can do. (I honestly should have seen it.

  18. I think I'll be visiting this thread often lul About the mutalist quanta though: DE, IT'S REALLY BAD, I THINK YOU ACCIDENTALLY NERFED IT.

    I'm serious. the combining orbs tend to fly back toward you or in a weird direction and ends up sitting in an awkward spot that renders it useless. I had about one time when the ball was in a usable spot and it was great, but please fix this. especially if you spam alt fire, it ends up behind you. ALSO I would like if the cool expanding box effect was returned, as is its just a ball that stays a ball with a weird glitchy looking texture.

  19. 8 minutes ago, KazeUindo said:

    I would hold tight to it. It seems like they have been looking into peoples opinions a lot more recently. Granted its overdue but better late than never.

    I supposed but either way its still only bronco, not akbronco

    Although I guess might be worth something if it gets buffed

     

     

  20. 2 minutes ago, KX297 said:

    Very true.

    I have the Akbronco Prime, and It's USABLE, but still kinda meh.

    The Bronco Prime?

    Just bad...

    yea I recently got a bronco riven. Debating whether I should sell it or pray that a unicorn and a million dollars comes with my bronco prime buff.

    and by sell, I mean credits. I'm not THAT hopelessly optimistic...

  21. 2 minutes ago, lightdragon64 said:

    it's accuracy debuff is intentional... but a lot more noticable on non hit-scan weapons...

    makes the ferrox and other projectile shooting weapons almost unusable at a distance (too much if you ask me).

    yes, after the update I couldn't hit anything at all. I just gave up flat out and switched to another weapon

    1 minute ago, (PS4)joshw1400 said:

    Why would you use heavy cal on a weapon like that anyway?

    for damage what o.O it wasn't bad pre-u20, and the extra damage helped.

    5 minutes ago, NeithanDiniem said:

    May want to read up on the Heavy Caliber wiki page and learn about why this is a thing. The mod works in a way that is different than people expect.

    alright I'll check it out

     

  22. I'll try not to be whiny, I don't understand why the crit reduction was needed on the tonkor. I get blowing myself up, but I'd like to at least have a good weapon to do it with. IMHO other launchers should be buffed to tonkor level, with tonkor unnerfed, not the other way around.

    Most launchers suck, that's why barely anyone uses them. Whats the point in making them all suck together, when they could all be great together.

×
×
  • Create New...