A better change would be for Rage/Hunter Adrenaline to give energy on hit, and a larger chunk of energy on direct health hit.
Still no word about reverting Archon Intensify on Dante, a mod that already had severely limited use for its capacity cost? Honestly it should trigger off healing orbs too, least it could be useful in every frame then.
Again the simplest answer is just to revert the line of sight thing on Dante's 4 as his 3 already had line of sight, plus 4 hitting through walls allowed team mates to stack enemies for Dante to nuke, beyond that the damage was negligible.
Also still no reversion on Nezha's augment or the Arca Trition, giving life to some old frames and weapons and just... killing them too?
You know, DE says they are listening to feedback, but no one feels like they are being listened to. Makes me think of what they would do if they saw people coptering today. It was a point of pride for DE to see players engineer a solution and make steps to correct the underlying problem. What would DE have done today, nerf slide attacks?
Also people are angry because Dante was fun, Dante filled a niche, and people generally agree the numbers needed adjusting, sure, but you gutted him. But because Dante was fun... there was alot of early adopters. With people buying the Dante bundle for cash, or in game for platinum, most countries tend to frown on bait and switch tactics like that. Plus all three tenets of 'If a warframe should get looked at' were not touched, Dante wasn't automated, sure he was a little dominate but it was a new thing, its been a week people were still testing and building, you couldn't have had proper data to let the ecosystem settle. All of this just feels really bad, and people feel both ripped off and not listened to.