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cghawk

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Posts posted by cghawk

  1. 4 hours ago, Datam4ss said:

    Game also doesn't tell you what mods go on what frame, or what gun is best for what gun. You have to figure it out yourself. It's not that hard to do some research and prepare yourself for any content.

    If you end up undergeared, the joke's on you, not the game. The game gave you the tools and you had adequate resources to gain information from (other players, the wiki, streamers etc). 

    This is why I call it rushing. People who decide to just start a quest because they "want it now" without bothering to first upgrade themselves will have a rough time. 

    so you call it rushing if I have to wiki every single thing in the game because the game doesn't explain anything? really? what makes you think people have the time to wiki every thing in the game? say you got 1 hour a day to play games, you don't want to spend that 1 hour looking up videos and wiki's just to figure out how some parts of the game works, and like I said, I didn't know upgrading your operator was even possible so I also didn't know to wiki/google it obviously.

    I swear it always boggles my mind when people are against tutorials, is it the same people who are against an invincibility mode in star fox zero and mario? or auto steering in mario cart? has to be

  2. On 2018-06-18 at 11:14 AM, Datam4ss said:

    That's the price of rushing to get things done. Less preparation = more risk and difficulties. It's applicable in real life as well.

    I'm not going to check everyone's profile just to see their MR before I reply.

    I wouldn't call it ''rushing'' since the game doesn't even tell you you can make your operator stronger, know what the game says if you want to unlock more focus abilities? ''go see the quills'' which is about as useful advice as ''press the attack button to attack'' it tells you absolutely nothing, I've played for half a year without even knowing you could improve your operator or that it even had equipment, and of course the only way to do that is allot of grinding, if you're in a party where everyone has the base mote amp, which happened 8/10 times with me, it can take upwards of 30 minutes just taking out 1 eidolon and getting quill standing that way can take a long time to get a better amp if you only got the time for 1/2 eidolons a day.

  3. 2 hours ago, aweblade4 said:

    Negative range limbo is fine in survival and even more so in defense. What's even better is not picking limbo at all in those modes, volt and gara do the exact same things limbo does, but better and less intrusive. 

    I don't see how volt/gara would be better when it comes to defending the objective in defense and mobile defense, limbo makes the objectives pretty much impervious

  4. 13 hours ago, rhoenix said:

    So, let me get this straight.  Someone thought up and tested a new meta for Tridolon hunts, got a good crew together, put up a video as evidence of this idea in action, and people's response is "RRRREEEEEEEE PLZ NERF"?

    The one and only reason I can see as evidence for this reaction is that evidently one of Mesa's abilities can affect the Operator, due to how the power changes allies every few seconds - and I can't agree with that reasoning.  Operators can shoot through Volt's shield just fine, after all.

    So, OP, good on you for trying something new, and props for showing the video.

     

    I don't really see people going ''ree'' and asking for nerfs whatever the hell that is I see people going ''oh great now DE will nerf it''

  5. I use zenurik on everything because:

    1. the more energy the better, the thing that sets warframe apart from other shooters is the abilities after all and energy orbs aren't reliable
    2. it's very expensive to have more than 1 usable focus school unless you grind everyday to get that maximum focus cap, for example I just play starchart missions and sorties, that gets me 20k-30k-40k focus a day, that is in noway anywhere near enough for me to afford spending focus on 2 schools at the same time
     

  6. trade chat is a nightmare, you better have allot of free time else you'll be getting nowhere when it comes to trading, hate the system but hey DE is averse to implementing a better trading system so this is all we got

  7. 1 hour ago, Postal_pat said:

    Early access mostly refers to playing before a full release to the public. With Warframe though it's not a solid game. Things can be removed, things can be added, it's more a passion project in a fluid state rather than an archetype game.

    How we know games to be is that what we buy is what we'll constantly have, it's solid you can only add to it. However being constantly in beta allows for fluidity/changing and for developers to continually work on their game rather then releasing dlc chunks at a time.

    LoL isn't in beta and that changes stuff all the time so you don't need to be in beta(and I see no proof warframe is) to implement radical changes or to just keep implementing more content

  8. 1. nullifiers, they're annoying, they don't make the game difficult, they don't make the game hard, they just make the game less fun and let's not forget the bullS#&$ way they were implemented, one day they were suddenly in the game, 0 introduction 0 response from DE and for at least A YEAR DE refused to speak of nullifiers AT ALL, that's scum behaviour as well.
    2. relics, I liked the key system more for 1 reason: endless missions, I could use 1 key and get upwards of 5/10/15/20 reward,s now 1 reward 1 relic, significant gain nerfs
    3. DE implementing more ways of extreme grinds, Hema, Ferrox, Lenz, they're more rapidly introducing items that compared to others items have like a 100-1000x higher resource cost

  9. 1 hour ago, VisionAndVoice said:

    Syndicates also sell relics. And the higher the daily cap is the faster you can restore it, and the more relics you can buy.

    And in addition to regular syndicates there's Cetus, Quills, Conclave and Simaris, with their own perks. So yeah, increased rep cap is nothing to sneeze at.

    guess it depends on the player then, I never do cetus, quills, conclave and simaris so to me that doesn't matter, how I play the game it would still be just a small bonus

  10. not particularly, mr16 is all you need to unlock all the content and even then it isn't necessary since rivens aren't necessary to do sorties or for sanctuary.

    if you don't use extra load out slots like me then that's irrelevant
    if you don't care about stacking up void traces like me then that's also irrelevant.
    I'm no heavy trader so the increased trading is also irrelevant to me and no doubt 99% of warframe players who can make do with say 8 trades a day
    starting capacity on weapons is a little bonus but it doesn't matter that much to me, you can still get it from 0 to 30 in 1/2 missions whether it has 10/20/30/40/50/60 starting capacity.
    the only bonus that's I find useful is the extra syndicate standing but once you got all the weapons/mods from a syndicate that doesn't matter anymore.

  11. mr 16 is all you need, anything above that os a bonus but doesn't really change much.

    sure you get a little bit more faction points, you get some more focus(which is irrelevant unless you're a heavy grinder for focus points) some more trades(also largely irrelevant assuming you're not a massive trader which 99% of players aren't) a bit more traces whic his eh, if you're doing relics you'll be using them up anyways so it won't matter much.

    so in short go for m16, beyond that is nothing importantand just small bonusses

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