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cghawk

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Posts posted by cghawk

  1. 2 hours ago, Aggh said:

    This implies that they've actually put resources into the mode beyond having a couple people working on it part time.  Lunaro aside, there hasn't been a real attempt at putting any resources into PvP.  

    The real problem with PvP has always been that the skill floor is too high for warframe's casual player base due to ttk vs movement speed.  If it were more accessible and had some real development resources thrown at it, it could easily have a decent player base.

    so you assume, as does every single pvp player on this forum, you assume if enough resources are invested all these thousands of pvp players will emerge from nowhere and all flock to the game woah! but at the end of the day there is 0 reason to believe that would happen, 3 pvp modes released all failure, you can say ''but not enough resources devoted to the game!'' all you want but from an outside perspective that doesn't matter, if I haven't played warframe yet and I hear it now has a pvp move and I like pvp I will download the game and try out the pvp ,it's that simple, they don't all go looking at the forums thinking ''gee golly should I look if this mode is good or not'' doesn't happen if the game is free, and since pvp has never attracted allot of players, be they new or already existing there is again no reason to believe it would attract any players regardless of resources invested, if anything it shows the opposite, it would just flop again.

    the actual real problem with pvp is that this is a PVE game and tacking pvp onto a PVE designed game doesn't tend to go well because before you add pvp to it 100% of your playerbase is there for the pve, not pvp, hence pvp will barely even be played because that's not what your players are there for.

  2. 18 minutes ago, Heckzu said:

    The list of PVE games is immense. If people want PVE they could play Tera, WoW, Borderlands, Killing Floor, Fallout, Elder Scrolls, Guild Wars, etc.

    The 'go play another game because it fulfills a broad, unspecific specification' argument is completely illogical.

     

    Funny enough, the active Conclave community is a lot less toxic than the PvE community. You don't see outrage posts when a weapon in Conclave gets nerfed. Nor do you usually see players verbally harassing others like you would when someone triggers the alarms in a Sortie Spy or someone failing to do their job properly during Eidolon hunts.

    except warframe is a PVE game at it's core, further shown by the fact that it never had PVP to begin with and when PVP was introduced it died incredibly quickly because *gasp* turns out, pve players, don't like pvp, what a revelation!

    perhaps we're playing different games as I've never seen anyone get flamed for failing any of those things, if it happens ''usually'' surely I'd have seen it by now, but hey it only makes sense that the PVP community is less toxic when the PVE community is 98% of the community of warframe, obviously it's going to be more toxic since it has significantly more players so unfair and illogical comparison there

    even if it's not illogical it is selfish, you go to a game that's purely PVE, and then demand PVP be added to it, how is that not selfish? and oh look at the result, DE caved 3 times to PVP and the PVP failed 3 times, maybe, just maybe, that means PVP isn't meant for this game, but nah lets keep making excuses and for the 4th time say ''this time it will happen, this time it will bring millions of players!''

  3. 35 minutes ago, Falconer777 said:

    I meant that the money that PvP players will bring will go to the development of Warframe in general. Not that someone will force PvE players to play PvP.

    but pvp is the minority, what would make more money? releasing content for the minority that is pvp, or releasing content for the vast overwhelming majority that is pve? just look at conclave, lunaro and the old dark sector pvp, they are barely played and the time and money that were spent on all the pvp in this game could have accomplished way more and could have made them way more money if it was all spent on PVE, and that's simple a fact when you look at the overwhelming amount of PVE players

  4. 22 minutes ago, Falconer777 said:

    Warframe needs a good PvP, because PvE does not have a meaningful endgame and quickly gets bored. PvP will help keep a lot of players in the period of content "drought". The more players will stay in the Warframe - the more money will come to the DE, and the better it will affect the quality of the game in the future. And the quality of PvE, including. So having a good PvP mode will just be beneficial to PvE players.

    that makes the assumption that pve players would even play pvp which isn't a given, to me and no doubt allot of others it won't matter how good pvp is, they could spend billions of dollars making the PERFECT pvp game mode and I still wouldn't play it because I don't like pvp, and there's difference, while there are those who like pve AND pvp allot of the time they are seperate, you have the pve player and you have the pvp player, the pve player does not want pvp, the pvp player does not want pve.

  5. 3 minutes ago, ----Legacy---- said:

    With proper work it could attract players from other games. I've met players from games like gunz and s4 league come to warframe solely because of the unique pvp it offers and leave it quickly as soon as they realize that in order to progresd they have to go through a ton of pve. How is getting more players supporting the game a bad thing?

    Would you rather be constantly 1shotted by a fully modded soma being mindlessly sprayed by an enemy? Or would it be more bearable being stunlocked under a firequake ember? Perhaps you'd love to see ypur frame being helplessly devoured by an inaros that's also immune to damage. And those are just a few of the huge amount of ubfair things that could happen if PvP wasn't toned down.

    Hold a second, let me ask a friend for his in game profile to show you that i still have played more than you. 

    And even then, 766 hours in game isn't impressive for someone who has been here since closed beta, even less since there are players reaching that time in way less than a year.

    Finally, all opinions matter, sure, however, in game time can be translated to time spent playing, which offers understanding of the game (in the same way as the amount of kills OR deaths in conclave can be used as a measure of experience in it), helping to find out how much weigh can be given to such opinions.

    the assumption is that it will attract a ton of players, we don't know that, same argument is made in vermintide 2 ''oh but it will attract allot of players!'' that is impossible to know, it could attract 10000 players, it could attract 100 players, and if we look at the result of the last 3 pvp game modes implemented it seems more likely it will be 100 players, and as a company why take a risk like that when you already got a massively succesfull PVE game where more PVE content means not only satisfying 95% of your customers but also more money?

    but that's what I mean, you need to tone the game so much in pvp that it almost stops being warframe and just another 3rd person shooter with improved jumping.

    fine don't believe, couldn't care less, believe w/e you want and keep your condescending tone about anyone who doesn't agree with your opinion while caring so much about game time played you come off like an elitist twat.

    consider this the end of this discussion, like you and others before you the argument keeps being ''but it could be popular'' , maybe, possibly, could be, no company should spend a ton of money on a feature that could have a chance of attracting players to their game when their game is already widely popular for something different, but clearly that cannot be seen by people like you so good day to you.

  6. 17 minutes ago, ----Legacy---- said:

    It still offers something to do different to the repetitive and mind numbing PvE filled with enemies that do nothing but run in straight lines and become tougher instead of smarter. 

    The game still has pvp, and the reason why things are toned down is to create an even ground of fighting where players reach victory by being smarter and/or more skilled than their enemies unlike in pve, where the game keeps going on until enemy scaling becomes dumb enough to turn most warframe's ehp into a binary value and enemies become bullet sponges.

    So, 22 hours played in over 5 years? What a nice way to show how much you enjoy this game.

    but it would only offer that something to do to 2-5% of the player base, how is that worth it exactly? because I don't see how that could in any possible way be worth spending time and money on. also not exactly thrilling to see every bullet jump 24/7

    exactly, S#&$s toned down, everything is neutered in pvp because warframe is pve game so to make it work in pvp everything has to be neutered which dumbds the game down and makes it less fun

    h8OuZOs.jpg

    there you happy now? still whether I spent 766 hours or 5 hours my opinion matters none the less, kinda pathetic you have to resort to game time played to try and prove someone wrong

  7. 2 hours ago, ----Legacy---- said:

    I totally agree with this, pvp offers endless replayability with minimum dev effort, whereas pve requires new thing being constantly added. Anyone unable to see this should remember the complaints during this year's content drought and take a step back to look at the game and see how cluttered it is with features abd systems.

    The point of equal playing field is reducing the game to actual player ability aka knowledge of game systems (parkour, energy management, proper use of powers), and personal skills (hand-eye coordination, brain processing speed, prediction, map knowledge, etc.) 

    PvP battles should no be won by who has grinded for mods with bigger numbers, but for whoever is more skilled. I guess you'd love fighting a max range firequake ember that keeps your frame's face stuck to the floor with no need of aiming at you as long as she keeps you within her range, or even better, have fun trying to beat that hysteria valkyr or a perma invincibility wukong with a huge iron staff sweeping big parts of your army on each swing while his staff grows in both, size and power.

    I'm pretty sure that a single player with will be such a huge loss, even bigger if it's one who has played for 22 hours.

    pvp only offers endless replayability to those who like pvp, those who do not couldn't give a rats ass about it, and it just so happens that 95-98% of the community doesn't give a rats ass about PVP.

    you say it requires little effort but it does because this game is built from the ground up for PVE, not PVP, so they have 0 experience with pvp and allot of weapons, abilities and, well, EVERYTHING has to be limited and balanced in that pvp mode, you'd basically have to neuter what warframe is to make it playable in pvp.

    talk me down all you want but I've been here since closed beta and have spent hunderes easily 1000-1500 euro of euro's, I feel this way and others do as well obviously, pvp has no place in warframe, it's that simple, want pvp? go play a pvp game, best solution, works 10/10 times

  8. this is like the multiplayer craze all over again ''IF IT DOESN'T HAVE MULTIPLAYER, I WON'T BUY IT'' and then dozens of games got released with multiplayer in them which no one used,. remember the overlord series? people were outraged'' WE DEMAND MULTIPLAYER'' so they implemented multiplayer, and how many people played it multiplayer on the day of release? about 1-5, gosh so worth it!

    and nowadays it's ''WE WANT PVP, IN EVERYTHING'' same with warhammer 40k vermintide 2, people be begging for PVP, but, how about, NO, let PVE games be PVE, not everything needs PVP, if a game got popular because of it's PVE then investing in PVP is an utter waste of time, PVP has already taken content away from PVE, namely the solar rail conflicts when they got changed from PVE to PVP, PVP has been done what 3/4 times now? and it failed all 3 times, sure the PVP lovers will say ''but because the pvp was bad!!11!! herp derp'' or how about you come to the realization that pvp in a game that got popular through PVE isn't going to become popular, simple as that, it didn't fail because of any of these ''excuses'' it failed because it's PVP and to people like me PVP is worthless and clearly to the vast majority PVP is worthless to them as well.

    how selfish can you be that you demand PVP in a PVE game, I know you will probably try to twist words on me ''you're the one being selfish'' no I'm not, warframe is a PVE game, the only game modes that have ever been popular in warframe have been PVE and the only reason these useless PVP mode got implemented in the first place is because of selfish PVP players demanding there be a PVP mode, you don't see me going to PVP games and demanding PVE games, no, instead I go play a game that's PVE simple as that.

     

    I'll tell you right now if that new PVP syndicate has gameplay items locked behind it I'll be done with this game, no valid reason would exist to lock gameplay content behind pvp that almost no one likes or wants

  9. 3 minutes ago, DeMonkey said:

    Yes, it would still be charged back.

    The Wallet transaction would be charged back, thus putting the Steam wallet in the negative. Your bank have no control over what you purchase using said wallet, it's out of their jurisdiction. As far as the bank is concerned it is spent already.

    What Steam do to wallets that are in the negative I don't know, but they're far better equipped to deal with such issues than DE are.

    probably same what happens if you chargeback on other digital storefronts, you get your account banned, and of course banning a steam account is more impactful than banning a warframe account, sure you can also create a new steam account but not all may be willing to do so

  10. 18 hours ago, IIDMOII said:

    A solution was found to all the issues with this game's I'll conceived trading system decades ago.

    You can find examples of it in almost every popular online game which features player trading.

    It's called an auction house/hall/room/person/npc.

    It's entirely automated. It's convenient. It works.

    Real money trading will always lead to scams. It shouldn't even be in the game. Platinum shouldn't be tradeable.and the games item economy shouldn't revolve around it. DEs economy should. 

    Inb4 people that exploit the games rng and rmt to accumulate wealth chime in about market saturation and prices plummeting due to trading being convenient and hassle free. 

    but if there's an auction house then I can't sell ammo drum to new players for 40 plat 😞

    to be serious I haven't really found a argument against it, people say it would devalue stuff because it would be sold more buuuut that's the free market so how's that a problem? sounds like you don't like the free market just so you can keep selling stuff for ridiculously high prices.

    I even saw some people bring up diablo 3 but diablo 3's system failed because they gimped the loot system, they significantly reduced drop chances for gear and upped the chances that if good gear dropped, it would be for a different class making you almost forced to use the auction house

  11. 1 minute ago, NekroArts said:

    I'm not exactly sure how color correction works, but I assume that it's one of those settings that works properly when have the other settings (it needs) turned on.

    I see won't report it as a bug then.

    also is there a way to get this thread removed? since it turned out to be a me problem it doesn't belong in feedback anymore but when I go to edit I can't find a delete thread button anywhere

  12. 3 minutes ago, NekroArts said:

    Try turning on Dynamic Lighting and turn off Color Correction.

    huh that actually worked, after testing it on mars where the sand was also ridiculously bright just turning color correction alone off seems to work, thanks for that.

    should a bug report be made about color correction then? because I assume color correction shouldn't make some things extremely bright to the point of making it impossible to see, that seems a bit useless to me

  13. The level is so bright that the 1st time I played it I failed it because beyond the 1st ring I couldn't see any other ones, I then turned down ALLOT of options but even then it's still nearly impossible to see, even at the end I almost missed the blue finish circle because it almost can't be seen

     

     

    is something wrong on my end or did the brightness get changed? before partaking in the test I looked up a youtube vid and in theirs it wasn't even close to being so bright, hell it wasn't bright at all:

     

    https://www.youtube.com/watch?v=WlNgXwr_dCA

     

    in case it has to do with settings they are the following:

    local reflections: off
    Blur reflections: off
    Volumetric lighting: off
    High Dynamic Range: off
    Adaptive Exposure: off
    Glare: off
    Bloom: off
    Ambient occlusion: off
    High Shader Quality: off
    and then further down with color/lighting:

    Color correction: on
    Dynamic Lighting: off
    Character Shadows : on

     

    can anyone tell me what I'm doing wrong? because I've had extreme brightness on other maps as well, notably the desert maps but this was just ridiculous
     

     

  14. I dislike destiny 2 because the developers are scummy, remember how they hid the fact that after playing for a while the xp you gain could go down by as much as 95%? and they never told this to anyone, only until someone discovered this were they like ''oh what a mistake, we didn't know this was here, we will fix this immediately!'' nah mate that's bollocks, they clearly implemented that system and are trying to get away with it by making up some bullS#&$ excuse.

    or how they would lock old content behind new dlc? yeah the developers are scum and as such I will refuse to buy anything from them.

    it's publisher is also activision blizzard which isn't a great company either, popularizing lootboxes in paid games in overwatch, hiding the drop chances of card in hearthstone card packs by circumventing the law in China, good guy blizzard died a long loooooong time ago, now they're scum like any other company.

  15. the problem I see with having to be within X range to get reward is that if you haven't unlocked archwing segment yet you're going to be piss slow, I tried doing bounties before I had the archwing section and often before I was even halfway to the bounty it had been finished already, what am I even supposed to do in a situation like that, you could say ''well don't play the bounties then'' bad advice for new players, maybe if you didn't need to waste time and resources on an archwing segment and archwing charges, because apparently you can call in your archwing from anywhere at any time EXCEPT on cetus so you gotta pay and craft to do that this wouldn't be a problem.

  16. 43 minutes ago, (PS4)lokaspoka said:

    "Conclave is dying conclave rest in pieces"

    this can easily be changed with few pointers

    only way to change it is to release a new pvp game instead of shoehorning it onto warframe where pvp has no place and it will never get popular because 99% of the people who play warframe play it for PVE so obviously pvp will never be popular

  17. 5 minutes ago, Bigamo said:

    The problem isn't pvp, it's lunaro...

    how is the problem not pvp in a game that got popular because of PVE? allot of people are no doubt like me, they're people who don't care what kind of pvp it is, they simply would never play it because it's pvp and pvp doesn't interest us, I'll tell you right now there does not exist ANYTHING they can offer me to entice me to play pvp, hell they could offer excalibur prime and I still wouldn't play pvp because it's just boring to me, same for the majority of warframe players hence the lack of players in any pvp game mode in warframe

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