Shade-Nightclaw

PC Member
  • Content count

    226
  • Joined

  • Last visited

Community Reputation

99

About Shade-Nightclaw

  • Rank
    Disciple
  • Birthday November 15

Recent Profile Visitors

268 profile views
  1. Four, they are missing the energy color option, i honestly think helminith chargers should have more abilities too...or maybe there should be more kinds of helminith chargers
  2. Well Kavats and kubrows need the ability to change it
  3. I didn't mean make it a mod for warframes, i just meant make it a second passive ability on all warframes
  4. I honestly think vaccume should just be a passive on all warframes already, that way i can use a kavat or something without having to run all over the damn map to pick stuff up.
  5. Simple suggestion, I would like it if Kubrows, Kavats, and helminith charges had changeable energy colors as generally they dont come with colors i like and i am sure lots of people would love to be able to give a pet a different energy color for powers and maybe eyes.
  6. it doesnt happen as often as it used to but im not blind i can READ what elements it says before i play a round
  7. it was happening with guns without rivens too
  8. elements are in right order, game just goofs it up sometimes, and yes i was using a riven mod
  9. Now I have been noticing this for a while but i thought it was just using extras on top from a bug but no, today i noticed my prisma grakta using toxin/radiation when i clearly had it set to heat/corrosive , now it is not the only weapon doing this either, something is wrong with the games engine that manages your elemental settings with the mods because almost every weapon i am using is using the incorrect elements even though its clearly not set to those elements, please do something about this it is screwing up my builds.
  10. man the update really f'ed up the graphics then
  11. I think the new update f'ed up more than just the hud
  12. The textures on the corpus tileset with the big gap in the center are messed up
  13. Atlas' rumblers keep getting marked as if they are objectives whenever they spawn
  14. I am not sure where to put this so I will say it here, when you use Atlas and cast his 4th aka his rumblers , the updated game navigation mistakes them for objective markers and they will flash like objectives and get marked like them too.
  15. If you use Atlas and cast his rumblers aka his 4th power during the event the game glitches and acts like they are objective markers, i am not sure if it does this in other maps but i figured id let you know