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zsedM

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  1. zsedM

    Equinox UI Provoke

    Mirage's Eclipse recently received an update to its HUD Icon depending on player light levels. This is awesome! - However, I'd like to petition a similar, minor update to Equinox's 3rd Ability, Pacify and Provoke. Currently, these abilities show the same ability Icon (Pacify's) regardless of which form she is in. I would be very happy to see this be looked into- with similar amounts of care as Mirage has received! Take care and Happy Holidays, -Equinox Enthusiast
  2. I want to take an observation and bring it to light... Yes, I have played this game for a while. I understand that passive abilities for Warframes are not supposed to be too impactful to gameplay... For Instance! <Mag Passive> "Nearby items gravitate toward Mag for easy collection." <Rhino Passive> "Emit a shockwave dealing 100 damage after landing from a great height." (^Needs buff^) <Equinox Passive> "10% of Health Orbs are converted into Energy, and 10% of Energy Orbs are converted into Health." <Excalibur Passive> "Attacks 10% faster and deals 10% more damage while wielding swords" But there is a recently added passive in particular that I have some gripe with... <Dagath Passive> "There is a 35% chance that Energy and health Orbs will be 300% more effective on Dagath." This passive alone sets a very high bar for the effectiveness of Warframe Passive abilities. It offers Dagath a very high bonus to orb pickups frequently enough to offset mod slots and other sustainability sources in the game; It opens up far more flexibility in gameplay than any other Warframe in comparison, and on an already quite effective 'Frame at that! I do not intend to come across as hostile, nor do I intend to come off as passive on this (Har har). I see the comparisons of all these Passive Abilities and feel that the game has quite outgrown itself recently. I would be most pleased if Passive abilities were either re-evaluated across the board- or were brought back in line with the gentle nudge of minor quirks. Each Warframe has started to feel a bit too similar in how I mod them... I feel that some more variety can come of tinkering with how their passives work for the builds themselves. Thank you for your time in reading this. I would like to see more discussion on this topic!
  3. Bro.. just- at this point, I’d ask for a different frame, but the idea of having duality form is intriguing
  4. The warframe Equinox has some amazing capabilities, and even more valuable team play when with a squad, I’ve come to notice that not many people seem to know her play style well enough as to swap between both forms consistently. I’ve come up with an interesting augment mod to fix this. I believe that if she, instead of having a slowly depreciating buff from her first ability, Metamorphosis, had it retain its full power throughout the form, yet additionally receive a Debuff of the opposing type, it would lead to some very fun gameplay! > Day form permanently making equinox very offensively powerful, yet also making her more squishy would lead players to naturally swap back to Night form and be defensive. > Night form permanently providing armor and shielding, but also reducing her damage so enemies stick around too long would motivate the consideration for a damage bump, leading back to Day form. I feel like this kind of Augment mod could benefit her and introduce her versatility back into her play style. TL;DR, [Metamorphosis] Augment mod makes her two forms work like corrupted mods, adding focused play and value to each form. Please do take this idea into consideration with utmost care, as how she currently plays is my favorite and doesn’t need any rebalancing! (-In my opinion)
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