Thressalem_Effect
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Posts
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Posts posted by Thressalem_Effect
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1 hour ago, quxier said:
I mean, you can buy 1 mod for the price of 100+ OR whole pack, sell (even for few plat) the one you don't want or copies. It's still would be less expensive than buying tome mods you want (xata included). Stuff like Xata + Vome + Jahu would costs you 139 plat.
Sigh...
Look, as much as I said you can buy Xata for around 100 (because thats the sell price on wfm), since you keep arguing about it, the truth is it's not hard to get it for 80 or even less, just put a wtb offer on wfm and have a bit of patience, simple as that, I even got mine for 73 p, AND dnt forget this applies to the other "valuable" tome mods; you can always get them for less so your little math there is just wrong. In other words, the idea of spending the 140p in the pack and then selling the unwated pack mods afterwards is NOT worth it at present time, as I already explained to you its hard to even get a buyer for them in the first place, or you didnt get that part?- 1
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24 minutes ago, quxier said:
140 is fair price (I won't post to avoid name/shame rule). IMHO they should just farm 140 for whole pack, sell copies or what they don't want.
Not a good idea, half of the mods arent worth selling because lots of people already did what you said, so theres way too much offer and almost no demand. Anyways my point was specifically about X.I. which is stupidly overpriced, so any free copies are good for those who dont have it yet.
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3 minutes ago, Sicklejoy553 said:
13th?
Woopsie, they meant 20th surely
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Great drops! Tho I hope they are all equally weighted, that way many wont have to spend around 100p to buy a Xata invocation from the market
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17 hours ago, [DE]Taylor said:
NOTE: For those curious about Warframe International + Prime Time drops, we'll have a post about it later this week!
"later this week"?? you mean tomorrow, right? Today is monday and the WF international stream is on wednesday
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Please, adjust the drain of Continuity mods accordingly, they still have the wrong drain, as its explained in the report I made a week ago.
On 2023-10-18 at 6:05 PM, Trancerberos said:Since you reduced Continuity's base drain to 2, its only logical that the rest of the continuity's drains are also reduced, Primed version base drain should be 2 and following the same logic about Archon mods drain being 2 points higher than primed version, Archon version should have base drain of 4.
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Still need to adjust drain of the continuity mods reducing them by 2, like you did to normal continuity
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44 minutes ago, [DE]Megan said:
Continuity - new Max Rank Drain of 7
You forgot to adjust Primed Contibuity to a max of 12, since it starts at 2 now.
Oh, and Archon Continuity should start at 4 now- 8
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37 minutes ago, SplitzyPrime said:
Reverse the overguard cap, thats actually so lame. Do you know that enemies at only like level 200 one shot 15,000 overguard? theres 9999 levels. Being one shot isnt fun gameplay
Tell me, how are you getting oneshot with two damage gates (OGuard and Oshield) active?
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12 minutes ago, (PSN)XllxKAOSxllX said:
From June 12? But nothing starts until June 14 🤔
You must be new here, these posts about streams have always been like this, they refer to the whole week from (number of the day on monday) to (number of the day on friday) its just the format they chose to name these weekly posts.
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25 minutes ago, Schrenk212 said:
DE swinging at the Founders again lol.
Mind explaining when have they swinged at them before?
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2 minutes ago, MadMattPrime said:
worried about having to upgrade my old PCs just to get them to run Warframe
No need to, as long as they can run DirectX 11 they will run it.
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12 minutes ago, MadMattPrime said:
More importantly, what will be the new minimum graphics card requirements?
I'd guess they'll announce that when they definitely retire the classic engine, which is not what they are doing, just changing the default for now .
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2 hours ago, Nekromast said:
Uh nice, hopefully the first of two news this week (looking at you announced guns 2.0 dev workshop for "mid may")
Well mid-may might as well be mid-june in DE's schedule.
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29 minutes ago, Lord.Lootifer said:
Still no fix for new railjack weapon only being worth 25 endo instead of 225
Did anyone put that issue in the Trello thread? because looks like they are ignoring it every single time someone posts it in these hotfix threads.
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3 minutes ago, [DE]Danielle said:
Fixed the new Armaments that were released in Update 29.10.0 not appearing when filtered by house type (Zekti, Vidar, Lavan) at the ‘Configure Railjack’ panel.
You fixed this but still no fix for the amount of Endo they give when scrapped? smh
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1 minute ago, TM_CROWBAR said:
I dont think, that this is a bug. It is too easy to farm lots of them (and geht lots of Endo when scrapping them), because of the endless spawn of enemies on that nodes.
The grineer weps, even without the endless spawns, are also really easy to farm, so I dont think thats a valid argument.
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Still no fix for the new corpus weps giving a fraction of the Endo they should give when scrapped? Are you trying to scam us all out of the Endo we should be receiving?
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4 minutes ago, [DE]Saske said:
Scourging Warheads is an Ordnances mod, Waveband Disruptor is a turret mod.
Alright, then a little clarification in the post wouldnt hurt 🤔
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4 minutes ago, EndoM8rix said:
I know. you're talking about this:
Where the "MKII Max" damage would be with 180% Strength, and "MKIII Max" damage would be with 160% Strength, for example. These seem correct, based on what they've told us about the Reactor changes.
I seee now, thanks for clarifying 😄.
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43 minutes ago, [DE]Megan said:
Waveband Disruptor
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ON CRITICAL HIT: +51% chance to ignore enemy Shields
Scourging Warheads
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+51% chance to ignore enemy Shields
Literally WHY??????
You introduce a mod AND a clearly better version of the same mod that makes the former irrelevant in the same update?? Are you so eager to dillute the drop tables?- 18
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1 minute ago, EndoM8rix said:
Further up in the post it outlines the stat ranges for the new reactors:
So it seems intentional, since this means that the Mk.2 reactors can get up to +80% Strength, while the Mk.3 reactors can only get up to +60% Strength.
Im talking about the BATTLE MODs tho? Not the reactors?
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In the RAILJACK BATTLE MOD CHANGES section the velues of MKII are higher than the MKIII ones, looks like someone switched the columns and it should be vice-versa?
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30 minutes ago, Voltage said:
Thanks for the launch!
Did Arch-guns just get nerfed by removing hit-scan?
Yes, which is dissapoiting, to say the least.
PC Dante Unbound: Hotfix 35.5.7
in PC Update Notes
Posted
Hey, thanks for the hotfix, btw could you please include "Inventory" and "Syndicates" in the Orbiter wheel menu please? you can delete "Codex" and maybe "friends" if theres no more space. But please do it, those are REALLY missing from the wheel!