Yeah i always turn on reflection and refraction, for the materials too, and i usually use a bunch of lights instead of an hdri. I dont really know what light probes are, so ill look into that.
As for now, i got a bit of relfection, I had set specular to 0, so bumping that up worked, but now it is way too shiny.
it doesnt seem like a result of too much light, though dimming everything does help, there will always be an angle where it;ll look like that, and it now seems more blown out, and nothing like a warframe material should. My textures follow the tennogen guideline, and I take reference from sketchfab models other artists post for tennogen, but it feels like blender renders incorrectly