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An8rchy

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Posts posted by An8rchy

  1. So, how does this explain the sudden disposition nerf on Paracesis? 
    Right after Scarlet Spear, the disposition got nuked by .15 points. It wasn't even meta back then, and it was only because SS promoted the use of it. It really felt like a planned thing to nerf its disposition.
    In my opinion, disposition still needs better ways to be calculated, AND new weapons starting at the lowest disposition possible simply disincentives people from getting / playing around rivens. Continuing that logic, even to this day, there's dispositions that makes values so low that they aren't even worth slotting. 
    While on paper i agree to the way disposition is calculated now, there are still issues in this system that i wished it would be looked at more.

    • Like 13
  2. Clan name: GentleManz
    Tier: Moon
    Platform: PC
    Role: Architect

    After almost 2 months of rebuilding the dojo from scratch, we bring you a whole new dojo from past entries, we thank everyone in the clan that helped fund our dojo ❤️
    While we dont have massive sculpures, we do have a solid theme through all the dojo, very detailed rooms and corridors with secrets , references and even lore (Our Dojo energy is made by pobbers running on a hamster wheel 😄).  While some rooms are sadly not fully funded, I hope that people can apreciate the architectual intent behind it 😄
    Thanks to @-Qamo- and @faVasilis for the help with Video footage and high quality screenshots ❤️

    Featured Image:

    For full album check here for an Imgur album

    C1zt1XV.jpg

    Video:

     

    • Like 2
  3. While Clans and Dojos have a clear use, they have been in a weird state:
    - While we get Dojo competitions and new decorations, building / managing a dojo still use very unfriendly / confusing mechanics.
    - Clans lack community goals, they are mostly used for chatting and serving as a better recruit chat while there's no Operation going on. (Funding decorations isn't a comunity goal by the way)

    Here's some things I suggest. Minding people these are my numbers / balance , and those are very subjective, so please focus on the idea, not the numbers ❤️ 

    Clan Raids / Missions:

    Kingpin would've been a nice thing for clans to do, more things to do with your clanmates is always nice but alas.
    Here's a re-thought on what can be added in that department:
    - Use the Op-Link tech. This would be much more manageable on a smaller cluster of people
    - Something like a reworked Fomorian / Razorback trying to sieze the dojo
    - Or trying to hunt a rouge Lich
    - Scaled by Clan size

    Or something less hectic but more long lasting like:
    - Sortie like missions
    - X amount of missions need to be completled
    - Around 5 Stages to "completion"
    - Last stage would act as a "world boss", Like a lich or such, and Clan needs to depleate all of its Hp (Like Acolyte)
    - Scaled by Clan size

    Reward speaking, i feel it needs to reward both players and the dojo, something like 5% of resources gained during missions being donated to the dojo, while clan missions being like mini dark sectors (giving + drop chance).

    Clan Play Benefits:

    I feel that playing with your clan should also be encourage. One way that has been spoken long ago but we never heard in years was clan buffs.
    Imagine farming with clanmates would award bonus drop chance, something like: 2 clanmates, +10%. 3, +15%. 4, 20%
    Something meanginful to ease the farm for Shadow / Moon alike but not completly broken.

    Clan Node:

    A Warlord (or X rank needed) would choose a node (not a Dark Sector / Open worlds ), that node would be turned into a "clan infected" node, it would provide less buffs than a dark sector, but to more things (drop rates / xp / loot) for a week coldown. This node would also fuction like a Dark Sector , X amount (determied by who activated the node) of resources / credits be donated to the vault.
    It's important to note that, you can choose **NOT** to play the Clan version of the node if you dont want (Aka, no "100% donated to vault" on Ophilia and the clan locks you of poly/plastid farming for yourself)
    This is also another way for smaller clans or really big ones to get an easier way to farm resources OR to help people get resources (if they choose to send 0% to the vault)

    And now, The Dojo section:
    Room Dependency:

    Honestly, this shouldn't be a thing for halls. For barraks it makes sense, but not for halls.
    -It limits the way you can build your dojo.
    -It forces you to build halls that you don't want so you can build what you want / need.
    -It forces having to build an Oracle first before any, arguably, more useful lab. 

    In my opinion, remove the Dependency for Halls AND labs. Leave the barraks one.

    Building / Destroying Rooms:

    I will be blunt, this is needless fluff time like the old Railjack building timers, there's no reason for rooms to take 12/24 hours to build, when it takes 2 hours to destroy them (which is also very long).
    My honest opinion, as someone that built his dojo for dojo competitions, 1 hour for both destroying and building rooms would be much better.
    And while we are on this topic, decoration building times ? Those are also very big. there's decorations that take more time to build than certain rooms.. that's just not right.

    Room Limits:

    There's some limits that don't make much sense,
    Halls for example, while they add "room capacity" you are more likely to hit Total room count faster than expending your room capacity. So why are we capped at 1 hall type.
    And Inspiration Halls... A cap of 3 is just plain sad. (even with the teased no wall room into equation, that will prob be capped very low).

    Unability to move built / decorated rooms:

    If you are going to take anything from this long post, please be this point. 
    Managing a big dojo is very, very hard. If you wanted to move rooms 1 spot closer, or to the other side of dojo, you are most likely required to delete half of the dojo to make it happen. We desperatly need a way to move around rooms w/o the need of destroy them, since 90% of the time, those rooms are decorated and have hours on hours poured in them.
    Even worse, if you decide one day, "I will make my clan a more cleaner place" and you are on a big-ish clan, you are very discouraged to do it, since it will mean to remove Lab's or Drydock for a clan, which counting the destroying times + building times to rebuild on the places you want, it will take actual weeks.

  4. Just finished building a new room for our dojo, but noticed that i am getting blocked by an invisible wall on semlessly nothing.

    The only decoration near me that can possible cause this is the Wide Sentient Shield:
    My guess is the "back" side of the shield has a bigger hitbox than what it shows.
    Heres 2 SS

    I am standing under and surrunded by the Wide Sentient shield here, its a bit harder to see, but i am on an invisible hitbox above the ground

    Spoiler

    QdWwHHE.png



    And on this one i actually can wall latch to nothing

    Spoiler

    0S6YtZx.png


    If you want to try it for yourself, This is the currently featured dojo (Gentlemanz) on the (Dojo South Side) Teleporter on the left side exit from the teleporter 

  5. Clan name: GentleManz

    Tier: Moon

    Platform: PC

    Role: Architect

    Our Dojo is full of nice sceneary and hidden places to discover, caves and natural rooms are what we mostly do, while also doing orokin or themed rooms like our stargate or Oriental Architecture room.
    While not filled with grand statues, we have a strong and consistent design all throughout the dojo, so please comevisit and take a walk in it 😄

    And again, thank you to Fluffy Demon and Fabasilis for helping me with the video, and PurpleColour and Qamo for help me building the dojo with me. (And Hellmanz for allowing me to do so 😛 ) 

    Feature Video:
    (Video was reused from a past entry, only a few rooms were changed and wasn't enough to rework the video while it shows a lot from our dojo)

    Spoiler

     


     


    Feature Picture:

    For full Album click here (Imgur Album)

    Spoiler


    G0xR3M9.png

     

  6. 29 minutes ago, [DE]Rebecca said:

    Another note for a short term fix for a bigger issue. All Platforms will receive this very soon since it's a Data fix:

    Tenebrous Ephemera Removal and Future Acquisition:
    We will TEMPORARILY remove the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).
    The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method

    But why not have it instantly awarded when smashing *spoiler* with *spoiler* ? No need to be a grind, why not just be a bonus to the start of the *spoiler* quest. Ephemeras dont have to be grindy, weren't them meant to be earned as an achivement of something? Completing a set number of anomalies isn't an achivement, is tedious work that fluffs the rewards

  7. Clan name: GentleManz

    Tier: Moon

    Platform: PC

    Role: Architect

    Our Dojo is full of nice views and secrets (Secret Floof Cave <3), meant to be a pleasent time to aimlessly walk around and enjoy the sceneary.
    While not filled with Grand Statues, we have a strong design all throughout.
    And again, thank you to Fluffy Demon and Fabasilis for helping me with the video, and Napkin, PurpleColour and Qamo for help me building the dojo with me.

    Feature Video:

    Spoiler

    I've decided to re-use the video from Summer since not much has changed in the dojo to justify a whole new video


     


    Feature Picture and Album:

     

    • Like 1
  8. Clan name: GentleManz

    Tier: Moon

    Platform: PC

    Role: Architect

    We participated on the Winter 2019 Competition as a Mountain, and we won 3rd place. We never imagined we would!
    With it, we expanded to Moon with the amount of new people so we decided to do a soft reboot of the dojo.
    While most room were left intact, we decided to bring it up to better fit with the other amazing clans! And so we decided to enter again to show our improvements!

    Featured Video:

    Spoiler



     


    Feature Picture and Album:


    Notes:

    Spoiler

    -Thank you for who helped me gather screenshots and clips for the video to finish this entry ❤️ Namely Fluffy Demon and Fabasilis.
    And Thank you to the other builders of our dojo ❤️ Napkin, PurpleColour and Qamo.
    -Also, We have a Roomba Town named Morioh where we have around 20 roombas walking around, though buggy, they still walk around it 😛 couldn't screenshot or record since they wouldn't spawn that way 😞
    -We got placed on a past Dojo competition (Not Spring), so this one should take lower priority.


     

  9. Introdution:

    Keeping this introdution short and expect grammar mistakes,
    Clans right now lack in uses and polish, you have a dojo, everyone helps in clan events, and it serves as a better recruiting chat,
    But we could've add more things to do as a clan!
    Please note that not all of these are perfect / balanced. It's more proof of concept.

    Using Spoiler windows to not have a wall of text!

    Reworking the old Kingpin System mission scruture:
     

    Spoiler

    This one is somewhat confusing, please stick with me, at least understand the type of mechanic im going for:

    So, who here remembers how the old kingping for clans was sctutured? Clan needs to do x amount of missions to progress to an ultimate goal.
    Now this to me was exciting, the clan working towards something big. 
    But it has to be balanced with rewards and have reasons to replay, so this is how i would say it would work:

    A month to complete a total of 10 missions (think of it as a month long sortie), first 9 need to be completed x times (depending on Clan level).
    They start from lvl 30 and the 9th missions is lvl 100
    The 10th works like a boss, Acolyte if you want, the boss should be level 200 and have very very high hp.
    This is how it would work, upon unlocking the 10th mission, you can only try to do the boss once every day.
    Drops could include one of these:A chunky amount of endo (5k to 10k), kuva (5k), exclusive mods ?, packs of common resources in larger volume (like 10k alloy, 5k poly, etc etc)



     Clan Squad Buffs:
     

    Spoiler

    This one is short, DE already spoke about this, but i'm bringing it up again, 
    It give us a reason to squad up, and get something hard, or grindy done. Something like +10% drop chance (per clan member), +5% dmg, etc etc 



    Clan buffed mission node:
     

    Spoiler

    This idea in specific is to help young clans to gather resources faster, and moon clan to ease a bit of the grind.
    Imagine this, every week, you can designate a node [No dark sectors] of (rank with permision) to grant a buff for the clan, This mission would have a +20% drop chance and a +20% drop booster, And 20% of total resources would go to the vault.

    Now, here's why i would love this. Take polymer, sorta uncommon resource, kinda a pain to farm in small clans and big clans alike.
    Say that you buff Ophelia, Uranus. say you get 10k poly there, 2k bonus poly is granted, and sent to your clan vault, and then you can donate the poly you got on top of that, for a total of 12k poly.
    While yes, 20% sounds low, it's still a very big boost counting with boosters, cat, nekros.



    Clan wide message:
     

    Spoiler

    Easy and simple, (rank needed for this)
    Sends a message to everyone in the clan, while being restricted to one every week. multiple people can't send multiple clan messages, 

    Why? the MOTD is hardly noticed, ralling people to work towards funding, preparing for a clan event, an inner clan event itself is really hard with MOTD, and having a clan message that would pop on login would help greatly to garner atencion for such situations.
    Some notes i would say here, If the person is kicked/left the clan, unopened clan messages should be deleted, for server clutter reasons.



    A rework on Dojo building tools:

     

    Spoiler

    Personal problem more than anything. Also, bigger one.
    Destroying / rebuilding rooms, the fact that some rooms can't be built before others, Room capacity + Total Rooms capacity + Energy, boundry box where rooms can't be built even if theres enough space and limit on how many of certain rooms we can have are some of the biggest annoyances on dojo building we have right now.
    I will give a Tl:Dr of what those problems are and my solutions to them:

    Destroying/Rebuilding rooms: Takes way too long, needless wait timers where everything in the dojo already has wait timers, let us shift around built rooms, while on "sifting" mode, the dojo is normal, after confirming, the dojo reloads, as if a new room is built to reorganize rooms

    Rooms that can't be built before others: Halls! WHY DO I NEED A SMALL HALL BEFORE A BIG ONE. Just remove the restriction, it has no place or reason.

    Room Cap + Total Room Cap + Energy: This is my most hated one, Thats 3 limiting factors that won't let us expand and decorate dojos, while i understand why, why do we have 3? Heres what i would do, Remove the total room capacity (currently is 100 rooms), remove the capacity requirement for rooms, Scale the energy needed to own rooms above 100 rooms.

    Boundry box: There seems to have a boundry box that, if a room clips into it, it says theres insuficient space, Why ? I don't actualy know, i've been hit with it more times that i care to admit. If you really must have one, expand it, since at the moment, its more like a very long rectangle than a square.

    Limit on certain rooms: Why can't we have argubly the best rooms in the game be locked at such low amounts, I'm talking about the huge rooms with a lot of space to go wild. Also halls... why can i only have 1 of each hall.... If the Biggest room is too much to handle for fears of too many decorations, ok i can understand, but the halls? I don't, we should be able to build more than just 1 type of hall.

     

    • Like 1
  10. Clan: GentleManz 

    This course was created by me ( An8rchy ), It's suppose to work as a Seek and Destroy game mode. Inspired by things like Boku no Hero Entry Exam Challenge or most training locations (If you've seen it you know what I'm talking about :clem:).
    It should resemble a small city, with small labyrinths and traps and contains 13 Targets in total with average completion time being 3:40 mins, while on the video is a bit faster to show all locations. Hope everyone likes it.
    If anyone wants to try and you see me online, you can always pm me in game o/ 
     

     

  11. Just now, General_Durandal said:

    What's a good solo Saryn build for Onslaught?

    Range and eff, Try staying at positive strgh so your dmg scales sorta fast. After you infected enemies wait till you are at like 5 to 10 to cast miasma to spread the spores for more, repeat until toyr spore dmg is too high, then start over

    • Like 1
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