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NeoRetro10K

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Everything posted by NeoRetro10K

  1. Same here, only with Ash using Xata's Whisper via Helminth. For me, direct hits dealt no damage, but AoE still worked.
  2. I am once again asking... For DE to consider PublikDomain's repeated and very well-argued suggestion for seasonal cosmetic items. As long as this yearly cosmetics purge occurs, this conversation will keep happening.
  3. Yes, thank you for pointing it out. I'd been hoping it would be fixed for Duviri. Maybe eventually. Hopefully this gives it more visibility though.
  4. First off, if both the regular shot and the "perfect reload" charge shot don't already have 100% accuracy, they both need it. Second, the regular shot should be hitscan, with its current projectile animation appearing as a false "tracer"-like graphical effect, kind of like how the Mausolon's false "projectile" acts now. Third, the "perfect reload" charge shot should still be a projectile due to its power, but it needs double the travel speed and a wider hitbox. Right now, I can aim directly at an enemy's head and the shot goes right through it without dealing any damage. This is fairly consistent no matter how I try to compensate by leading my shots. Don't tell me I'm bad at aiming because I aim just fine with other projectile guns with travel time. It's just the Sirocco charge shot. Some other things that would be nice, but are less necessary, would be a 12-shot magazine instead of 10, and a small 1.5m AoE on impact for the "perfect reload" charge shot. For comparison, the Tombfinger Kitgun's AoE is almost 2 meters, so 1.5 shouldn't be game-breaking if it's only on charged shots for the Sirocco. All of these things would help with general usability, and allow "gunslinger" gameplay to be an actual healthy alternative to melee in Duviri. Right now, it's just frustrating to use, and that shouldn't be the case.
  5. Some people just like to look at what resources a planet drops if they need to farm certain ones. They don't have to use the drones.
  6. For Operator/Drifter: Separate eyebrow and eyelash color slots from main hair color. Some eyebrows are too light, or the hairstyle is too dark, when one is compared to the other. Separate eyelid and cheek tint color slots instead of having one slot affect both. Black looks good on the eyelids, but makes the cheeks look dirty. Red looks good for a blush, but makes it look like the eyes are infected. Separate emissive color from ability energy color under the Transference Suit section, just as it is for Warframes. Separate upper and lower face accessories so you can wear a face mask and a diadem at the same time. This allows the Vayas Prime accessories to be placed in the "correct" slots without disappointing players who like the way they can currently be mixed with other cosmetics due to being in the "wrong" categories. Allow all facial accessories to be visible with all Transference Suit hoods/helmets/masks when the "hood open" option is selected. Yes, some accessories will clip, but the player should be allowed to decide whether that looks good in a particular case. Widen the neck holes on certain suit torsos so the Operator/Drifter's neck doesn't clip through. Templar Prime and Masker's Theodolite both clip through the Operator's neck, and most current Drifter sets have their neck clip through too. Shrink or redesign the older waistbands to fit the waist like the newer Templar Prime Apparel instead of having them float unnaturally. In addition, restore the physics for both the Koppra Faulds and the Commodore Prime Apparel; right now, the Koppra Faulds clip a lot, and the Commodore Prime Apparel has had its physics entirely removed.
  7. Would you happen to have a Bleeding Dragon Key equipped on your gear wheel?
  8. In addition to that, when switching between configs, some sliders can reset, resulting in differing numbers once again, despite me not moving the sliders myself. I hope this video can help visualize the problem. https://streamable.com/e/g3iuef I have no idea if Visage Ink is even supposed to be variable across appearance configs in the first place, since it is under the Features tab and not the Clothing tab. For now, it is allowed to be set differently per config. Changing that might fix the whole problem, since it seems like Visage Ink is intended to be more of a permanent tattoo than temporary face paint anyway, considering that it is under Features and that only the adult Drifter can use it. Reddit post on r/Warframe
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