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ShawnV2

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Posts posted by ShawnV2

  1. Why is everyone trying to defend it? It's recoil makes it a terrible gun. I'm sorry i wasted so much forma on it in preparation of the buff (which was dumb on my part). I had a feeling it wouldn't be enough to fix this weapon but i kinda assumed someone at DE would actually try using it and realize it needed more than just the soma prime treatment.

     

    Well more sorry about the neurodes i wasted than forma lol.

  2. So whenever i fire the Quanta Vandal through Volt's shield there's a noticeably cut off, not to mention one of the beams don't even seem like it's passing through. Is something wrong here or is this normal?

     

    Normal beam:

     

    2w72zog.jpg

     

    Beam through Volt's Shield:

     

    34ns6j6.jpg

     

    It's a little hard to aim accurately, also apologies if this is the wrong place to post this.

  3. Shouldn't there be an unwritten rule that if you're joining a party for an exp run in, let's say a Def mission, you should bring at least one weapon capable of taking down enemies? Bringing these horribly low rank weapons that make it impossible to even get past wave 5 in any def mission makes no sense. I mean just yesterday i had a mr11 dude bring a r0 skana alone to a def mission. Am i missing something here? How do we get exp if we don't get kills? 

     

    At least bring a maxed rank frame ...

     

    Sorry if i sound angry...it got to me lol.

  4. No there won't always be a "best set of mods, if either the 'best mods are brought in line with the others, or the other mods are brought up to their level. If multi shot were 40%instead of a guaranteed thing, you would have to make a choice. Do I want a chance at a second bullet, or do I want 1 bullet that does significantly more damage. The choice would vary from person to person and weapon to weapon. What it us right now is simply a x2 damage multiplier for your gun that you don't have to think about, because nothing else can compete.

     

    Man you guys really have a fetish for balance huh lol. Anyways, yeah that would actually be a good idea. But why go through all the trouble of changing so many things and pissing of the whole community just for the sake of a couple mods? When just adding more mods to the game would literally fix this "variety and customization" issue without actually hurting anything or anyone. It's like you guys are just asking for controversy lol.

  5. you did not bring up this issue of just adding more stuff to the game

     

    Also what's the point in new mods when no one will be adding them as they already have their weapons set up exactly the same as everyone else? 

     

    Sure maybe a few people will add 1 mod, but unless it's a straight damage upgrade then no one will bother, and that's just power creep by a different route.

     

    This is the entire point of my suggestion, currently mods like serration and split change are extremely limiting as everyone has to use them and they may as well just be directy applied to the weapons at this point.

     

    The problem is no matter what happens, whatever change is made, people are always going to find the most optimal way of doing things. There will always be those "best set of mods". The only way i think you'll ever be happy is if they removed mods all together.

     

    What i'd personally propose would be to make those mods even harder to acquire...but then again that'd just be a doorway to a whole new set of complaints.

  6.  

     
     

    Okay that was not an argument you initially put forward,

     

    All you did was imply I wanted to ruin it due to selfish reasons.

     

    However I will address your point: Why not have this all put in with weapon leveling if it's so essential, hell why have 8 mods slots if all you're going to do is fill at least 3 of them with the same mods on every damn gun? Why not just apply those mod stats to every weapon and reduce the number of slots by 5? As that would be exactly the same.

     

    There's no point to the modding process if it's the same for more or less every weapon.

     

     

    Actually i did bring it up before, you just ignored it. Anyways, have you heard about u17? They're adding more mods to the game it's not a lot but it's progress. More and more mods are occasionally being adding to the game, which means customization. Whether it be corrupted or nightmare mods, It's a process. Not to mention the shotgun buff which should hopefully make a lot of shotguns more viable. 

  7. The only points you made were: I think this is terrible because reasons.

     

    You never made any other points and kept harping on about my heading comment about enemy scaling, which I only added because when I first suggested it most of the comments that offered feedback were that enemy scaling would have to be fixed first.

     

    Had you been civil and actually put forward your ideas I would have listened to them.

     

    edit: Oh you also said this is terrible because the community won't like it. Which I pointed out is a horrible reason not to change things, as I said to you using the example of coptering.

     

    Ill tell you why your idea is bad. You want the whole system changed based on the idea of customization. Why? When that can be achieved by simply adding to the game. Why change the content when you can simply add to it. Boom, everyone's happy. Whether it be more mods, weapons or mechanics. They removed coptering but you know what else they did? They added more to parkour.

  8. So why didn't you make that poitn rather than whine like a 4 year old facing the prospect of loosing his favourite toy?

     

    Oh and I am willing to debate with people who actually put forward ideas and points other than: I think this is bad because Waa! Waa! Waa!

     

     

    Hey I made my points and you ignore them, so i revert to a whiny 4 year old. You tha blame bro.

  9. I suspect there's a simple design favoritism on both sides that's causing all the furor.

     

     

    One side believe modules should be for customization first - they'll tell you mod is short for "modification".  Mods that are simple, straight up improvements are inimical to this school of though, since they represent customizations that require no thought at all.

     

    The other side believes modules are for improvement fist.  Mods are short for "module".  Straight up improvements are AOK - improvements like that are the main point of the system.  Customizations that change how a weapon functions, but don't actually improve it are largely a waste of space.

     

     

    It's safe to say that DE's current design runs on the second interpretation.   People who like that interpretation are going to be hostile to a switch to the first interpretation (see entire thread) and vice versa. 

     

    Probably be better off just directly addressing the two schools of thought and asking for a change to former then to try to change any particular example of the system.

     

    ^ Exactly.

  10. So I refuted your point and you're trying to act dismissive while running away? Fine, it's about what I expected from allot of the posters here.

     

    You obviously think your idea is the holy grail of ideas, so there's really no arguing against you. No one's taking your thread seriously cus it's a terrible idea. Even worse than what we already have.

     

    Also even if it was any good and we're all somehow just blind, if the majority of the community doesn't like it there's really NOTHING you can do about it...because as i keep saying DE can't please everyone, but they can certainly please MOST of us.

     

    Edit:

    If it's variety and customization you want, ask for more mods. Don't propose changing things for everyone else and assume they'll be ok with it.

  11. Yeah I added in the enemy scaling thing because so many people were saying that should be sorted first, my suggestion wasn't about that.

     

    Also nice how you edited out the part where I said exactly what Dipstick was saying. You know the part about how multishot is on every weapon, without fail. Probably becaus eit would ruin your point and make you look like an entitled baby.

     

    All I am still seeing is most people not raising  any valid concerns other than F*** YOU I WANT MY MULTISHOT TO NEVER CHANGE!!!11!!!!

     

    (Sorry a few people have, and I've been civil towards them, like the person who made the point about botws and multishot)

     

    Also worst suggestion ever? Trying to change a mod a bit so that not everyone feels like they have to use it? Christ if you babies love mutlishot so much why don't you whine this much about getting DE to add it to every weapon - Because that's the stage we're at at the moment. 

     

    Incidentally I like how I'm accused of being selfish when your argument boils down to: don't change this feature that's obviously not working as intended and has become a necessity due to unbalanced game play because I DON'T WANT YOU TO!!!!!!!

     

    Sure whatever dude, i'm done here. I'll say it again, that's one terrible idea. When you somehow tell us about that miracle enemy scaling fix that would make your idea viable, then ill start taking you seriously. 

  12. So many people misunderstood what the OP was getting at, and that is the fact that multishot is required, and expensive and required mods like serration, split chamber, and heavy cal all feel like ways DE is band aid addressing the enemy scaling issue while forcing us to use orokin catalysts and forma in most weapons.

     

    What would be nice if multishot had some sort of trade off like it taking an extra ammo for that extra shot, kinda like it does in borderlands 2. If serration was a 16.5% damage buff instead of 165% AS LONG AS the enemy scaling was adjusted so that enemies have a similar time to kill as they do now.

     

    The funny thing is that probably the most balanced part of the game right now is archwing. Mods like multishot are rare, expensive, and only marginally affect overall performance of a gun. The builds across my archwing weapons vary nicely. Now I know there simply aren't that many archwing mods, so it was probably easy for DE to implement what they learned from other parts of the game.

     

    Can you go into a t4 with an un-potatoed frame and do fine? Yes. Can you go into a t4 with an un-potatoed weapon and do fine? Not likely....

     

    I'd say DE is in a pretty hard position. Especially when the whole community is so spoiled that they think DE should literally change the whole game just to please them and everyone else will be ok with it. Game is not perfect but pretty fine as it is, i like how insanely difficult it gets at a certain point and down right impossible later on (that there is actually no end game). Always nice to see how far you can go...but i digress. 

     

    I don't think anyone misunderstood him, he literally said:

     

    Since allot of people have made this point: Let's assume enemy scaling has been sorted out before this is to be implemented.

     

    Here's a couple of proposed solutions.

    - Have the shots spread out a bit, like the angstrum, when you have a multishot. So if you fire two shots they spread out in a V away from you, and if it's three shots they spread out in a triangular fashion.

    - Limit the weapons that can have mulitshot (for example, no mulitshot on explosive weapons or beam/ directional elemental damage type weapons)

    - Have multishot weapons reduce the damage dealth by 100/(5 - number of shots) % so if you fire three shots the damage dealth per shot is reduced by half, with 2 shots the damage dealth is reduced by a third per shot

     
    Without telling us what this miracle enemy scaling fix would be. By far the worst idea to balance weapons I've ever seen.  Now at least you're idea is somewhat tolerable and makes sense. 
  13. That is the exact kind of justification that ruins games. 

     

    Balance concerning PvE is just as important as PvP Balance, especially when said balance directly affects other players as well.

     

    You and others might enjoy running around with your Multi-shot mods, but what about the rest of the people thrown into your group? Do you think they enjoy watching you run ahead and two-shot everything that moves while all they can do is try to keep up and fire off a few shots before you finish their target(s) off? 

     

    Do you think they enjoy watching you have fun while they don't get to kill or fight anything just because they didn't throw on a multi-shot mod?

     

    Way to ignore my point. Sorry but If that's your argument, it's a pretty dumb one. Most of us don't need multishot to do that, or even a weapon lol...but hey, that's a whole other topic which i'd very much not want to get into. The point is DE would have to be pretty insane to piss off the whole community just for a very small bunch (and by bunch i mean a very tiny lot of you). Stop being so spoiled dudes, think about others before you propose these absurd ideas.

  14. I do realize that there would need to be some re-balancing, but what's the alternative? The current system where 90% of weapons are mastery fodder and I can predict about 50% of the mods you will be using on any given weapon because they are so standardized.

     

    As for community backlash, there's ALWAYS community backlash against every single removal of an exploit or a system that unbalanced that some players feel entitled too.

     

    Hell look at the number of people whinging about the removal of coptering.

     

    That still doesn't justify ruining the whole game for everyone else just to please you or a handful of people. That's a lil selfish if you ask me. Majority of the warframe community like it just the way it is, so why change that now? Who cares if it's unbalanced, this isn't a pvp game.

     

    We hate that coptering is going away but hey, it's tolerable. Also, 90%? That's a bit of an exaggeration, they're literally in the process of fixing shotguns.

  15. Is this guy for real? No can't be...right?

     

    I'm sorry i can't find a legit argument to use but dude...that's just absurd.

     

    Edit:

     

    Do you get how bad a lot weapons in the game are? Yet you want mods that actually make those weapons somewhat usable nerfed. If DE is to actually take this seriously, EVERYTHING would need to be revamped. Weapons, enemies and even mods..and for what? To satisfy a very minuscule bunch of people? Not to mention the backlash from the whole warframe community. Now would all that be worth it? But i'm just exaggerating of course. 

  16. Dudes chill, the game needs weak and easily obtainable weapons for the newbies. Everything can't be OP, i mean nowadays it seems everything needs a buff. You guys are like a bunch of spoiled kids that think the whole game needs to be balanced -__-

     

    Edit:

    Please don't bother telling me about weapons that are hard to craft and still weak.

  17. Sorry but does everything in this game need to be able to one shot everything? Can't there just be weak easily obtainable weapons for, you know, newbies? Nowadays people want everything buffed, forgetting that there needs to be weak weapons. 

  18. But there are LOTS of people that do the same.

    Once again, collecting trophys, litteral lvling weapons on lowlvl content DOESN'T make you a better player then one that actually spend time on the game. On challenges. There is absolutely no meaning beyond MR8.

    Then you're hours played will tell me all that. 

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