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Dante

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Everything posted by Dante

  1. But you can't shoot while sprinting. I personally don't want to be slowed down when i shoot while i hold Shift. This was one of the first things i've noticed when i first began playing this game. If i hold Shift, i expect myself to sprint. I know for sure that if i were able to sprint while shooting pistols, i would do so quite often. Now, i'm not sure if this needs to be a separate move activated when aiming, like aim-glide. It would probably be cool but idk. The way i see it is the same way it works right now, except not slowing the player down when he's shooting while sprinting (aiming would still force you into walking, or maybe into running if you held shift, but idk, it's fine as it is). A simple idea and quite easy to implement, just like the forgotten walking button (i still remember).
  2. I think Melee nerf actually does nothing really (can potentially increase player choice). Firearms buff on the other hand. FIREARMS: To be honest i barely use firearms right now, unless i am hunting an eidolon with a rifle or having fun with aklato. With the new update, i doubt i'll be able to keep the buffs of the conditional mods and arcanes (that require kills) on my aklato during steelpath/endurance (unless melee kills proc them too, this would be nice). But i'm sure i'll consider using aklato more often on all of the other content the game has to offer. (Of course, up to a specific level, which is the melee optimized level as you described) MELEE: Some mods might be nerfed. (condition overload, blood rush, berserker), that's the only thing i know. If those are the only serious melee nerfs: Really doubt this will change much, melee is still the top choice on high end content and i personally won't stop using it on low level missions. I really can't see how this nerf reduces my choice. Otherwise: Depends on how bad melee is hit. My choice will be increased if melee are brought closer to firearms in terms of power. Of couse, going too far will bring us to the old days of warframe, where melee is too inefficient for the risks taken. Even in the worst possible scenario, i'll probably use melee more often then how much i'm using ranged weapons right now (i like melee, what can i say). Dunno as for others. TL:DR: As long as Melee and Firearms are both VALID choices, i'm good. If devs make more ranged weapons viable for high-level content while not making melee ineffective there, i'm happy. Really doubt devs decided to nerf melee into the ground. And considering this, even with the worst possible nerfs i can imagine, i still see myself using different weapon types more often than i currently do.
  3. Same, barely used firearms
  4. Just completed the test, and nope, didn't notice any problems. I've been getting a support drop every 10 seconds average (5-6 seconds average towards the end of the test, when enemies started spawning more frequently). I assume, killing enemies fast is the key here.
  5. Though i doubt this is the case, but it's possible that your keyboard just doesn't allow specific buttons to be pressed at the same time. Try checking here if the buttons are highlighted when pressed at the same time. Other than that, don't really have an idea what could cause such an issue
  6. Warning: first vid is kinda loud.
  7. Try mission Pallas on planet Ceres. Look for water bodies. That's where you can find these plants.
  8. Guess who's putting 666 forma in it when it comes out.
  9. Check if you have 'Creator mode' turned on in settings. If i remember correctly, it hides all spoiler content including operator transmissions.
  10. Also a simple request that was said many times, is being able to bind Walking on PC. Currently PC players are the only ones who can't walk on command, unless they are using a gamepad or a steering wheel. As for Screenshot buttons, i definitely wouldn't mind being able to rebind it to some other button so i'm able to bind gear just like you, without worrying about unbinding the ingame screenshot function.
  11. I'd pick more Armor over Hull any time, considering you can increase railjack Hull mid mission using the forge (be it a bug or a feature). EDIT: I guess that's what you want to keep in mind when choosing your railjack plating. Other than that, seems like you've already got your answers above my post.
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