after completing all of my weekly challanges, I feel like I can now give my 2 cents on the current state (hotfix1) of the system.
the idea behind it seems like it has great potantial, the reward list defently looks inticing.
edit: from what I've noticed it looks like the system looks like it rewards 4 ranks per week, meaning it was designed for around two and a half months.
but the fact is, you only get about 1 pack of 50 wolfcred per week, and the pricing means that you get 1 alt helm bp and 5 nitan a week, down from a much higher rate before...
edit: when given a 2nd glance on the reward list, not all weeks seem to even grant wolfcreds, rank 9 and 28 are the pattern breakers, making it 6 ranks from 6 to 12 and rank 24 the last time you get wolfcreds.
edit(cont): this sums up the total of wolfcreds to 6 rewards of 50 or a total of 300, making it very limiting to what you redeem it on.
the daily challange is easy enough to complete in 1 mission, but the fact that there is only 1, doesnt give you a sense of daily progress.
the capture of the escapees feels underrewarding... 50 standing each feels way under what it should be.
edit: to add some clearity, it would take 20 captures to match 1k stading of the daily challange, as they come in 3s the closest number above is 21 making 7 instances of capturing 3 before you match 1 daily challange... and they do seldom apear, making it far less than every 7 missions...
edit: and if taken to the 10k that is per level is 200 captures, 201 targets, and 67 spawns
still have yet to encounter the wolf it self.
edit: the wolf is cool, but I think some of its damage reduction might be overkill, he already has armor, health, damage, and the amount of damage reduction he has makes him feels too bullet spongey
what I would like to see are 3 daily challanges basic, intermediate and elite, the basic grants wolf creds, mainly aimed at newer players, intermediate part standing part wolf creds, and elite grants standing only. this would give a sense of daily progress that the system seems to be there to do, along with push players to have more thing to do.