OrionSincoat
Grand Master-
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Everything posted by OrionSincoat
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Wow, Onos last incarnon evolution is so underwelming AND Whatahell? You removed the shard from kharl that i was taking 10-15min to finish to make a full blown 30k reputation on Sanctum?! that's 4 max level steel path bounties
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Hello! Merry Christmas! I fully fed my gargolye, why my current rank is still terracota? (i Have a Shadow Clan)
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40 heat damage does anything at all? o.O Stuns/Knockdown enemies in 4 meters All the k-drive abilities could do something, but they are just underwhelming The only ones i could agree is the invencibility, boost and energy restoring, @--Leyenda-yight6 is not wrong
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This is just a game design problem, this is why i suggested to use the intrincics as a way to teach new players. And thats why i said that we need a low skill floor and a high skill ceiling =p New players can play the game and level up the k-drives for mastery, but if you wish to learn how to make tricks, combos and see big numbers, you could by mastering the K-drive, the same goes with real live Skeit, it's easy to ride the board (you could even sat on it), but it's really hard to do tricks
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This would be awesome! Or if it save a ghost of the next player in the track rank for you to go against
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Yea, but it's only used with those 2 mods, i think the energy could be the balancing/limiting factor for expanding the system
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Disclaimer: This Suggestion is not the most optimal, the only and one truth or the almighty correct way to do things, it's just a not tested, collective of thoughts, that i put together while i was unlocking the 1000000m k-drive achievement. That said, i love Skeit games and i wish to share with the Devs/Community what's in my mind right now. 1st, i understand the reason k-drive is so simple, it's to make accessible to anyone that wants to rank up. I think a good mechanic is nice when it has a simple easy to enter floor, but have a high enough ceiling for the ones to dare to go full into it. It there's one thing i learned in my 10 years of warframe is: "Big numbers make my ape brain happy" So, this suggestions is intended to make the k-drive more enjoyable like other "Famous Skeit games" that i will not name. _________________ Mechanics: Intrincics The proposal here, is to add some quality of life and teach new players how to play with k-drive -> Combat * Focused in survive against the ambient, Rank 10 Unlocks the Course Challenges* -> Style * Unlocks different Markers, rank 10 lets the Tenno to ride the k-drive (Why not? xD) -> Proficiency * Unlocks K-drive mechanics, Energy efficiency, boost efficiency, make tricks faster, etc. -> Master Driver * Requirement, maxed out all intrincics above: unlocks the World Track** Necramech modding k-drive have a plethora of mods that can alter your play style, but right now 8 mods is too little. Core mods (10 status type): K-drive speed, Boost speed, Grind Speed, Grind Magnetism, Jump Height, Jump charge time, Double jump, Air time (Gravity), Combo counter, Combo multiplier, Combo Cap Ability mods (many): Slam modifier, Boost Modifier, Trick Modifier, chance to resist to fall... and goes on I think the mod variety is very good, but the lack of space make it so cumbersome. Maps/Tracks and trick points/score - Remove the limit of points - More rails, air time and combos. - The tracks could be circled, making easy to start the course again - Have a **World track, that makes through parts of all races on the map and rewards with all reputation from the day (locked behind intrincics) K-drive Energy: - K-drive should have a energy pool - Energy will be used when using a boost, slamming and hovering - Energy is restored doing tricks and earning scores Parts: - K-drive parts should alter the base stats from the k-drive. - Parts skins, k-drive true warframe endgame. - Challenge Parts*** part's 20% stronger(?) than normal ones. Hold to Hover (bind to heavy atk button - configurable) - on Ground, elevates the k-drive from the ground enough to avoid rough terrain, it still can ramp up speed. - on Air, maintain the height (stops you from falling AND going too far up, uses energy) Speed meter - Visual indication of how fast you are is always trilling. - The longer you don't jump, you accelerate up to a max velocity. - gotta go fast: -> Segments of the track should have a no jump part that ramp up speed to make a really long jump in the end. -> If this get fast enough, it would make players think about using it instead a archwing all the time. Dedicated Markers - Precision marker: the more accurate you are, more points it will wield - Jump marker: a cylinder marker that make it easy to get when you are mid air - Boost marker: rump up speed _________________ Quality of life Uphill Climbing - there's some slopes that catch on the k-drive, making it lose all speed when going uphill. *Course Challenge - Tracks modifiers from steel path (Make challenges like nightmare modification) Examples: -> Changes all normal markers to Precision markers -> Speed challenge, cuts down the time -> Ground is lava, you take damage while on the ground, Recover HP by doing tricks ... and do on. - Challenges rewards players with k-drive riven (rare), ***Challenge k-drive parts(uncommon), k-drive challenge mods(guaranteed). Squad Challenge - 1x1x1x1 PvP - 4PvE, all players must make X points in the track
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Sadly, i was the host and only one of my friends received the Thauforged and mine %BLP got reduced, so i really don't know what happened there...
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Me and my friends done a party to farm this week Archon hunt, one of my friends got the thauforged and the % of the bad luck protection (gonna call %BLP) got bugged all over the place Scenario: Me, %BLP = 60% Friend 1 %BLP = 40% Friend 2 %BLP = 20% Friend 2 %BLP = 20% When we subdued the Archon Boreal: The Friend 1 got the THAUFORGED shard, and got the %BLP reduced to 20% The Friends 2 and 3 got NORMAL shard and the %BLP increased to 40% And I, got a NORMAL shard AND my %BLP was REDUCED TO 40% The Archon Hunt is a flawed system and be f-up by the game in something that LITERALLY WASTE 1 WEEK to reset is just awful. Seriously, i have more than 10000 hours on warframe, but i never wanted to uninstall the game so much in the last 10 years of game. BTW, this is not the 1st time i experienced my %BLP decrease and i don't get the Thauforged shard, but this time i was in a pre-made party on discord and my friend told me that he got the thauforged shard.
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Cannot view SteelSeries GG giveaway code.
OrionSincoat replied to Supe84's topic in General Discussion
No matter how many times i tried... -
The Seven Crimes of Kullervo: Hotfix 33.5.3
OrionSincoat replied to [DE]Danielle's topic in PC Update Notes
hum..... Overguard abilities: Rhino's Iron skin: very hard to make it stack until became good, need 100k+ to make into steel path Frost's Icy Avalanche: if you can't get at least 10k armor and you can't spam it, it's usually not worth it Atlas's Rumbled: "does anyone uses it?" I really don't think Kullervo's Recompense should be capped at 5000, just saying... -
fair enough It is upsetting indeed a iconic weapon being this weak rn
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Why not? I just think (codding wise), the incarnon form and the base form of the weapons are 2 different weapons and the mod is checking for the base weapon only For exemple: soma and soma prime are 2 different weapons, but the riven mod know that Just making those "mods for named weapons" work should be enough, and if i remember correctly DE said that they would wait the 6 weeks to all weapons be released to make any change in the incarnons i really think that the "mods for named weapons" is a bug or a oopsie made in dev hahahaha
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i don't think the soma and the burston should be swapped, just make the Hata-Satya works on Soma Incarnon Form The incarnon mode was made for the mod, they lowered the critical chance because it would be too OP With 8 inherent multishot (16+ with mods) the crit chance would go 20% per shot (from it's 10% base) making 50 shot's = 100% crit chance on the weapon (yellow crit), 100 shot's = orange crits, 150 shots red crits. BUT theres more! with punch through and a mag bubble or xata's wisper, the count could go way higher. i think that if we just make the hata-satya works, the soma sould be on par with the other incarnons
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Oberon armor strip (Reckoning) not working
OrionSincoat replied to Blightkill's topic in Mission Specific
I have the same problem too (287% str -> 143% Armor reduction) don't strip armor -
Tested in solo and hosted Gameplay Settings: Option > Mouse/keyboard > Invert Tap/Hold Abilities Protea = inverted On Duviri, Steel path circuit After going to the next wave (last time it happened in third to the fourth wave - not consistent) Protea ability 1, Hold and Tap becames the tap ability it's impossible to use the shield ability by holding the button Holding 1 cast the Shrapnel Vortex Tapping 1 cast the Shrapnel Vortex Other symptoms noted: - Communication chat opens when key "T" is holded, and closes on key "T" is released Thank You in advance.
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Thanks, now i have a name for my Kaithe, Honse.