OrionSincoat
-
Posts
59 -
Joined
-
Last visited
Posts posted by OrionSincoat
-
-
Hello! Merry Christmas!
I fully fed my gargolye, why my current rank is still terracota?
(i Have a Shadow Clan)- 4
-
10 hours ago, (PSN)Unstar said:
Trail Blazer
40 heat damage does anything at all? o.O
10 hours ago, (PSN)Unstar said:Sonic Boost
10 hours ago, (PSN)Unstar said:Thrash Landing
Stuns/Knockdown enemies in 4 meters
All the k-drive abilities could do something, but they are just underwhelming
The only ones i could agree is the invencibility, boost and energy restoring, @--Leyenda-yight6 is not wrong -
2 hours ago, (PSN)Unstar said:
It could, but I also think this could end up scaring off a lot of players. At least the way the system currently is, I like that players can opt into whether they're up for this level of additional micro-management in their skateboard experience. But if things changed maybe it would make more sense to have it be default.
This is just a game design problem, this is why i suggested to use the intrincics as a way to teach new players.
And thats why i said that we need a low skill floor and a high skill ceiling =p
New players can play the game and level up the k-drives for mastery, but if you wish to learn how to make tricks, combos and see big numbers, you could by mastering the K-drive, the same goes with real live Skeit, it's easy to ride the board (you could even sat on it), but it's really hard to do tricks -
11 hours ago, FishMcCool said:
All I want is a K-Zero Grand Prix where I get to race on each planet across the Origin System over a season against Clem, Maroo, Vor, Nef Anyo...
This would be awesome!
Or if it save a ghost of the next player in the track rank for you to go against -
15 minutes ago, (PSN)Unstar said:
Most of this is already in the game, actually! The Vapor Trail mod gives you a very fast boost but expends energy, while the Juice mod lets you regain energy by doing tricks. It's a really fun way to mod your K-drive!
Yea, but it's only used with those 2 mods, i think the energy could be the balancing/limiting factor for expanding the system
-
Disclaimer:
This Suggestion is not the most optimal, the only and one truth or the almighty correct way to do things, it's just a not tested, collective of thoughts, that i put together while i was unlocking the 1000000m k-drive achievement.
That said, i love Skeit games and i wish to share with the Devs/Community what's in my mind right now.1st, i understand the reason k-drive is so simple, it's to make accessible to anyone that wants to rank up.
I think a good mechanic is nice when it has a simple easy to enter floor, but have a high enough ceiling for the ones to dare to go full into it.It there's one thing i learned in my 10 years of warframe is:
"Big numbers make my ape brain happy"So, this suggestions is intended to make the k-drive more enjoyable like other "Famous Skeit games" that i will not name.
_________________
Mechanics:Intrincics
The proposal here, is to add some quality of life and teach new players how to play with k-drive
-> Combat
* Focused in survive against the ambient, Rank 10 Unlocks the Course Challenges*
-> Style
* Unlocks different Markers, rank 10 lets the Tenno to ride the k-drive (Why not? xD)
-> Proficiency
* Unlocks K-drive mechanics, Energy efficiency, boost efficiency, make tricks faster, etc.
-> Master Driver
* Requirement, maxed out all intrincics above: unlocks the World Track**Necramech modding
k-drive have a plethora of mods that can alter your play style, but right now 8 mods is too little.
Core mods (10 status type):
K-drive speed, Boost speed, Grind Speed, Grind Magnetism, Jump Height, Jump charge time, Double jump, Air time (Gravity), Combo counter, Combo multiplier, Combo Cap
Ability mods (many):
Slam modifier, Boost Modifier, Trick Modifier, chance to resist to fall... and goes on
I think the mod variety is very good, but the lack of space make it so cumbersome.Maps/Tracks and trick points/score
- Remove the limit of points
- More rails, air time and combos.
- The tracks could be circled, making easy to start the course again
- Have a **World track, that makes through parts of all races on the map and rewards with all reputation from the day (locked behind intrincics)K-drive
Energy:
- K-drive should have a energy pool
- Energy will be used when using a boost, slamming and hovering
- Energy is restored doing tricks and earning scores
Parts:
- K-drive parts should alter the base stats from the k-drive.
- Parts skins, k-drive true warframe endgame.
- Challenge Parts*** part's 20% stronger(?) than normal ones.Hold to Hover (bind to heavy atk button - configurable)
- on Ground, elevates the k-drive from the ground enough to avoid rough terrain, it still can ramp up speed.
- on Air, maintain the height (stops you from falling AND going too far up, uses energy)Speed meter
- Visual indication of how fast you are is always trilling.
- The longer you don't jump, you accelerate up to a max velocity.
- gotta go fast:
-> Segments of the track should have a no jump part that ramp up speed to make a really long jump in the end.
-> If this get fast enough, it would make players think about using it instead a archwing all the time.Dedicated Markers
- Precision marker: the more accurate you are, more points it will wield
- Jump marker: a cylinder marker that make it easy to get when you are mid air
- Boost marker: rump up speed_________________
Quality of lifeUphill Climbing
- there's some slopes that catch on the k-drive, making it lose all speed when going uphill.*Course Challenge
- Tracks modifiers from steel path (Make challenges like nightmare modification)
Examples:
-> Changes all normal markers to Precision markers
-> Speed challenge, cuts down the time
-> Ground is lava, you take damage while on the ground, Recover HP by doing tricks
... and do on.
- Challenges rewards players with k-drive riven (rare), ***Challenge k-drive parts(uncommon), k-drive challenge mods(guaranteed).Squad Challenge
- 1x1x1x1 PvP
- 4PvE, all players must make X points in the track- 1
-
3 hours ago, Pxartist said:
I think that there is a possibility that it is the host's chance for a tau that determines whether or not the clients receive one or not - excluding instances where the clients themselves already have a 100% chance for a tauforged shard.
Sadly, i was the host and only one of my friends received the Thauforged and mine %BLP got reduced, so i really don't know what happened there...
-
Me and my friends done a party to farm this week Archon hunt, one of my friends got the thauforged and the % of the bad luck protection (gonna call %BLP) got bugged all over the place
Scenario:
Me, %BLP = 60%
Friend 1 %BLP = 40%
Friend 2 %BLP = 20%
Friend 2 %BLP = 20%
When we subdued the Archon Boreal:
The Friend 1 got the THAUFORGED shard, and got the %BLP reduced to 20%
The Friends 2 and 3 got NORMAL shard and the %BLP increased to 40%
And I, got a NORMAL shard AND my %BLP was REDUCED TO 40%
The Archon Hunt is a flawed system and be f-up by the game in something that LITERALLY WASTE 1 WEEK to reset is just awful.
Seriously, i have more than 10000 hours on warframe, but i never wanted to uninstall the game so much in the last 10 years of game.
BTW, this is not the 1st time i experienced my %BLP decrease and i don't get the Thauforged shard, but this time i was in a pre-made party on discord and my friend told me that he got the thauforged shard. -
No matter how many times i tried...
- 1
-
51 minutes ago, [DE]Danielle said:
This was particularly prevalent with Rhino (Iron Skin), Frost (with the Icy Avalanche Augment Mod), Kullervo (Recompense), and Atlas (Rumbled Augment Mod) as their abilities grant Overguard.
hum.....
Overguard abilities:
Rhino's Iron skin: very hard to make it stack until became good, need 100k+ to make into steel path
Frost's Icy Avalanche: if you can't get at least 10k armor and you can't spam it, it's usually not worth it
Atlas's Rumbled: "does anyone uses it?"
I really don't think Kullervo's Recompense should be capped at 5000, just saying...
- 1
-
1 hour ago, Halo said:
As it is now, it's upsetting that it doesn't work
fair enough
It is upsetting indeed a iconic weapon being this weak rn -
30 minutes ago, Halo said:
Double-Tap doesn't work for the Latron's Incarnon, so don't get your hopes up on the Soma.
Why not?
I just think (codding wise), the incarnon form and the base form of the weapons are 2 different weapons and the mod is checking for the base weapon only
For exemple:
soma and soma prime are 2 different weapons, but the riven mod know that
Just making those "mods for named weapons" work should be enough,
and if i remember correctly DE said that they would wait the 6 weeks to all weapons be released to make any change in the incarnons
i really think that the "mods for named weapons" is a bug or a oopsie made in dev hahahaha- 1
-
38 minutes ago, Halo said:
Burston and Soma Incarnon's should be swapped
i don't think the soma and the burston should be swapped,
just make the Hata-Satya works on Soma Incarnon Form
The incarnon mode was made for the mod, they lowered the critical chance because it would be too OP
With 8 inherent multishot (16+ with mods) the crit chance would go 20% per shot (from it's 10% base) making 50 shot's = 100% crit chance on the weapon (yellow crit), 100 shot's = orange crits, 150 shots red crits.
BUT theres more! with punch through and a mag bubble or xata's wisper, the count could go way higher.
i think that if we just make the hata-satya works, the soma sould be on par with the other incarnons -
I have the same problem too (287% str -> 143% Armor reduction) don't strip armor
-
Tested in solo and hosted Gameplay
Settings:
Option > Mouse/keyboard > Invert Tap/Hold Abilities
Protea = invertedOn Duviri, Steel path circuit
After going to the next wave (last time it happened in third to the fourth wave - not consistent)Protea ability 1, Hold and Tap becames the tap ability
it's impossible to use the shield ability by holding the buttonHolding 1 cast the Shrapnel Vortex
Tapping 1 cast the Shrapnel Vortex
Other symptoms noted:
- Communication chat opens when key "T" is holded, and closes on key "T" is releasedThank You in advance.
-
Thanks, now i have a name for my Kaithe, Honse.- 2
-
I cant see the drifters feet to select a leg plate
-
How do i reset my tenno with a forma to unlock the second emissive color? hahaha
And i need e copy warframe(tenno) colors button on accesories/syandana- 4
-
how to receive the exp from Archwing Weapons?
-
i love play with Excalibur,
but are so many nerfs that it be unplayable '-' -
Fat - 350p
Muscular - 300p -
-
#sad
-
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
PC Update 35.5: Dante Unbound
in PC Update Notes
Posted
Wow, Onos last incarnon evolution is so underwelming
AND
Whatahell?
You removed the shard from kharl that i was taking 10-15min to finish to make a full blown 30k reputation on Sanctum?! that's 4 max level steel path bounties