Jump to content

_Chaser

Master
  • Posts

    856
  • Joined

  • Last visited

Posts posted by _Chaser

  1. some feedback on covert lethality issues after PSA changes

     

    instakill does not triggers on MOA units while you are crouching

     

    instakill does not triggers on flying ospreys units while you are crouching

     

    instakill does not triggers on flying ospreys reliably, please widen the range/angle

     

    instakill does not work on oxium ospreys, 

     

     

    these issues render the mod quite hard to use on corpus missions

  2. dont believe so, it needs to be a finisher iirc, so basically, un-alerted/blinded

    it does, and thats okay, as there are moas and drones and dogs and other stuff, however

     

    making it's effective only when no powers are used will mean that loki with invisibility can't be unstobable in solo, or xcal with exalted blade, which means it will be pretty balanced

  3. That would make the mod practically useless though...

    Enemies and their threat detection is wonky to begin with and they all seem to be telepathic.

    nope, not at all

     

    there are 3 states of an AI as i know and +1 bonus

     

    1) unalerted - can execute stealth kills

    2) semi-alerted - enemy didn't seen you exactly but aware and looking for you

    3) alerted - seen you and going to kill you and bring all his friends

     

    mod is lethal only for unalerted state currently, thats the way it should have been ages ago.

     

    restricting it effectiveness only when no powers used will balance the mod, making it's viable for those who can use it as intended.

     

    if the mod becomes useless for you as you just try to rush generally or can't sneak around without invisibility, thats your fault.

  4. this will solve any potential exploits, without hurting the mod's purpose or it's actual effectivity

     

    if you go invisible - you have to rely on crit multiplier, want an instakill, be so kind, sneak behind

     

    and yes, i just playtested both high level grineer and corpus, with unranked equinox and dark dagger with only covert lethality, mod is not OP in such situation. got my &#! handled to me as i attacked semi-alerted scorpion, but w/e feels great to be rewarded for sneaking around with no invisibility

  5. i just play tested it more on both grineer and corpus high level maps, being unranked equinox myself

     

    it is not OP, you can't kill any enemies that are no in unalerted state. if enemy is semi-alerted - you can't kill him, got killed few times, good stealth runs anyway.

     

    the mod is great for general stealth gameplay

     

    the only thing it needs, is to be adjusted not to become abuseable/exploitable, meaning restricting it by making it effective only when no powers activated.

    this will solve the issue entirely, without hurting the mod

     

    other than that, greatly enjoyed it

  6. i just tested covert lethality on neptune spy mission, it allows to kill enemies only if they are unalerted actually, meaning enemies haven't seen anything unusual

     

    when one of the moas saw another getting murdered, i wasn't able to score a kill

     

    EDIT:

     

    i just play tested it more on both grineer and corpus high level maps, being unranked equinox myself

     

    it is not OP, you can't kill any enemies that are no in unalerted state. if enemy is semi-alerted - you can't kill him, got killed few times, good stealth runs anyway.

     

    the mod is great for general stealth gameplay

     

    the only thing it needs, is to be adjusted not to become abuseable/exploitable, meaning restricting it by making it effective only when no powers activated.

     

    this will solve the issue entirely, without hurting the mod

     

    other than that, greatly enjoyed it

  7. if you were using controller before, you could walk around, currently the animation is replaced with slow running


     


    please give it back, really need it for cinematics and general feeling of swag


     


    if you would add dedicated keybind for walking on pc that would be glorious aswell


     


    currently an issue for loki frame


     


    however it does work with zephyr


  8. one moment guys, before more scrubs start to scream their loyalty to lotus, look here:

     

    1) orokin created Tenno to defend themselves against sentients,

     

    2) one of the sentients, namely Natah confuse Tenno and make them go rogue, convincing them to destroy Orokin

     

    3) tenno are divided by the ones who are loyal to their creators and wear IZVARA syandana in form of human cut out (worn by tenno choosen to protect Orokin Concil)

    and

    those tenno who were tricked by Natah into destroying their masters, they wear NELUMBO in form of lotus cut out ( to honor the lotus )

     

    4) the stalker is actully one of the tenno who was on the side of orokin

     

    "Some have walked these desolate worlds while you have slept. Some like me. I remember what you did. I remember the day.
    The Tenno appeared at the Terminus, gleaming and victorious. Our cold and gold Emperors, breathless, bathed you in savior's silk. Then came the sound. Across all our worlds, all at once, the ceremonial Naga drums. A royal salute to the honored Tenno. Ten solemn beats to declare the suffering was over. I watched from a distance, with the rest of the low Guardians. With each beat terror began to crush my throat. The Tenno were not stoic and silent. They were waiting. They were poised. I tried to call out but only a strangled whisper escaped.
     
    When the ninth beat rang a torrent of blood filled the stadium, loosed by Tenno blades. The drums, the Empire, fell silent forever.
     
    Now I hunt, dividing your numbers. Watching from that dark place, cataloging your sins, I am the ghost of retribution. You may forget but you are not innocent."
     
    now, tell me what a tool you are for considering Natah or yourself "good guys",
     
     
    the moment we will be able to side with stalker, i will do my very best to invade and kill off as many of natah followers as possible and make your experience as miserable as it can be in a total DarkWraith fashion.
     
    ♫ I got my red eye orb, and i'm ready to roll, with my rapier, lightning +5
    ♫ I got the darkwood ring, and the hornet ring, and i'm wearing, the mask of the child 
     
    ♫ it's _&_
     
    props for those who got the game refference and bonus props for those who got the song refference
  9. I do enjoy parkour 2.0 but i cannot seen to be able to implement it in my playstyle or my way of fighting.

    Like so far i can do my mission without the need t do any of those tricks and i can still keep ahead of my team or stay with my team.

    ,but when i try to use parkour or to try to mix it in with my flow of how i fight i cannot see a place were i can make it work or were it will be usefull for me.

    SO do you guys have any tips while i enjoy the mechanics seperatly from fighting i cannot seen to have any need for them,and feel like a bunch of fancy movement without any actual combat value for me.

    So if you could trow in some fighting tips would appreciate it,or some way that i can use it.

    My playstyle is Run cover shoot (sniper weapon) keep away from enemy and only engage up close with melee,secondary is for wave clearing,primary for individual picking.Move around with taking the fastest way to get their without having to deal with obstacles.

     

    for sniper - ez

     

    1. look down

    2. press crouch + jump 

    3. get high

    4. press space again

    5. use wall hop

    6. get really hight

×
×
  • Create New...