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captainHalide

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About captainHalide

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  1. Count me in - I have completed an Arbitration Mission.
  2. Nice buffs to Protea! She already felt pretty punchy, but this'll really give her a hand up! Looking forward to trying her out when I can do so in the future. But we still haven't seen any response to three rounds of feedback on the healing to defense objective changes. Could you guys please, please put up a dev workshop or something about it?
  3. Three out of four of these abilities are so close to zephyr it's almost pointless. Also you missed the community concept warframe by a few months, bud, we got shattered frame being made instead.
  4. My first went to Valkyr, the second to Saryn, and the third just popped into Mesa. I'm holding onto this one in hopes that we'll get more variety in our umbral mods, but if somebody forced me to use it now, it'd go to one of ember, oberon or inaros. Nidus and Grendel also greatly benefit from the current umbral mods, I just don't use 'em.
  5. I feel like his abilities could be modified slightly in terms of how they cast, but he should absolutely be using his scarabs to augment their effectiveness. Make his one go from a pocketsand blast to a nidus-stomp-line of stun/blind proc sand with minor damage, give it good sound and visual impact. If used while scarab armor's up, scarabs are consumed to add slash proc damage and more visual/audio effects. Turn his 2 from the extremely slow devour to something more along the lines of a brief melee grapple. Have Inaros hold out a hand, then suck a whole bunch of life out of somebody with a scary-looking particle effect draining off the target for a fast, punchy vampiric heal. His current devour's biggest problem is being tedious and unscaling, he would benefit a lot from just pulling some of the life out of an opponent in one short, sinister animation and moving on. Having a tornado for his 3 is mostly fine, but I feel like it should be a little more like Zephyr's where Inaros isn't part of the tornado itself. Give him a large, stationary AoE tornado that he spins to build up for a few short moments, then have him detach from it and leave him free to move on while the tornado continues to whirl. Like his 1, no scarabs charged means it's just temporary stun/blind with low damage, but he can expend some scarab armor to add significant slash procs to the tornado, giving it little bug particles and more damage-dealing capabilities. His 4 would need to be adjusted to make the scarab charge useable in combat, so having it it charge scarab armor in percentage-based bursts rather'n being held would help keep Inaros moving and fighting rather than his current 'take a break to gain armour' interruptions.
  6. Didn't expect to have a thread of mine from 16 months ago pulled up, but yeah, a few of my buddies from when I posted that still haven't maxed certain reps because they literally do not have computer access throughout most of a month and the caps get thoroughly in the way of their ability to progress quickly on the days where they have as much playtime as they want.
  7. Please name another warframe that regularly takes dozens of runs and requires the use of following a focused meta. Grendel's acquisition was difficult, but at least it was guaranteed. Even as a god-tier umbral mesa gorged on energy pizzas, with clanmates on voice doing their job, I spent six hours grinding for *just* her systems. I clocked double-digit numbers of excess weapons parts and probably have the better part of 20 shoulder guards. Imagine trying to do that six months down the road when nobody cares to grind for protea anymore.
  8. Protea's grind is painful. If the enemy spawn is unfavorable, you're just hooped and you lose the coin. If your squadmates aren't sticking together, they start trawling opponents all over the map and you probably won't get the drop you're there for. If you bring precision slow-RoF weapons, you're screwed. Bringing the new melee glaive gives you wildly different odds and thus pigeonholes us again like paracesis did for the anomoly missions. Plus, frames that can apply a lot of damage ticks over a wide area have enormous advantages to those who can't, and Mesa has quickly become the reigining champion of the Granum Void while other caster frames struggle. Also, please please PLEASE remove the cosmetics from rotation C, we can get well over a dozen shoulder guards before getting protea parts. This would be so much less of a draining grind if the drop chances for what we need weren't being so heavily diluted by something that's literally worthless after the first earning. An 11% chance can mean somebody has to go through 20 to 40 rounds of the same thing over and over and over and over, and it's really not fun to do so. Protea isn't a powerful enough frame to warrant this kind of agony. Also, my entire clan has decided that saving the prisoners we find on corpus ships is absolutely not worth it. Getting solaris united standing is so easy and getting the coins is not. Getting an equivalent number of debt bonds would be both more thematically appropriate and much more helpful for those players still advancing through fortuna's ranks. I honestly had a good time with the quest, getting the weapons was no big deal, and I'm super curious to see what our new moas can do. Also, the new tilesets are supremely nice, the new music is a delight, reinforced glass will not be missed, and the elimination of elevators from the ships has been fantastic. The grind for protea mixed with the punishing nature of the new void mission is the one negative exception to this update.
  9. Protea's grind is painful. If the enemy spawn is unfavorable, you're just hooped and you lose the coin. If your squadmates aren't sticking together, they start trawling opponents all over the map. If you bring precision slow-RoF weapons, you're screwed. Bringing the new melee glaive gives you wildly different odds and thus pigeonholes us again like paracesis did for the anomoly missions. Plus, frames that can apply a lot of damage ticks over a wide area have enormous advantages to those who can't, and Mesa has quickly become the reigining champion of the Granum Void while other caster frames struggle. Also, please please PLEASE remove the cosmetics from rotation C, we can get well over a dozen shoulder guards before getting protea parts. This would be so much less of a draining grind if the drop chances for what we need weren't being so heavily diluted by something that's literally worthless after the first earning. An 11% chance can mean somebody has to go through 20 to 40 rounds of the same thing over and over and over and over, and it's really not fun to do so. Protea isn't a powerful enough frame to warrant this kind of agony. I honestly had a good time with the quest, getting the weapons was no big deal, and I'm super curious to see what our new moas can do. The grind for protea mixed with the punishing nature of the new void mission is the one negative exception to this update.
  10. Hey DE, it's been over a month with no responses on all the feedback we've been desperately trying to give you. Please, please, please rework this so it scales a bit better for late game content where it's actually needed, rather'n pigeonhole us with that jerk Limbo and his terrible gun-restricting bubbles on level 80+ excavation, mobile defense and other object-based missions. Seriously, just scale it somewhat. Especially throw Vazarin a bone, c'mon. 5% of max HP per second over 5 seconds would be groovy! Heck, I'd even take 3% per second just so we can't 'cheese' it and make the healing overcome overwhelming enemy DPS. I've already made other far more eloquent posts about why the extremely high opportunity cost and lengthy focus investment into vazarin's mending dash should make it one of the most powerful healing options out there. Also, when star chart hardmode becomes a thing? Do you have any idea how infuriatingly mandatory that'll make limbo for all defense and mobile defense missions, where we won't really be able to rely on other players showing up to help? I don't want to be stuck with gara/frost/limbo for all of those missions, I really don't Just say something, @[DE]Bear, please! Even if it's "we'll make changes" without committing to any numbers, just throw us something so we know our responses on this and the pre-nerf thread haven't been a waste of words.
  11. The Railjack's boost recharge speed now feels really, really long for how little benefit it provides. Please consider increasing the rate at which it refills, or offer some avionic or intrinsic to increase it in some way. Boosts also feel fairly weak, save for the skip-jump that pilots unlock at rank 5. Maybe a 75% reduction was overzealous, and a 60% of 50% would be better?
  12. You really shouldn't just blanket-drop operator powers down to the levels of starter warframe abilities. The time and resource costs alone are far higher, and the opportunity costs are astronomically different. A clumy-to-use single-target heal for Vazarin falls pretty short of Madurai's limitless bonus damage, Zenurik's 150 free energy on command, or Naramon's enormous boost to melee combo stacks with mods like blood rush and weeping wounds. I'd mention Unairu, but nothing in Unairu is any good if we're being honest. It also takes a lot more time to pick up the means to farm enough focus for protective dash than it does to get a sancti magistar or farm trinity. This also robs late-game players of a means for healing objectives in sortie, kuva lich and some high-end nightmare missions, as 500 HP means nothing to health pools in the tens of thousands being gunned by enemies who individually deal hundreds of damage per second. Limbo will now be a colossal component of the meta in these runs in order to make these objectives invincible and the enemies ignorable, and we saw how much you guys enjoyed that with scarlet spear.
  13. 100 HP/S is all well and good for companions, low-level missions and non-tank frames, but with arbitration, sortie and kuva lich mission objectives having tens of thousands of HP, I don't feel as though the efficacy will really be there at all. That limit should definitely be raised as much as five or tenfold for the strongest healing abilities we've got, especially Vazarin given the enormous timesink required for proper focus builds.
  14. I don't know who this warframe is, but seeing them do some akira-style gigantic-handed punch with all their weird tentacle-meat would be amazing. Big impact, maybe a bit of a shockwave, sent some baddies flying or do some massive damage if they get slammed into a wall. Oh! Or maybe breaking into a big cloud of pieces and launching themselves at an opponent, surrounding and latching onto them to use their body as a temporary puppet. Could have the puppet body act as a temporary health pool for the warframe, taking all damage for the frame until they die. It might also be neat to have him take a page from Chroma's book and have the armored parts and his spindly white noodle seperate. Maybe he could fling some of himself at the head of a target and turn them into an ally, lowering his armor in the process?
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