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Raskalnickoff

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Posts posted by Raskalnickoff

  1. I have been thinking of trying a challenge run, not just Stug only, but something like that. Initially I was thinking Nuzlocke, only 6 of each item, sell if I die or fail a map. But that seems like it would be hard to prove or keep track of. So then I thought; Be the Stalker, or Mk1 only, or dragon keys all time always forever.


    Stalkers weapons are
    Dread, Hate, Despair, from killing him
    Shadow stalker has War
    The second dream gives broken war, also some sentients
    The new War, Stalker gives a Nataruk bow
    Dread, Hate, Despair have incarnon genesis adapters

    If I spend Platinum then
    516 for Hunhows gift containing War and decorations
    800 for What stalker? containing a colour pallet (75)
    400 for Railjack skipping the Rising Tide Quest

    Progress map would be something like:
    Starting with Mk1, getting mostly warframe kills.
    Holding other things but not using them so that they do not show up on the stats screen.
    Vor's Prize to access The Duviri Paradox??
    Phobos, Illiad fight the Sergent for Stalker Death marks
    Neptune Junction to access the second dream
    Neptune, Psamathe fight the Hyena Pack for Death marks
    The second dream to access Shadow Stalker, Railjack & Broken War
    Pluto, Sedna, Eris Junctions to access steel path
    Prelude to war + own a Railkjack to access the new war
    The new war to access Angels of Zariman and Nataruk
    The Duviri Paradox + Angels of Zariman + Steel path unlocks the Circuit's steel path and the ~12 week rotation

     

    Risks/Questions
    What about using and Amp or Sirocco?
    in the Circuit, do unowned weapons accumulate kills in the stats screen?
    in the Curcuit, what happens to the Drifters stats?
    What about archwing? I like that mode but stalker has no weapons there
    Should I use spectors/Railjack crew?
    what of the helminth?
    I think a Necramech is required to access steel path?
    I wonder how terrible are the stalkers weapons in end game?

    • Like 1
  2. There are a few things that I think would assist with the flow of these missions, and to tell how the battle is progressing when you are within the safety of the ship. First off, nearly all the status updates are given by Cephalon Cy via audio and there are a bunch of lights within the ship that appear to be information displays. Could cephalon Cy be visually present anywhere in this ship?

    sh1cLYb.jpeg

    Possibly these displays could show the mission status, the last thing Cephalon Cy told us was important or the status of the ship/cargo hold?

     

    There is a large empty space in between the two side guns. As a gunner it become hard to determine where in the map our ship is in relation to the objectives and the swarms of fighters. Could this space perhaps be utilized as a 3D representation of the entire battlefield? This way as we run through the room we can orient ourselves and better judge how far away all the crew ships are for example.

    Q1Af2l4.jpg

     

    Speaking of holograms, the Grineer Galleon is able to have a hologram of our ship. Can we also have a hologram, for the engineer to better locate where the current fires/boarders are situated? This could be placed between the two shipping creates.

    LxtMAd6.jpg

     

    I did a little more editing for this photo

    uKtmABV.jpg

     

    Why are there safety handrails? we don't get hurt from falling this far and neither do the grineer. All this handrail does is make traversing the confines of the ship slower.

    lLMpHHx.jpg

     

    Another place my parkour gets me stuck is behind the lamps on the archwing exits. this defiantly impedes the flow of the game.

    zz1qa8s.jpg

     

     

  3. This is the build I have with Ivara, using the sleep arrows I get reliable stealth finishers, using the Surging Dash I get an extra 65% damage, but they are regular finishers. I have tested a few things

     and I don't know if I am just better of going for regular elemental damage upgrades. For example a maxed [Volcanic Edge] is a better investment than [Finishing touch].

    kAfnVjy.jpg

  4. TYPE: scarlet mission rewards

    DESCRIPTION: sending many codes, but space it too far away and they get lost. We did 2 rounds to level 17 and nobody received our code. There were 4 space teams to start with then only two when we left both waiting for codes, in that time the Murax remained at 53%.

    If there was a display that said 53,000,000 kill codes sent & 53 Murax Kill codes used. I would have tried space team, but the 2 times on the weekend I tries space team we first could not place op links, and 2nd got bored waiting for no codes to arrive.

    VISUAL:

    DB9BECE0E444E1DFCF16704070EB34A925FDCE00

    148CF8736A434BB33640065F569B4F0F3A834EF2

    REPRODUCTION: Seems to have been consistently like this over the weekend. I don't think any of my runs got the 100% reward,

    EXPECTED RESULT: Space teams should have used codes. If there were exxessive condes sent and not used I might have tried more space. But I got at least some rewards from ground team.

    OBSERVED RESULT: no Murax raids reached 100% over the weekend. Today I took a couple of screenshots to show it.

    REPRODUCTION RATE: ...

    • Like 2
  5. I really like the the collectible card game and that early on it makes a big difference between choosing extra heat damage on my Mk1-Braton or flat damage. But I find that lately (@MR25) I am only choosing between status or crit mods. I have one magnetic loadout for the corpus Index map (Rad for Eidolons), but everything else seems like I can manage regardless what damage types I take.

    There are also the warframe element mods like [Diamond skin] that I have never thought was a good strategic choice, even on radiation sorties.

     

    Would it be fun, do you think, if we had some high level enemies that forced us to consider elemental strategies?

    say, for example a corpus enemy like Mr Freeze. https://youtu.be/y__05DUbbec?t=176

    Mister_Freeze_(Arnold_Schwarzenegger).jp

     

    Let him take zero damage from: Viral, Blast, Magnetic
    Let him heal from Cold damage, even if it's from 10% of what we do to him
    Let him take 200% damage if we have thought about strategy in our loadout and have some Heat mods equipped

     

  6. Could we have an Avionic that shares shields between the Railjack and any archwing within ~100m?

     

    The reason I ask is that (when not Hildren) I often get killed before I have a chance to activate my Archwings abilities or get my bearings. Alternatively If we have ~300ms of invulnerability on entering archwing or just invulnerable until we use some input (movement, shoot, ability).

     

    Just something that lets me catch my breath and decice on which direction to move before I die to a hidden Crewships missiles. The RJ could be providing us with some sort of cover/protection.

    Cheers.

  7. loss of UI at railjack foundry, onPC


    As my warframe I went to the foundry and the box was pulled up but then there was nothing to click on and most of my UI went missing. I was the host and so when the mission finished I took us back to the dojo, then started another mission. But the UI was still missing. Incidentally I could now use the foundry as my tenno.

    I actually enjoyed it. I think that this could be a feature of some harder Railjack mission, where we have no minimap and dont know our HP/energy/ buffs or what abilities are on cooldown. A but like how all mods are disabled for the Grendal maps.

    I took a few screenshots.

    p.s. I have been enjoying the new gundam content, overall it has been a great update.

    7MuqiM4.jpg

    SFnaNBt.jpg

     

    pRRLnzW.jpg

    P8W7jZC.jpg

  8. Where do I find the Lore for what/why we have a parazon?

    I was thinking about how we used to use finger tickles to hack all the hightech space consoles, now we either Jab the computer with a parazon, or in the case of Eidolon Lures it splits open and we wave it near the console.

    Was this a Tenno tool? or a standard Orokin interface method? or is it a new thing the Lotus thought up to help with hacking Kuva Murmers?

    • Like 1
  9. With respect to the Orvis:

    The fun thing about this Glaive was making pinatas, then easily shooting them. But now I cannot do this.
    My strategy was to dual-weild the atomos and Orvis, use the channel throw to make a puppet, then shoot. Thats: Hold E, left click.
    Now I have to: Hold F (melee only), right click (block), middle mouse (alternate fire throw), mouse wheel down (switch to gun), left click (shoot)

    TLDR; Orvis used to make puppets, now I'm effectively unarmed untill it comes back

  10. With respect to the Orvis:

    The fun thing about this Glaive was making pinatas, then easily shooting them. But now I cannot do this.
    My strategy was to dual-weild the atomos and Orvis, use the channel throw to make a puppet, then shoot. Thats: Hold E, left click.
    Now I have to: Hold F (melee only), right click (block), middle mouse (alternate fire throw), mouse wheel down (switch to gun), left click (shoot)

     

    TLDR; Orvis used to make puppets, now I'm unarmed untill it comes back

  11. I tried all the skills on my MAG but really didnt have the energy to tet them out. So I've settled for only ever using Crush and only when im surrrounded by mobs or about to be downed. It's my last ditch emergency ability. Which is really annoying when you nearly use it but die and revive surrounded by creeps and no defence but to run really fast because I've no energy left.

  12. The experience/loot rewards needs to be comparable to completing the mission when it on alert. When farming for cards/weaponXP/cash/resources a stealth class is currently pointless.

     

    maybe while nobody has noticed you more ofthe lockers work and they can drop cards for you? then these all get locked when an alert is acticated.

     

    Also I'd suggest being able to hack the alarm buttons so that the enemies cant activate the alert in that area and are forced to run further.

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