I want to start by saying a big "Thank you, I love you" to Eornheit.
This design is just simply perfect, and offers so much possibility to hang on to the lore of the game, and to imagine its abilities. Many thanks also to DE for this kind of opportunity, directly involving the community. There are really too few developers like you ^ ^
So.. For this vision of the Broken warframe, I would call him Trey, (a thing having three of something, in particular) but honestly, I don't think it would make a good name, someone else will find a much better name ^ ^.
I will also consider it's a male warframe.
I know, there are pieces of female warframe, but the general look seems male to me, and also his posture. Plus, Nova, the precedent community made warframe, is female, so, time for a male 😛 Sorry if there are strange english mistakes, it's not my language ^ ^' Trey: "Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy".
“ held together by Void energy ”
I would like to think that this means that this warframe would have a strong relationship with the operator.
I will therefore suggest powers having a direct link with the operator, and the void energy. “Assembled from the remnants of Warframes destroyed during the Old War”
It is clear for me, that the body of this warframe is composed of pieces from 3 warframes. The red one, a fairly classic, technological warframe. The blue one, a light, stealthy warframe.
And the white one, a strong, resistant warframe.
Therefore, this warframe could have varied abilities, attached to these styles.
Each new warframe, is supposed to bring something new to the game. It is not necessarily in the powers, but there must be at least one new element recognizable.
This warframe being on a rather original theme, we must go to the end, and dare to do something really exotic.
The most exotic element here is undoubtedly this set of void energy cables.
We have never seen them used in this way.
This is the perfect opportunity to attribute to them, or to define more clearly, what they are capable of. It is because of their presence that I suggest an important link with the operator.
Their appearance suggests a certain elasticity, but it does not seem to me sufficient to envisage powers of projection of tentacle of long range.
However, we have already seen these cables move, so it would not be impossible that they could at least catch certain things close to them.
All the values indicated are simply there as an example, and to symbolize the way I see things, but obviously, they can all be changed, I am sure that the warframe will keep its resourcefulness. Passive: Void’s Regeneration
When health drops to 0, the Tenno exits the warframe. Enemies killed near the warframe, within 20 sec, will be catched and absorbed by the cables, to regenerate the physical integrity of the warframe.
When team members are present, the tenno does not come out automatically, but this is still possible manually.
Since this passive only works if we have advanced in the scenario, I suggest another part of passive, almost without prerequisites. Permanent energy regeneration: 1.5 / sec +0.3 / sec for each unlocked focus school.
Pretty fragile isn't it ?
Don't worry, he has the means to improve this initial state...
300 energy, this is not new, look at Wisp. And Trey will consume a lot more energy than Wisp ^ ^'
I ) War's awakening:
Trey uses his right hand to generate a ray of explosive energy. (Think Iron man ^ ^, his right hand seems made for that.)
The 1st shot opens a combo window, each consecutive shot will cost a little more energy, for more damage.
You can go mad with just this power, and consume all your energy, but the damage will not disappoint you if you do so.
If the button is held, he uses his left foot to take support, in order to charge forward, and slice enemies with the edge of his left hand.
If he was in the air, he will trample the target area and consume no energy to charge immediately afterwards.
Combo window: 1 sec
Additional cost: +??%
Damage: +++ Fire, ++ Explosive
Charge cost: 35
Trampling damage: +++ Impact, +Effect: briefly hang enemies in the air, like a strong melee slam
Range (Radius): 3m
II ) Stealth's awakening:
Trey uses his energy to awaken the abilities of the stealth pieces of which he is composed.
He can then make himself invisible when he is crouching or wall latching, and generate small ethereal platforms under his feet to take support in the air, so that he can again: jump, double/bullet jump, roll in the air, aim glide.
It is when he is supposed to no longer be able to jump in the air, that the jump button will provide the support platforms to allow him to continue.
Cost: 35 + 2.5/sec
III ) Guardian's awakening:
Trey channels his energy to summon an energy spear from the elongated outgrowth of his left thigh.
This spear is an exalted melee weapon, but is not moddable.
Its power depends on the advancement of the operator.
It can also be launched like a javelin, for a potentially devastating effect.
(Hold the key for that)
The guardian's awakening is also an opportunity for Trey to see the abilities of his most resistant parts activated.
For each enemy killed by the spear, a value increases, call it “life force”.
Reuse the skill key, and Trey will plant the spear into the hole above his right shoulder pad, in order to transfer the accumulated life force into his system.
His armor, his health, and his shield, starting rather weak, are then greatly improved.
The spear is normally absorbed at this time, but if the key is immediately reused during the transfer animation, it will not disappear and the skill will continue.
Trey will also generate a protective aura at close range.
Depending on the life force value currently in the spear, the aura will provide armor and health regeneration to nearby allies, but not to himself.
The radius of its influence also depends on the stored life force.
Cost: 50 + 2.5/sec
Void: +++ and ??? Additional damage for each focus school unlocked.
Crit chance: 10% + 10% / focus school unlocked
Crit mult: x3 + 0.2 / focus school unlocked
Status: 20% + 10% / focus school unlocked
Speed: 1.0 + 0.2 / focus school unlocked
Range: 5m + 1m /10% energy invested in Void Awakening.
Armor: 100 + 40 / 10% energy invested in Void Awakening.
Stat gain by transfer:
Life force by kill: 100
Health: 50 / ?? life force. Max: + 400
Armor: 10 / ?? life force. Max: + 400
Shield: 50 / ?? life force. Max: + 400
These stats are injected into base stats, so actual values can be recalculated by mods. IV ) Void's awakening
Trey awakens the Void energy in his cables, these are covered with discreet ethereal flames.
The flames annihilate most of the projectiles, and cause significant void damage within a radius of half a meter.
A very short trail of void flame is left on the ground behind Trey.
In this state, Void damage will be added to all of Trey's signature equipment, as well as to his offensive powers. These bonuses will depend on the progress of the operator.
If the operator exits Trey while this power is active, he will be protected by the flames of the void, a protection of some value, his damage will be improved, and the energy cost of his powers will be reduced.
This effect has only a short range, but it also applies to the other operators present. ( cumulative effect with several Trey ? )
The effect persists 10 seconds after the operator has moved too far from Trey.
This ability can also be used by holding the key.
In this case, Trey will channel his energy as much as he wants.
The more energy he consumes to awaken his power, the more the effects will be amplified, both in their strength and in their duration.
If Trey has channeled most of his max energy into the Void awakening, then he can brutally release this energy, in the form of a small Void Storm.
Channeled cost: 100 + 25/sec
Duration: 20 sec + ( 1 / 10% energy invested )
Reduction of incoming projectiles: 5% / 10% max energy invested.
Void damage bonus: 100 / focus school unlocked + 40% / 10% max energy invested.
Range (operator buff): 10m
Operator protection: 500 + 100 / 25 % energy max invested
Operator damage multiplier: x2
Reduction of operator's powers cost: 10% / 10% energy max invested
% of Energy required: 80%
Duration: 30 sec
Damage: Void +++
Probability of completely annihilating a randomly chosen enemy in the area: 10% / sec
It is obvious that this warframe is fragile when he arrives on a mission.
His most effective means of protection is the Void's awakening, which will only allow a few projectiles to pass. Enemies in close combat will be interrupted by the flames.
But it’s an expensive power, so we don’t necessarily use it at the start of the mission.
To make himself less fragile, at a lower cost, Trey can use the Guardian's awakening.
Taking life force from the first few enemies should be fairly quick to accomplish.
Once a good defense has been established, it will be difficult to stop him.
Vertical escape and the invisibility of Stealth awakening will also be good assets to take cover in the event of a too great danger.
The counter attack could then very well come from a distance, with the War awakening.
So, here is a warframe whose power evolves at the same time as our operator unlocks his potential.
This is particular, I know, I have already collected opinions, and they are honestly mixed, but generally interested.
New warframe always brings something new, but it also sometimes brings the opportunity to rework something, even if only slightly and later. ( Shield gate and Hildryn for example ^^ )
Clearly the future of Warframe has some surprises in store for the operator, I'm just taking the lead in trusting the future of the game in its ability to make the operator more accessible and interesting to play.