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Everything posted by Azvalk

  1. I'm thinking of just 2 things right now about warframe .. I trust DE for everything else. ^^ - Has the bug of Revenant's Danse Macabre been noticed ? Because it also exists on Wisp .. Just drop on an obstacle that our character would like to climb, while we activate our 4, and we remain stuck in the use of power. - What does DE think about such an idea: Rollers for operators ^^ Similar to the ones of certain corpus units, but with more tenno style maybe. Rather than the k-drive that might be left behind if we fall and the damage return us to the warframe, rollers would be a nice addition in my opinion ^^
  2. In the options you can assign 2 keys to a function. So the power 1 can be on the 1, and another key, or even a mouse button. But I agree that it may be tricky to get used to the control of Gauss.. It could be interesting to consider putting an activation of his 1, on a double tap of W. ( double tap with the second tap hold ) Apart from that, personnaly I find him very promising. The only thing I find missing, is that we didn't see him jump while he's running. He has activated his 1 in the air many times, but never jump from the ground while running.. So, maybe it's restricted, and I find this a little bad.. I mean imagine if he could jump, that could result in a massive propulsion, like a rocket °-° And with a massive jump, to reach hight altitude, he could reactivate his 1 in the air, while looking the ground, and go for a massive aoe, amplified if his 4 is active.. I know, rip Zephyr.. but at this point.. why not xD Gauss is about kinetic energy, he has the rights ^^' ( more than a bird <.< ) ( Maybe it can encourage Zephyr's little rework later ^^' )
  3. I have all trust in DE for the content to come that we are already aware, so no question about that, but I have a subject of lower priority that interests me: Operator on K-drive. I've heard about the possibility of K-drive for operator, and the worry about violent fall off, ragdoll, etc.. But why not consider rollers ? They exist for some corpus units, futuristic rollers, like this : I can understand that rollers will not fit on every warframe, but on the operator, it should be easier, isn't it ? Plus, it could be a serious addition to their cool kid attitude, and to their mobility. With no energy to dash, operator are slow, even with maxed passive, at least compared with a warframe. And because it's not a plank, it's doesn't restrict their movements, this could lead to very fluid combo movements with their void's dash. And if they violently fall off, they go back into their warframe, without letting a K-drive behind ^^ ( <.< that's an important detail ) So, what have you to say about that ? 😛
  4. In Cetus, Fortuna, and Dojo, operators are not visible by player who haven't completed second dream '-' And this is a recent change I think, maybe since the "creator mode". I wonder why it's not applied in missions.. Maybe because actions of the operator could be weird if he's not visible. Beside, in relays, we can't use operator.. and this inability became useless now that there is the anti spoiler thing, so I would like to see operators in relays ^^ Anyway, for my part, when I see low MR tenno, I always quickly check their profile to see if they have their operator. If not, I always try to use my operator hidden from their point of view. ( hidden in other room, or behind a crate xD ) ( when I have to quicky use zenurik ) Even when I want to heal them with arcane I try to avoid being seen. So.. yes, it could be interessing to have an anti spoiler thing, but I don't know what form this can take ingame.. Maybe operator can be replaced with a dark smoke, sizzling, like transference disturbances. And anyway this is not a priority at all for the game. I mean even if a low mr is spoiled of that, the second dream is still great, the emotion will stay intact, and in fact, seeing an operator can be a motivation to continue the game to have their own.
  5. Hi '-' I quickly checked and didn't find post on this subject so here's a little issue.. Some haircuts, like this one in particular, clip through some head accessories, and this is quite irritating.. especially since it's really close to not being a problem. A few millimeters apart we were good... So.. I suggest a verification of all combination of hair + accessories ^ ^ And case-by-case ajustment.. if it's not too much work.. or maybe invent some "hairs physics" to allow them to always be over the accessory. Also, could we have separate colors for hairs and eyebrow / eyelashes please ? As you can see here.. applying some colors may be cool for hairs, but looks ugly cause it's also applied on eyebrow and eyelashes.. ^ ^'
  6. There is a problem with the ingame profile, when it's watched by another player: The appearance of the operator is the one of the A preset, not the active one, B or C. ( And the operator doesn't use the chosen animation set ( of the focus school ) )
  7. It's still possible to get stuck in Danse Macabre use, when we activate it at the same time (or just before) we fall on a edge. ( it's a little tricky to explain and test ) I thought that was solved since a certain hotfix, but no ^^'
  8. These days I feel like talking to forums only on posts that ask a change on Revenant or Limbo .. Can you leave my darlings alone please <. < ? There is no problem with Revenant. No problem that makes it a priority. At any level, on any type of mission, I finish the game with the best score of the team, most often without taking any damage. I really don't know how you do to complain about Revenant, really .. it gets sad u.u
  9. <.< it's me and my Revenant. I'm usually a very serious user of the forum, but there, I'm sorry, I have to laugh, without argument !! ( And proud of it xD )
  10. Squad link is impressive, but i'm afraid of one thing.. Trolls '-' Imagine a ground team, that accepts the mission, but does nothing '-' Maybe we need a way to change our "fish team", with a vote of course. I known, the ground mission is not necessary for the space mission to succeed, but it would be nice to have a little addition on the ui. Since the connexion between squads seems very "strong", (I think of the immediate mission result on both side), I think some stats could be share on the UI. Imagine, for space team, to see the ongoing objective on the ground. I mean, health and shield of ground team members, to see that they are fighting, and if it's a timer objective, or a multi little steps mission, display that on the ui. ( doesn't have to take lot a space on the screen ) I just realise one thing... The demo showed us fish team helping space team, but.. what about the opposite ? Why not mission on ground, with spaceship in orbit, bombarding the area we supposed to go, and a space team could help about that ^^ ?
  11. He can place his bubble very far. ( plains or orb vallis ) A 40-50m bubble with time stopped can be very handy to save teamates in trouble ^^ That's what I call dynamic. Without being there yet, he can prepare things.
  12. Woh.. I tried my best to imagine how it could be to play with this limbo.. In all objectivity, it's.. horrible °-° sincerely, sorry ._. Limbo is perfect as it is now. '-' Your rework completely removes the bubble xD Making him very very static, with no dynamism, and overcomplicated..
  13. Yes to all of this '-' But don't forget : Komi board. Playable against Ordis ( with new voice lines), and players we invite in our orbiter.
  14. - Overall rework of the physics of the clothes, concerning all the outfits of operators, to avoid the clipping. Equip manduka suit and test others outfits parts with it, you will see.. - More control of our combat pose. Right now we are forced to equip scanner to take a non-combative pose, and it doesn't correspond with our focus animation set anyway. - More tutorials about developing our operator. Too many players do Chains of Harrow with a "very noob" operator, even without the first amp.. It's an horrible moment.. and I don't even talk about the sacrifice.. The game need a new mission type, of "training" for the operator. To earn daily focus, and nothing else, with specific ways, corresponding to the theme of each focus school. It's illogical having to fight teralyst with a weak operator, or having to earn ridiculous focus amount with our first free lens. Ordis, Simaris, Teshin, even Onkko, one of them could be a good teacher for that. Even wally could teach us some "dark secrets"..
  15. As a Revenant main since its release I would not appreciate this rework ^^' Horde cap increase ? why not, maybe 10. The horde is usefull when you play solo, or to defend an objective, like in interception, of mobile defense. But when the team is sufficient to handle the situation, it does not matter that the thralls are killed, on the contrary, we spread pillars everywhere, and it contributes to the management of the situation. Mesmer skin is good as it is. The only change I can think for it: only protect health with a simple cast, protect health and shield with a charged cast. This way Revenant's passive will function better, without losing the ability to build a big overshield. And Adaptation could function as well. Reave only need a faster start, and not to be affected by gravity. The only additions I can think of is that it could enthrall ennemies if one of our thrall has been touched first. That could also be an augment mod. And, regain some energy by touching ennemies, like nidus 1. ( but only for the simple cast, not when using Danse macabre ) Danse macabre is perfect has it is. I really don't understand people saying it cost too much energy, I never had problem with that.. I don't know what to say.. The only issue I think it's that it destroys pillars immediately. I suggest it amplifies pillars, forcing them to produce more projectiles, and set them to explode 2-3 sec after. The canalised version would explode them immediatly with larger radius.
  16. The beginning of the game will be remastered soon this year I think if I remember correctly what was said in some devstream and interview.. ( and replayable.. ) ( watch tennocon on july 6 to discover this 😄 ( I hope *-* ) Hope it will help.. In the meantime, other players are your best way to learn the game.. Warframe community is known to be helpfull in any situation ^^ Personally I only help those I meet on my way in game, but it's clear in the region chat, that all questions are always answered. Aside that I help newbies that I find on twitch ^^ That way I can answer questions of more people at the same time 😃 And I know I'm far to be the only one who do that ^^' We all know the game can have a succession of bad experiences sometimes, but it's so vast.. it's..normal, because aside that, it have plenty of good experiences ^^ just need to find the right track..
  17. I've heard about the possibility of k-drive for operator, and the worry about violent fall off, ragdoll, etc.. But why not consider rollers ? They exist for some corpus units, futuristic rollers.. I can understand that rollers will not fit on every warframe, but on the operator, it should be easier, isn't it ? Plus, it could be a serious addition to their cool kid attitude, and to their mobility. With no energy to dash, operator are slow, even with maxed passive, at least compared with a warframe. And because it's not a plank, it's doesn't restrict their movements, this could lead to very fluid combo movements with their void's dash. And if they violently fall off, they go back into their warframe, without letting a k-drive behind ^^ Awaiting reactions ^^
  18. Wow, many of us are thinking about ephemera right now ^^
  19. Perfectly agree with all this :D And don't forget primary weapons.. I would love to be able to adjust the position of the Scourge..
  20. Fae Path Ephemera does particles while walking, wich rise up quickly at the height of the body.. but not when we stand still, so it's a step ephemera. But I see the potential issue.. maybe some combinations will have overlap problem.. ( Fae particles blending with smoking body trace.. ) hm.. Maybe tag some ephemera to be incompatible to others, like when we equip syndical sigil, if we have one on the front, we can't have one on the back. Or maybe this will not be a problem at all ^^'
  21. hm... already suggested 3 days ago '-' I think everyone want that, I can't see why people wouldn't. there is only to wait for DE to realize it.
  22. I spend my time helping new players on twitch, so I have a rather good idea of what the beginning of the game offers to newcomers. - Simple old mission type - Cetus ( Gara quest ) - Fortuna ( Vox solaris Quest ) 40% fail by lack of power. - A little farming for the essential mods on excavation mission - New attempt on Fortuna ^^ - Progression through the junctions. - Archwing quest - Questions about clan .. - Slow down, on the way to Saturn, because of an objective of the junction that requires crafting. Same towards Uranus. - Little exploration of the Void, to find rare mods. - Natah Quest That, is what I call, the beginning of the game.. It's.. 3-4-5 days I think..for a player who seriously jump into the game universe. Then, the player encounter Second dream, and this quest, is essential to show what Warframe really is. At this time, the player may be rank 5-6. We could introduce the railjack at this moment, with the condition of be member of a clan.. but I think at this time, it's a little to early. Maybe we could just visit the railjack of a clan, but not using it. In War within, there is a mission in archwing mode. If the tenno were in possession of a Railjack at this moment of his adventure, why would he came in archwing ? '-' Hm.. I know, the very secured "corridor".. But, to take no risk, piloting the railjack should be just after War within. If we should wait until the tenno obtain more independence, then Railjack should logically be put after "prologue apostasie". But that is very far from the beginning.. I mean Railjack will massively attract people, but if it's this far, they will need to be satisfied, all along the journey to railjack, without be hurted by the idea "oh this is a grindy game, why I do no damage, I don't understand this mod system" I hope the remastering of the beginning will be glorious, cause it will be necessary for that. Well.. So I hope it will be gloriously integrated into the remaster of the beginning. Personally, I have no problem if Railjack is accessible from the beginning. I don't see how it could hurt "endgame content" of it. The minimum is just after Archwing quest, and acces to a clan. And if it's tied in someway with the two openworlds ( because of the atmospheric transition ), maybe the intro quest of each would be requiered.
  23. hm.. I thought about that, but I think it makes no sense.. It seem more appropriate to consider that ephemera effect is a production by the warframe energy, rather than just a cosmetic we can put on anything.. I mean, if operator ephemera should be a thing, I would prefer it to be exclusive ephemera, like special little aura with different texture.. And most importantly, it must has a Void style aspect. Thanks for all the appreciations for the idea guys :D
  24. O_O WHAT ?! i'm rank 27 without knowing that ?! I'm ashamed.. T.T well.. this is great, but.. I would prefer it with a little addition: a text field somewhere, to enter a number, like "10" and the middle click will select the stack minus 10. It will be perfect +.+
  25. Hi '-' I didn't find the idea anywhere, so I suggest it myself.. What do you think about the possibility of equipping a "step ephemera", and a "body ephemera", at the same time '-' ? I've just acquired Eidolon ephemera, perfect for Revenant, but.. I'm sad of abandonning smoking body.. The two effect at the same time would be nice I think.. And I don't see any reason of conflit between them.. Maybe one day there will be an ice body ephemera, and Frost main will want it in combination with freezing step.. Same for Volt, Oberon, Ember/Nezha.. Maybe somebody will think that 2 ephemera is too much to ask.. To counter that I suggest that it will only be possible on formated warframe, like the 2 energy color.
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