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Azvalk

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Everything posted by Azvalk

  1. LoS of Dark Verse is fine, and I'm happy to see that LoS in general will be "upgraded" LoS for Tragedy is semi-useless. This is clearly a detonator skill. But, without LoS, it could detonates enemies that Dante has never encountered, enemies affected by dots from other players. So, a solution I've never saw suggested: LoS for most enemies in the range, but no LoS for enemies in range, recently affected by Dark Verse. Gameplay is kept dynamic, clunkyness is gone.
  2. The intention is understandable, not to have an ult that can be spammed without thinking and clearing the map. OK. But the freedom of not having line of sight restrictions is too much of the fun of this power. So one solution would be to go back to no restrictions, but to discourage spam. An additional cost, in health ( 'cause it's "dark" :p ), calculated in % of max health. Leading us to 1pv minimum, not possible to kill us with it. It may seem awful, but it will give an opportunity to run archon intensify with its 2.
  3. Line of sight restriction make sense in case of projectiles, or auto guided projectiles, that need to acquire targets. Saryn power, it's poison in the air, it's everywhere, ok. Dante power ? It looks like magic to me. Even the FX goes through solid matter. So.. logic dictates it shouldn't have line of sight restriction.. Dante is the wizard warframe.. He's here to support team and control the situation with impressive spells. As a Dante player, we check the minimap, we wait for big number of red dots, and cast our spell on time. Line of sight restriction, prevent us from doing that. I'm happy to see line of sight working, but it's not suited for this ability. Do it on abilities that logicaly need it.
  4. Personally, I think the changes to the overguard are "reasonable". LoS required for Tragedy on the other hand, would only be acceptable if the LoS had absolutely no operational problems. However, it is visibly proven that there is. I am a game programmer myself, and it is not for nothing that I consider visibility checks to be one of the worst horror to program correctly. Knowing this, using visibility checks, in the most satisfying power of the new star of the game, is simply a bad decision. However, I saw Tragedy working correctly, in a quite simple environment, and it made sense, gameplay wise. I mean it felt like I have to position myself correctly to use it, and not play with dead brain.. But, you have to consider that apparently, LoS has bad tendancies. And so the amount of frustration, comming from the fact that the player did the effort to position himself correctly, only to watch his ult fail is far from negligeable.. Also, Archon Intensify.. this thing should be triggered by any ability that affect health, even when health is already full. For all warframes. The restriction it has make no sense, all other archon mod can be triggered with ease, why this one has to be gated that way ? Overguard, shields, special protection of some kind.. so many things can protect out health and garanties that it never needs a heal..
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