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-Ryuurei-

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Everything posted by -Ryuurei-

  1. It's a Code Fix issue. Which means it's staying in until the next update that goes through console cert. Until then, one-handed Incarnon Secondaries (and any one-handed Secondaries with an alt-fire, for that matter) won't work right with Thrown Melees. You're just going to have to use something else in the meantime. For the record, the binding normally doesn't interfere. It explodes a currently flying thrown melee, but when you're holding said melee, it performs any alt-fire actions of your secondary.
  2. 6 fashion configs is not enough, I need more Umbras. I already build multiple of every other frame for this same reason. Sometimes I put funny builds on them too. And now with Archon Shards there's cross-config choices that you need a separate frame to get around.
  3. Not the target audience, but I'll share my thoughts anyway. All Warframes are technically naked (even the ones that appear to have clothes, it's best not to think about it too much), but you really can't slap the human concept of nudity on them. You don't think it's weird when just about any other creatures we know of don't wear clothes either (there's an argument to be made for things like hermit crabs, etc. but you get the point). Clothes are essentially just another tool we made, in this case with the main function of protection from the environment, with secondary functions like self-expression, signalling one's status or occupation, and more. The "clothes" seen on many Warframes embody these secondary functions. Now for adding clothing on top of Warframes: it depends on the frame in question, in much the same way in-game attachments do. Treat what is there and what vaguely looks like clothing as if it were, and feel free to add layers where it would make sense in some way. For example: a lot of frames could wear something extra on their head, but Limbo has an integrated hat, Mesa has different stuff depending on her helmet, Yareli has a hood, etc. So certain "slots" as it were are already filled, limiting what you can do. It's also somewhat unclear how much of various frames' integrated "clothing" can be considered part of them. I'm getting at the difference between limbs or flaps of skin, and hair or nails (which while definitely attached, we don't particularly mind losing portions of, as they lack sensation, though they're still useful to have). Personally, I'd lean towards the latter, it just makes more sense, especially considering Warframes have rather strong regenerative abilities (see the re-crafted Umbra in the Sacrifice healing his head). TLDR: frames are all technically naked, but it's not weird. Treat what looks like clothing as if it were, add where it makes sense if you wish to, leave whatever you don't want to cover open. Consider clothes to be like in-game attachments.
  4. Missing 9000 standing. 2 of the same acts as OP, and one extra. OP is missing 4500 standing, so only one of theirs didn't count, 2 of mine didn't, soooo... Eximus Eliminator confirmed broken? And the other broken one is either Not A Warning Shot, or Bloodthirsty.
  5. Actually, you can score own goals even as host. Source: me, I've done it on multiple occasions before. Yes, this was actually my host, not a server.
  6. Very happy to see a statement and adjustment this soon, honestly thought it'd be a bit longer. I understand that these bundles can't be fully changed to account for all the complaints anymore, but the statement of intent was nice and appreciated. A change I would like to see in any future releases is making only the Accolade, Glyph, Sigil, and Emote timed-exclusive, while the skins, extras with them like Signas, and colour palette stay available forever. The Accolade would still come with every bundle bought during the initial period and serve as an exclusive signifier, but the big important cosmetics would remain available this way. My thought on increased purchase flexibility: each skin+extras (Signas, etc.) needs a separate bundle the colour palette should either be in every bundle, especially those containing the skins a combo version containing the skins+palette but without the Glyph, Sigil, and Emote should be available without Regal Aya bloat If the packs must contain bloat, Platinum is preferable, as it remains useful, while Regal Aya's usefulness is very finite. I'm going to say it again because it's really important: PLEASE do NOT make future skins and palettes timed-exclusive.
  7. My favourite of the current Dex skins, with my personal colour scheme. (spoiler contains the same image, but including colours and attachment choices)
  8. Friendly reminder that Galvanized Shot exists and gives gun CO on any secondary.
  9. And what would such a "fairer" solution be? Lets go over the options real quick: They change the rotation to week 1, everybody has to pick again. This is unfair to people who didn't acquire anything from the duplicate rotation already. They do this but take away the incarnons earned during the dupe, this is unfair to those who put in the time and effort already. They change the rotation to week 1, but anyone who has selected their incarnons already is locked out of picking the week 1 stuff. This is unfair to those who picked stuff already, as they are now locked out of them for another full rotation. By leaving this week as is, and simply delaying the rotation to next week, everybody gets a fair and equal chance at the dupe rotation and the week 1 stuff, next week. You will not have to wait "7 WEEKS, ALMOST 2 MONTHS", you will have to "wait" 1 week, during which you can instead get 2 more week 6 incarnons. (also this is hardly the buggiest or least playable update, if you are a 7 year veteran you should remember Specters of the Rail and Empyrean)
  10. Also the Heat damage on Melee from Decrees in Duviri really shouldn't combine with modded elements, it's rather annoying and ruins things like Archon Flow + Cold damage on an exalted melee. Stuff like this is why I just want options somewhere to turn off specific stat buffs. Like Attack Speed/Fire Rate, while keeping the movement speed from Volt and Wisp, for example, or the forced Shield regen you mentioned. I even have builds that don't want to receive external sources of damage reduction because it'll ruin my energy economy. Being able to turn off external buffs per stat would be really nice.
  11. IF/when you get Atlas or (Synoid) Heliocor on a run, you can use them to get scans. Atlas via his Ore Gaze augment for Petrify, and the (Synoid) Heliocor via just killing with it. I've done this already, the new enemies don't show up in the codex.
  12. Did you use the search bar? If so, did you type in "Tenet Plix", or "Tenet Plinx"?
  13. It's actually consecutive headshots. I recommend making a build with fire rate, recoil reduction and no damage, then just getting all your headshots on a slowed enemy.
  14. Primary Gorgon Glaxion Sobek Panthera Tigris Snipetron Secondary Ballistica Athodai Gammacor Tysis Akmagnus Melee Dark Split-Sword Twin Basolk Kestrel Sarpa Kama Dragon Nikana Caustacyst Vericres Scoliac Ether Daggers Ether Reaper
  15. That's Overguard, not Overshield. It's weak to Void damage and protects you from various things (like knockdowns).
  16. Pretty much exactly like you said. If you're using the build right there shouldn't be any AoE's left (disarm) to hit you while invis though, making the actual invulnerability for yourself less necessary. You also gain access to Banish's augment and general functionality, which can be useful for saving your teammates in a different way but also regenerating energy for them.
  17. You should look into replacing Switch Teleport with Banish. It allows you make Decoy actually viable and incredibly good at drawing fire away from objectives.
  18. Stalker's Teleport also automatically finishers (as if it has the augment on). He's basically Marked for Death Ash with a S#&$tier version of Absorb but really nice crit benefits while invis.
  19. Got the Edun and Azothane so far. Edun is great, the heavies on Drifter hit a bunch 9f enemies and knock down whatever you're facing. I don't really use the power strike. Throwing spears with heavy on Warframe is also really fun. Azothane was significantly worse imo. Slow, awkward hitboxes. Terrible heavies (though they do get headshots more often I guess). And a flashy but lackluster power strike. Haven't built it or gotten it randomly to try on frame yet.
  20. The main Archguns to have would be Mausolon (comes free with your Necramech), Fluctus (for Orphix missions), Corvas P, and Kuva Grattler. And I believe the best Arch melee is Prisma Veritux (Baro), followed by Centaur (available in parts from syndicates). As for mods: when in doubt, check wiki: https://warframe.fandom.com/wiki/Mod/List_of_Mods#Archwing_Gun They mainly come from Archwing missions, the enemies in them, Profit-Taker Bounties due to tangential relation to Archguns (needing one to kill Profit-Taker), and Railjack content. I'd offer to give you some of the more common ones, but can't trade between platforms. You can probably ask a friend or clanmate though.
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