Jump to content

DeeDeetheSpy

PC Member
  • Posts

    351
  • Joined

  • Last visited

Posts posted by DeeDeetheSpy

  1. Look, I know it's a minor issue but it's a one that bugged me for ages and I have been bringing it up for years. Even talked to Megan once and gave her the posts where I brought it up. No one ever seems to want to do this one little thing and cosmetics are such a big part of the game: Extend the rotation range of the holster on melees. They weren't always so but right now the Staff holster, which Polearms, Staves, and sythes use, is upside down. It causes the heads of these weapons to clip into the ground, some weapons like the Broken Scepter unable to see the orb charges for draining corpses with, and the banner skins to have their banners drag or even clip through the ground. Some weapons it is even worse with how awful they clip due to unable to adjust their rotation because it's only like 20 degrees. I even brought this up to Pablo on one of his personal streams and he said he'd look into it when he got to work. And like, I understand he was on personal time and I haven't brought it up again because I don't want to bother him with his work stuff on personal time. But I can't get anything out of anyone more than, "I will look into it." and then other players either agreeing with me or telling me how dumb I am to be so focused on this after playing all these years.

    Here is a video I did in 2020 showing different weapons that have a problem

    Here is one from 2019

    Here is a screenshot of my awesome infested Oberon showing back when I can have a schythe rightside up
    vxlcHLy.jpg

    Here it is stuck upside down as it is today

    eAOfZSm.png

    And here is some others.

    cV47cnI.png

    i4DWcIc.png

    JZNaRVS.png

    3RaYngl.png

    • Like 8
  2. 38 minutes ago, VibingCat said:

    So now it's impossible to kill them at higher levels without Madurai because they can't have viral procs anymore, what a poor decision.

    You COULD put Viral on your operator's weapon with an arcane. But...  and I'm serious... who does that?

  3. For Enemy highlighting: I would suggest to put an option for Aim Down Sights and standard vision modes. Like, when I'm playing normally I may want a dim highlight on enemies and none on allies, but when ADS, I want bright highlights on both because I'm focusing on enemies. Though don't make it instant so it strobes but like it takes 1.5 seconds to brighten or dim between ADS and Standard modes or something. So I don't get a headache if I accidently tap too much while running around.

    • Like 4
    • TYPE: Weapon ability
    • DESCRIPTION: Vaykor Sydon's effect does not work.
    • VISUAL: No visuals
    • REPRODUCTION: Multiple people have reported this This is a long standing bug. Searching bug forms can find multiple reports of it
    • EXPECTED RESULT: While blocking a stacking buff builds and when I hit alt fire it blinds enemies in a radius based on the stacks I have
    • OBSERVED RESULT: No buff stacks build, When alt attacking, Warframe goes through animation, but no flash happens and no enemies are blinded.
    • REPRODUCTION RATE: Every time, every frame, every game mode,.

      This is one of those bugs that about a year or two ago broke in the game, a lot of people report and it never even gets acknowledged as, "Yes we know, it's a low priority". EVEN THAT would be nice for one of my favorite weapons.
  4. On 2020-11-19 at 3:39 PM, [DE]Megan said:

    Zephyr: 

    • Tornado: Slightly better at holding enemies. Tap creates stationary tornadoes, hold creates wandering one

    Feedback: Still having tornados spawning in BFE. Really would rather have it like Hydroid's tenticals of sorts. Where it puts a circle on the ground and they stay inside the circle. I was doing defenses and kept having them spawn and stay spawned across the map at the enemy spawn points instead of on the def point where it is useful.

  5. 7 minutes ago, arm4geddon-117 said:

    I'd increase the range of grenades from 4 to 15 ( 4 to 5 isn't really anything )

    Given how easily spamable this is, how with zero range buff you're covering a "line" that is 15m across (5x5x5) and there seems to be no cap other than duration on how many you can have out... May consider how you are playing with them? I know personally I throw them out like I am in a parade tossing candy to the kids. And given I have some range on them, it causes them to overlap, and... well... it be everywhere. She can cover better than Equinox's maim, build up her 4 and POP just like Equinox.

    • Like 6
  6. A hair of a change. Not all that I was looking for personally. Will test the crap out of still.

    My wish list:

    Gernades: Fine, would like to have the shield give shields to those who don't have them and on stationary targets such as mobile def consoles, be more visible. 

    Blaze: I really would like to see this ability gain benifits from primary weapon or be indipendently modable. Like Hildryn's 1 or Atlas's, Gara, and Khora's 1. OR make it change elemental types to color like Excal or Chroma... but that maybe more suitable for an augment

     

    Dispenser: Good ability. I am one to complain about visiual noise but it would be good to have something because I have been marking it with my G for people. Maybe also do a colored "Fountain" effect that is louder when something pops out? Blue energy fountain up for energy, yellow energy for armor, Red for health? Just to make it even more apperent. just a personal twish list.

    Time: I really wish this ability "pulled" enemies with her as she rewind. Think about Neo in the second Matrix flying to save trinity, but back wards. Then it did the burst damage at the end.

     

    • Like 7
  7. 12 hours ago, (XB1)GearsMatrix301 said:

    Isn’t that what the damage numbers are for?

     

    12 hours ago, IceColdHawk said:

    Exactly. This augment is ironic. 

    I don't know about other people, but I use quite a number of dots on Saryn so the mod was letting me see which ones were my spores and not another saryn's or taking damage from one of my other dots and restart the plague.

  8. 28 minutes ago, Hyro1 said:

    If you need to know who is and isn't infected, then you're doing a poor job with Saryn, everyone should be infectedd

    I was feeling knee jerky about this at first and woud agree with you but after testing, I found out something that isn't on the label: The infected are green instead of red. And since the damage is cut in half when recasting spores, when the numbers start to get low it was letting me target pockets of the infected to spread the infection back out again because they weren't properly socially distanced and instead protesting me with their guns and not wearing masks.... 

    Wait... wrong virus. Spores... Right

     

    Either way. Its a nifty augment since it does put a different color on them. To me that makes a difference. Obviously not for others. The one thing I would say though is that it would probably be best if it was at least an Exilus slot mod. Since it's augment is purely informational.

    • Like 4
  9. I kinda borrowed the concept from the News Paper/Radio Missions from City of Villains/Heroes. But adapted it to WF. after doing a few you get the ability to participate in a "heist" type mission. They were PVE (sadly, would have been amazing for PVP) events that were basically the same but different. If I remember it right, Villains go in a bank and steal the goods. Then fight a random hero on the way out. Then they can cause mayhem around the section of town they are in for bonus time and rewards. If they go in with the host on the hardest difficulty and max team size, it would be crazy. Not only huge number of mobs and elites but then a signature super hero would show up to stop you and it was a serious boss fight and you're under a timer to get it done. Fun part is if you die, you end up in a jail and have to break out of it to rejoin your team unless someone rezes you before you release.

    Heroes on the flip side have a timer to stop a random villain escaping with the money. Again, signature villain if they are max difficulty and party size. Then after they stop them, they are able to go about town for extra rewards and stop random villains from causing destruction. The whole thing REALLY was fun and felt solid to the theme. Its been years since I played so I may not have it exactly right, but that is the ball park of it.

    • Like 1
  10. Let me start out by saying: While Survival is understandable, it doesn't make sense in lore to me. I get it's something that came out with the game and it is an artifact of that. But I think it's time for something new... Something more... shall I say "Wanted."

    Follow me here: A lone Tenno operative is doing a job so you have to distract the enemy. But instead of the life support getting shut off, you have to maintain a "wanted" level. So what I am proposing is taking the Orb Valis wanted system that increases enemy spawn numbers and strength and transpose it on to Survival and get rid of the life support aspect all together. Still following me? I hope so.

    Now, here is the kicker: The enemy will get scared if you are too good at killing them and leave an area you're in and lock the doors and shut down the tile you are in and the connecting tiles to it, causing your wanted level to start to drop. So you have to hack your way back into the system to get the doors open (we got plenty of ways of quick hacking now, don't complain), go to a new part of the ship, set off the alarms there. This will keep us from "camping" a single tile, encourage us to stay together instead of causing spawns to thin out and spread all over, and it his the theme of what we are doing. The other thing to keep from spreading from happening is can do the "red ring of threat" showing the tiles where enemies will be coming in from. Just like the lantern event... Still following?

    I HOPE SO. Because here is the thing: This wanted level thing can be not only be set for every mission type to make us feel extra ninja like. (keep stealthy and low, low and weak spawns for the tile) but can also cause events to happen (maintain a 5 star wanted level for 60 seconds, Vor Spawns, a Jackal spawns, G3 shows up to clear you out, Assassin elite squads are sent into the mission, an army of hyenas is sent to ruin your day, the sky falls and the world breaks). This way for those of us that want more challenging content, we can intentionally cause it to be more challenging. 

    and the last part is... we can do things to cause our wanted to start at particular levels. A reputation if I may. Do too much against a faction (or pay the right bribes at a relay in credits to spread word of your rep) and you start a mission and the second an enemy hits an alarm, your wanted level JUMPS to the point your rep states. Then you can either do faction missions to bring that down if it gets too hard, or again, pay the right bribes at a relay, and bring that rep back down. For those really thirsty for a challenge, you can become a bounty. Then you get G3, Zakura Hunter... or maybe even the Stalker and his minions, showing up to ruin your day. All it takes is an alarm to be set off when someone radios what tile you're on and BAM! Here comes the doom. Make them as hard as Kuva Liches too. A real fight. (yes I know, there are those who meta'd out the Kuva Liches. People always do that). And beating these prolific hunters give us a special Credit that we can turn in for relic packs, cosmetics, and more. I would love to have more ways to get relics especially if I can target the specific relics I am needing. 

     

    So I hope ya'll like this idea. I would hope even at a basic level it would be easy enough to put in. I am not a programer so I don't know. But over all, I think it would really help with that feeling of being a space ninja (the wanted level doesn't kick in until an alarm is set off) and actually give us the ability to control the difficulty of what we do and help scale the rewards to that.

    • Like 3
  11. Been going in solo to try to get scans of the space based enemies and its a real hard time getting a lock on them. With their hitbox and the way they move, it isn't very generous and trying to get melee scans takes forever to get them scanned down.

    • Like 1
  12. Just kinda throwing this out there, having mob syndicates assassin squads is kinda strange. I just think it would be cool to see assassin Squads being made up of members of their faction. Or perhaps having a color themed spectors of warframes showing up to attack us.

    • Like 2
  13. On 2020-04-18 at 6:42 AM, DrivaMain said:

    It’s still can’t one shot level 135 Elite Lancer with maximum damage (10 enemies in the stomach) + Nourish Strike at 300% Power STR and the ball is incredibly slow and hard to control without the augment. Making this thing almost mandatory for Grendel Pulverize builds.

     

    I would concider doing little hops. Best spot is in like a doorway so you can really hop up and down. It's not a 1 shotter. It's a room scale AOE.

  14. A revising thought for Grendel:

     

    First: low energy reserves. Like 75-100 low. Just stupid low. MAYBE even none like Hyldrin.
    Second: Make 1 cost nothing to use. Enemies cost nothing to have inside him.
    Third: His other 3 abilities now run off of the health of the enemies inside him

    Fourth: This augment now lets him charge up for a "monster damage" attack, doing a multiplyer for leangth of time charged to all enemies directly hit.

    Me, as a former Magic the Gathering player makes that black side of my heart pitter patter at the thought of the fun that can be hand with that.

  15. Thing that gets me is that we already have a speed boost, though not as fast, by hitting his 2 while in ball form. Played around some more and I do like I can take corners better with it or jump way up to higher points... Its basiclly super jump for ball mode to that extent. 

    I do agree with many here, it should be baseline or maybe be the effect that actually happens when you hit 2 in ball mode. 

    Personally, I still want a "katamari" thing that lets me continusly eat enemies when I run directly into them. I also feel strongly the cost of having enemies in you should be cut or something. Put a cap of 10 if need be (seems where his powers cap out at) Or have the number of enemies in him scale with His power strength... or to be novel, his health. (more health = more in da belly?)

    • Like 1
  16. I kinda wonder if there already is an increase chance of Energy orb drop. Though I will say I have been been using sentinals with the synth set and Equilibrium, which seems to do better for me than depending on Hunter/Rage to keep energy up.

  17. I played with it some and it is a lot of fun. The one thing I wish with Grendel in general is that all energy costs are converted to HP damage of enemies inside his belly. Or the damage done to enemies in his belly gets converted to energy for him in a form of "digestion" for him. 

     

    That said. I found the augment a ton of fun to play with. Launched myself about levels and what not. So "Useless" is figritive. Anything that lets me have fun, I'm good.

    • Like 3
  18. I son't see an official feed back place. Hope this is okay. 

    It is a really cool Augment, I would like to see a change to it so to Hold down middle button to "charge" it up to do more damage then let it go to do an explosion on impact. Maybe make it Toxin based so it's like he is building up bile and it pops on impact.

    • Like 4
  19. On 2020-04-10 at 9:12 PM, SnakeBadger said:

    yeah the boss fight rewards are totally garbo, nothing fun about getting another blueprint, honestly alot of blueprints could be moved to scan  and codex rewards...

    Thats the other thing, I think a lot of especially base line blue prints should be moved to Codex scan rewards rather than being rando drops. 

    Complete scan of normal Vor gets you the Seer blue print. 
    Heavy gunner gets the Gorgon Blueprint

    Gokstad Pilots give the Stubba

    And so on with the other factions. Rather than having the BPs drop now. Then have Cephalon simaris sell the BPs once the scan is done just like he does with quest stuff.

×
×
  • Create New...