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hyperkayak

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Posts posted by hyperkayak

  1. 6 hours ago, taiiat said:

    rather than giving so much EHP via hidden Stats, they should just increase the Base Health/Shield Stats so that Players using their Codex as a research tool will be able to see "oh, these dudes are durable".

    with Nox it's amusingly okay in comparison since it's 'only' 97.5% DR on their Bodies (though they take something like 16x Damage on Headshots).
    but Treasurers is more extreme, at which point i think it's especially prudent to just give them the like 5000 base Health/Shields that they seem to effectively have, and not give special DR on top of that.
    (to be abundantly clear Noxes don't need to be nerfed, they're pretty great as they are, a more extreme version of the usual Body Part Multipliers making for a strength and a weakness - and Treasurers don't necessarily either, what i'm talking about is presentation and information clarity)

    Nah, treasurers look like sleazy weasels, they should have the stats of the hoverskate guys but use wildly different stuff, like diversions and CC to not get hit. Maybe instantly port in backup when they go invisible, disorient, blind, port to the next tile, that sort of thing. Not this immortal being that openly ridicules people for trying to level new gear on their tilesets.

    No hidden stats, no arbitrarily inflated base values.

    I'm not saying the nox needs a nerf. I'm saying it needs an explanation.
    Why is his armor immune to things literally the best at destroying armor? Like corrosion.
    Or things designed to penetrate armor? Like the heavy guns you can call from the heavens, that can destroy vehicles the size of buildings.

    • Like 3
  2. Wait is this the same bullS#&$ cheese plot armor that the nox has, but for shields and dialed up to 11?
    Wait, he has better shields than Hildryn? Would like an ingame-ish worldbuildy explanation to that.
    And for the nox's unstrippable armor. Which clearly originates from the dude mostly being metal. Except every other metal thing/being behaves normally.
    While we're at it, is there a lore reason why newer unit variants, like tusk grineer, terra corpus and space grineer have 5-100 times the HP that other units of their level usually have? Is it to purposefully destroy any semblance of self-consistency (i.e. should levels mean nothing?).
    .

    • Like 6
  3. Guys, I just found a buggy way for Kuva Liches to "kill" even well-kitted Inaros.

    ---> Get grabbed and thrown while Sandstorm is active and watch the mayhem unfold.
    You'll get "thrown out" of your own storm and be in a weird situation where there is a constant sandstorm in the area you were in, which persists forever, regardless of your energy of button presses.
    This sandstorm will ragdoll you. The sandstorm is ALSO somehow ON you still, so you get infinitely ragdolled around the level by your own runaway ability, unable to do anything (including unstucking) and forcing you to abort mission. You won't die, because it's Inaros. Hell, it's STILL HAPPENING in the background while I'm writing this (just aborted now).

    Getting thrown into a "you fell" area might help, but this was in a Mars cave.

    Also what's with the immortal enemies in the first Veil mission (RJ)?

  4. I'll do ya one better.

    Let's be able to polarize stuff after reaching the first lv30, AS MANY TIMES AS WE WANT IN ONE GO.

    Then, XP requirement modifiers. If you put 3 forma in there, you'll need 3 times the affinity to max it again.
    Same amount of grind, less mission exiting.

  5. Yes, they are.

    The definition of "human" starts getting fuzzy when you can replace parts with inorganics, hell, even your BRAIN! People might be a better word.
    They are still people.

    Something more interesting is: how much flesh can you shed?

    Can your platform be completely machine? How does the consciousness transplant work? Can they make copies? Not robotclones, but archived copies. Like a backup. Instead of going to sleep every day (new body sure as hell don't need it), you just 'save' for like 10 minutes and go on with your life. Boom. Immortality.

    Does it work on void-touched?

  6. The corpists don't give 2 S#&$s about these animals, aside from them being resources, lapdogs, or lab rats.

    Meaning that aside from these 'niche' uses, the rest of their populations (still outside, in the wild) are either ignored completely, treated as pests, or outright exterminated if they're somehow in the way of grofit.

    This is why Biz wants to save them FROM EXTINCTION.

    He gives you standing because you're doing it INSTEAD of him.

  7. True, but kreska is just a flaming boxcutter in a weird angle and it still costs double the Fieldrons as any other energy lab weapon.
    This includes a lightning gun, and energy HMG, a plasma rake, a railgun staff, a bow that shoots raw chaos, a shotgun that is a directed nuclear blast and a deathstar laser.
    All of these much more awesome weapons cost LESS fieldron. I'm not saying 10 is so bad, I'm saying at least try to be self-consistent.
    For the "contained sentient part"-guns it would be logical to have an increased fieldron cost, but this is just a flaming blade. Even the JatKusar, which is pure fire, costs only 7 boomcans. And the heatsword costs zero.

  8. If you get on a K-drive while holding a Tranq Gun, you'll still see all the starter poo waypoints.
    All I'm asking for right now, is that mining lasers do the same (show me nodes while I'm hoverboarding).
    Right now I just walk between bounty waypoints because of ores & gems.

  9. I feel like we haven't even reached the source of the problem.
    This one's quite tricky, it probably doesn't even fit in 1 sentence.

    Still sticking to the eidolon hunts:
    Having a meta at all is not it.
    Different playstyles producing different takedown times is not it.

    The problem is, imo, that all of the following are in effect simmultaneously:
    -The meta is boring for some players.
    -The meta is the most time-efficient for all players.
    -Eidolons drop items that do not drop anywhere else.
    -Eidolon parts are NEEDED, because they gate other content.
    -Other Eidolon parts, Arcanes are dropped at random. They are also HUGELY useful and endgame.
    -There is a time window for Eidolon hunting.
    -Eidolons use cheap ability spam and "immune to everything" as their core mechanism.

    You basically NEED to kill these things dozens of times. That becomes boring even without the meta.
    But without diving into the meta, it also becomes SLOW.
    ButT even with an optimal team, the Epic Boss Battle (tm) quickly devolves into a game of numbers, minmaxing, and soulless grind.
    I agree there should be more ways to fight them. I'd like for there to be some void damage mods. I've been saying this since getting to talk to Onkko for the first time.
    Like a gun mod that says something like "physical damage is converted into void damage. Statuses apply to sentients. Total damage is reduced by 60%" or something. And one for frames that says "your abilities now also deal damage to sentient plotshields and can apply statuses". And it would have a cost. Like have it be umbral. Or incompatible with umbral. Or something.

    I'm sure all of you have seen the numbers, but here it is nonetheless: To get a max lvl Arcane Grace, one of the best arcanes in the game, you need 10 basic versions. It only drops from Hydrolyst capture. Hydrolyst capture is either super impossible, or fairly tedious, depending on how deep you are in the meta. It has a 5% chance to drop one. Quik mafs: To get a max level Arcane Grace, you'd need to capture a Hydrolyst TWO HUNDRED times. On average.
    This is what I mean by soulless grind. And people are surprised that someone gets bored of it. No wonder people try to get it over with AQAP. Hell, if there could be more than 1 Hydrolyst in any given Plains instance, people would've already figured out how to get like 100 in one place and then nuke them. Because a reward you MAYBE get and a reward you have to sacrifice to unlock content (shards) are not true rewards. So now the fight isn't rewarding (AKA fun) and the drop isn't rewarding, What's left?
    They should drop some token thingy. That you can take to Onkko and buy arcanes with. Here's the proof you killed this thing, now get the reward you want. Not randomly.
    Having the current RNG on it just doesn't [[[[ respect the player's time ]]]].

    But thankfully, some people are crazy, so I could BUY a maxed AG off of frame mart. Imagine the kind of person who has so many hydrolyst kills, that they can afford to SELL this thing? I love you random citizen.

    I'd like to once bring a team on Nekroses and kill this thing with an army. That would be epic. The void-infused zombies would tear away at it and we'd snipe from further away.
    But currently, this is impossible, as they would one-shot every summon, while producing no corpses to use. Plus the summons suck at aiming and wouldn't do any damage anyway.
    Also, wtf DE! Stop adding new enemy types that we can't raise as minions (little eidolon heads, balloon spider, disco spider...)

  10. There are so many kitgun parts! I don't even know wtf I'm building until it's in my hands!
    Some preview option would be nice. Like a button that shows you shooting the previewed gun for like 5 seconds.
    I've only tried these exact two projectileshooters up 'til now. My beef is that they're basically garbage until you can gild them. I have yet to gild either, because they don't do any damage and can't fit a blutato, thus no mods, thus no damage, thus no usage.

    We should get a thing you can install in actually good weapons, like an exilus adapter, but this one is for arcanes. No problem if insanely expensive.

  11. Can we please have a tranq gun that is maybe quiet and definitely has a magazine?
    -This sort of "advanced technology" has already existed centuries before the orokin did.
    -Getting all 3 pobbers would rise to a glorious "shoot moving targets" challenge, from the current epic skill challenge of "bring a cheese frame".
    -Cheeseframe addition: My rig is way past it's prime. I don't wanna return to town to switch frames to hunt critters. Because that's 2 loadings.
    Having like 5 shots in the tranq gun would at least give non-sneaky frames the chance to skillshoot running mousies.

    Or just give us the option to use a blowgun.
    Holy pewp, I just realized that the Tranq Gun FAILS AGAINST A BLOWGUN.

    Also footprints meld REALLY well into fungal growth. And sometimes they seem to dip under the textures, making them utterly invisible.
    There should be some sort of highlighting, like in Witcher.
    Actually, mining nodes I've also found to be half-underground (and heat points obscured) on multiple occasions.

    Downwind? What DO warframes smell like? Man? Machine? Kuva?

    EDIT: Also, isn't 40-80 grams a tad small for a creature the size of a human head?

  12. Not to mention it makes no damn sense!
    Why does a flaming boxcutter sickle need 10 whole fieldrons, when you can build a motherf***ing Reaper beam cannon from MassEffect, that shoots entire planets in half, and has more than double the MR requirement, with only 5 fieldrons? How superheated is this thing? Is it safe to use of Earth? Or will it ignite the atmosphere?

    If it's so powerful, why does it look (statwise) like poo?
    If it's not so powerful (making it all the more expensive), then why do the corpists even make them?

    EDIT: Not to mention, we already have a weapon made from pure fire (jat kusar) and even that only cost 7 explody canisters.

    EDIT 2: Oh glob, I sure hope we don't get a dual kreska, which is just mastery fodder for 30 more fieldron...

  13. Covert lethality is probably only needed to kill sortie Noxes with their pesky non-armor damage mitigation.
    Everything else keels over from finisher damage, irrespective of the weapon you're using.
    Use exploding rockethammer to kill whole groups with 1 finisher (aoe damage scales with target HP). Does chain, so "Evrything asplode".
    Slide attacks hit everyone normally, don't heal, but also don't trigger the finisher animation, and DO get the increase in damage (also works quite well with above weapon).
    Sneak attack Inaros can clear pretty quickly if the density is good enough.

  14. Here are a couple of ideas I've had (and some I've read) that could be implemented to increase Sentinel survivability.
    IMHO these are fairly easy to accomplish coding-wise and would be most welcome amongst people who like sentinels (such as myself) and who don't like them getting them wiped out suddenly for the rest of the match "why is that still on the ground? oh. sentinel's dead. so what else is new?" (also myself).
    Or people who think Regen is BS the way it currently is (AKA right).

    1. Already saw this posted a couple of places: Make sentinels revivable! Like non-sentinels.
    -or-
    2. Make sentinels hover FARTHER from the player and/or smart enough to evade. Most often they die to AOE not even "intended" for them.
    -or-
    3. Let's have an El Cheapo "Field repair kit"-like consumable in the price range of ciphers that restores sentinels! For when your Regen runs out. OR restores Regen 'charges'.

    -or (and this is the best one yet)-

    4. Make regen so that it "Revives a killed sentinel at [X*ModRank %] HP, ANY NUMBER OF TIMES, with a minimum elapsed time between revives equal to [something like 180 - Y*ModRank seconds]." No invulnerability period.
    Prime version could grant a few seconds of invulnerability BEFORE sentinel is killed and its cooldown would scale much better with ModRank.

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