onemoonlight
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Posts
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Posts posted by onemoonlight
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yeah, i loved the old UI and i hate the liset - it only adds clutter, slows down the gameplay and is pointless
i have to leave my squad to change MM options and i have to walk places or navigate a crappy ESC menu to do stuff
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yes, enemy sense + bow on any frame, no problems
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i didnt bash, the idea is good, but with currently existing mechanics and DE's stubbornness, and even fixes to some of the current mechanics - like copter cc immunity removal - it doesnt change that much
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quake has no slow on flag, and players in quake can achieve quite fast velocities, combined with rocket jumps, but:
- quake maps have usually only 2 paths - top/bottom or left/right - and they meet in the middle of the map, unlike wf maps which offer 3 (left, mid, right on ice map; top/mid/bottom platform on gas city; top/bottom/side on orokin) which are separate, and in quake it actually takes more than 5 jumps to get from one base to the other, as well as more skill than binding a macro
- players dont respawn in waves and can spawn in the middle of the map, where there's usually a hitscan weapon waiting (rails, shotguns)
- if you intercept the flag carrier you can shoot on the run while maintaining speed, unlike while coptering
(...) What about adding some Spy2.0 to the map? I mean activating defenses and obstacles when the Cephalon get grabbed..
like what, trip lasers? You can copter through the lasers and not get stunned, because coptering makes you ignore CC effects, and even if they fix that there's still dodging, which will slow a rusher down by maybe a split second. Any obstacles can be ignored with air dashing
edit: i actually hope elemental damage will fix something - maybe we'll be able to apply cold procs on people, that would help a ton
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they've said they're adding tdm and dm, so hopefully we wont have to play rush the cephalon ever again if we dont want to
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if some doors are red, some vents are open
if some vents are blocked, some doors are open
when in doubt search carefully through all the rooms and check all hackable panels
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MK1 braton and MK1 furax are still missing from the weapon list and are not equipable
just give them MK1 kunai treatment or something - same stats as standard issue
pls DE, my ocd is burning my soul away from my flesh
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cold master race, slowed movement and attack speed 24/7
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TIL not focusing on the goal of the game makes you lose the game.
TIL player versus player in warframe actually means defrag
flag runner SHOULD worry about defenders as well as path safety - right now there's no need for that, you just copter and aerial away, even if there's someone in your path
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it's actually funny - if you engage in pvp, you will lose the match, cause someone will zip by with your flag while you're occupied ;)
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welp, time to rank up antitoxin ;)
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they should add something to the tutorial, i think
a simple line of text
it should be in huge, green letters, capslock mode on
DODGE MOVE MAKES YOU IGNORE CC AND TAKE REDUCED DAMAGE
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bind dodge to a separate button
pull out a melee weapon when manic appears
hold block
make sure you block in the direction manic is attacking from
if you dont know which direction - direction keys + dodge while holding block = backflips/sideflips + damage reduction + immunity to crowd control
attack after you block
it is not hard, it just can take a little bit of time
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did you look for the sigil in pvp loadout? or pve?
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this is just a test node, or a beta if you will
these options will exist once it gets released into conflicts
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my argument does not discharge latron, my argument is that there are as effective options out there, as seen by the choice that players make
i dont have a latron, i still think it's fine
it's just that rolling around and slide shooting favors the guy with a full auto rifle
but lets say latron does get nerfed, and people will then run around with braton variants - you gonna ask for a braton nerf next? cause it's as effective as latron, if not more
oh wait, you already did, in some other thread, neeever mind
what's next after latron and braton? gorgon and grakata? :) those magazine sizes man, too strong
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How about you use skill to kill that coptering guy? (...)
played with a volt that took around 5 seconds, not exaggerating, to run from own base to enemy base and then back to own base, on the gas city map
how many players have good enough target tracking skill to stop that? sorry, but i thought 2.0 was suppose to be more accessible to a wider player base? plus the system will be used in conflicts - which DO affect pve a bit - and people losing games to macro runners in less than a minute will just cause rage
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^
doesnt this just bone people that are not using a copter macro tho? you can still copter with 1 stamina left, i think
you'd just have to recover for a split second before queuing another copter up to hit that 1 stam
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if you'll disable copter people will just air dash - it takes ~5 dashes on corpus ice tile set from one ceph to the other, using a normal BO, and volt still exists
your option would only work if upon pickup secondary weapon was forced (so that people picking it up with main melee wont get boned) and quickmelee was disabled whatsoever
tho i think that keeping it as it is BUT making all copters equal to that of a skana's copter would be a better choice, as it's not taking away options from players
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i dont think they will buff the damage, unfortunately :S
they should at least bump up the charge speed and projectile velocity, cause both autos and semi autos outperform bows at any range atm
edit: tho i think there are corrupted -atk speed +damage and -accuracy +damage mods for pvp not released yet, or something like that, and a full charge ATM leaves an excal at a little bit of hp, so maybe those mods will let bows OHK... at least some frames
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dex dakra is a dual sword - meaning it's innately S#&$
the only good duals that break out are zorens and ichors
Cephalon Capture And Pvp 2.0 Bug Megathread
in General
Posted
it does work, but you do appear on the map while loading, so once you're done - so is your spawn protection