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Rhekemi

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Posts posted by Rhekemi

  1. Opinions incoming.

    I'm so used to the lack of instructions in Warframe that flying my Railjack without the f****** manual doesn't phase me. I'm just jaded now, man. 

    That said, you are correct and I agree. This has been true for years. DE continues to try to go back and refine the new player experience, but not without adding new content to that experience (and for the rest of us as well, not just new players).

    The lack of lack of onboarding and tutorials is due, in part, to the fact that the community has always been open to answering questions in-game, sharing knowledge when asked, and helping along other Tenno. Yes, this is also a result of the game sorely lacking tutorials to begin with.

    It's also due, in large part, to DE's commitment to cranking out new content. I don't think they give themselves enough time to ship content with as much care as is needed or else we'd have streamlined and/or robust tutorials in-game in some shape or form. They just need to slow down.

    I also attribute it to the symbiotic relationship DE has with the community and the network of fansites. It's a relationship that has many, many pros, but among the cons are:

    • if you're not plugged into the official DE streams and Tennocon (where new content is shown off, previewed, and explained, even though said content is always subject to change), big and small YouTube content creators and streamers (who will recap content, most efficient methods, new degenerate metas), you can miss basic information that is explained there. If you don't visit the wiki or subreddit, you can miss even more detailed information and the opportunity to ask questions or read answers to questions that have already been asked. 

    If you're not plugged into any of that and expect the game to actually teach you how to use its systems, you're constantly disappointed. I've been playing some other games this year (new and old ones) and I'm reminded how much I enjoy being able to have just enough in-game hints and tips to learn the basics, then form new strategies and uses, build on the core mechanics the game took the time to teach me.

    Warframe sorely lacks basic onboarding and tutorials to teach players basic mechanics. DE does create them from time to time, especially with major updates or new systems**, so their absence in Railjack is all the more glaring.

    **When stamina was launched into the void, parkour 2.0 was implemented, and coptering become obsolete, we got a good playable tutorial to learn the mechanics of parkour 2.0 and bullet jumping. Another example is spoiler mode. We got a good, in-game, learn-by-doing tutorial in The War Within.

    Anyone that accuses players of wanting to be spoon fed needs to explain why DE successfully added those in-game tutorials that improved the content and our experience. 

    A game should teach you the basics of how to play, then let you run wild from there. DE has done this in the past and they need to make time and space to build onboarding and tutorials into the gameplay once again. Even if other things on the schedule have to be slowed down or pushed back, the overall quality of the game deserves the attention.

    For Railjack, I'd have loved it if Cephalon Cy offered any military/Old War records/knowledge to Simaris in exchange for the use of tailored Railjack Simulacrum Situations. There, Cy would walk Tenno through the ship's capabilities, simulate attack craft situations, and teach them how to react to a handful of encounters.

    If that's too elaborate and time consuming, simply having Cy give more in-game tips, hints, and instructions would be a big help. DE has improved the quality of various aspects of the game over the years and voice actors are no exception. DE should employ them to create a better tips system for new mechanics, just as DE and Rebecca recorded new lines for Kuva Siphon missions when those were so confusing at launch, if memory serves.

    "Tenno, get that omni out of your gear wheel and put out those fires." (When you don't know where your fire extinguisher is.)

    "Tenno, if you're going to take down that Crewship, you're going to need a bigger gun. Either that or you tear it apart from the inside." (When you're trying to shoot a crewship with an archgun, the hints don't explicitly tell you your archgun can't punch through its shields, which Railjack weapon to use, or that you need to blow up the reactor if you want to do it from the inside, but they point you in the right direction. I didn't know you had to kill it from the inside until a more experienced Tenno told me what to do in pub. Didn't know I could kill it with one shot of The Big Railjack Gun until I upgraded that intrinsic.)

    • Like 1
  2. On 2019-12-31 at 7:05 PM, HugintheCrow said:

    It would be certainly weird if this had been implemented back then with the exact categories as in that linked thread. My thread fits nearly every single one, so I'm not sure where I would go.

    I understand how you feel and don't disagree, but a few points:

    • Your thread, and a few others, would be outliers.
    • No system is perfect.
    • A more organized system, even an imperfect one, would be better than what we have now.
    • Those were all user suggestions. In the end, we'd have depended on forum staff to create a better one.
    • The vast majority of threads would be able to fit into a subcategory.            
  3. Wow. 

    I'm a casual for life, have been slowly working at Rising Tide, and only just completed the quest two days ago. I ran one training mission and one live mission. No one communicated in training and my crewmate died in the live mission then aborted. I eventually died as well, but in my incredibly limited scope I didn't encounter any toxicity.

    This might make me go kill my Lich (been ignoring her) instead and wait for clan members/friends to play Railjack with.

    Also, as for the increase in toxicity, my co-clan leader pointed out that, as we've seen in other games, it isn't just PVP that brings out the toxicity in gaming communities. It's also when role-specific missions or games are played as public matches.

    Most of Warframe doesn't actually require us to work as teams (mentioned above by others in this thread) or, more specifically, to play specific roles as my co-leader pointed out. The various 'frames, weapons, and gear items generally allow us to play whatever role we want. (I remember Raids, but being wary about rage from teammates about me being new to a role is one of the reasons I never played Raids when we had them.)

    For anyone who remembers when Raids were first introduced in Warframe, did they likewise cause an uptick in toxicity in players? How long did it take for that to level off/for us to get groups willing to teach others how to play Raids in friendly squads?

    • Like 2
  4. On 2019-11-26 at 1:01 AM, SinlairePrime said:

    your clan needs to build the Dry Dock first, and I believe you need to Enter that dry dock before you can start the rising tide quest. enter the dry dock, build Cephalon Cy after buying his blueprint in the Dry Dock, and you should start from there.

    Yes. This is correct. I later figured out I was being dense and not reading the instructions correctly. Came here to update my post, but glad you noted it already.

    I found a room with space in our dojo and started the project. Waiting for it to cook now.

  5. 1 hour ago, MPonder said:

    @Rhekemi

    I dunno how long, good on first shield of Tera, and to stop the hydro from scaping when is day time. Other then that, only if there is only one good person on removing shields in the group. But it has to be used when the eidolon is going to stop, So when he stop, he remains like that for a few seconds without moving or doing any attacks. While Eidolon is moving, it does nothing.

     

    1 hour ago, taiiat said:

    tl;dr "it doesn't work on Bosses and other special Enemies, except when it does, sometimes, for seemingly no reason, kinda".

    Okay, thanks, both.

  6. On 2019-10-19 at 9:19 PM, taiiat said:

    yeah, it's not super restricting. somewhere in the 50ish area is when it's considered out of Range.

    Good to know.

    On 2019-10-20 at 5:53 AM, MPonder said:

    You can stop eidolon with magus lockdown  at some times, it is not a stun, it also doesn't interrupt (might be wrong).

    Like, when you get on PoE, it takes around 30 sec for the first eidolon to come out of the water and become vulnerable to damage, as soon as he get out of the water, he will start moving after becoming vulnerable, if you use lockdown on him a few seconds before he become vulnerable, he won't move nor use attacks, it helps with amp DPS because hitting a moving eidolon is annoying. Same goes everytime you break a limb, if you use lockdown a few seconds before he become vulnerable, he won't use attacks or move for a few seconds. 

    Now I dunno if you need to be host for this to happened or you can do as client too, I've been playing just as DPS when  I discovered this.

    I didn't mention Magus Lockdown as I don't have it and, to my knowledge, it doesn't work on bosses or enemies with invulnerability periods.

    I've seen it used in groups to increase damage during the capture phase (when it's no longer invulnerable). But again, I don't have it. Going by your experience, could you be more specific about how long it actually affects an eidolon (beyond a few seconds)?

  7. 22 minutes ago, (PS4)drollive96 said:

    Snip

    I was about to post on the main feedback thread to ask why we couldn't have both. There are situations where I would like to use one or the other, and after the last rework, I the new style quickly became second nature (after years of doing it manually).

    19 minutes ago, Aldain said:

    The instant switching is going to remain, however now by holding the Swap button you can "lock" yourself into melee for manual blocking.

    Just don't hold the swap button and you'll still have the same combat style.

    Hey, thanks. I didn't understand this when I read it, Bear's post could have been much clearer (that both options would remain). That and the removal of auto-blocking were my main gripes.

  8. To my knowledge, Eidolons (Teralyst, Gantulyst, Hydrolyst) cannot be stunned, stunlocked, or have their movement restricted.

    You can stop them from teleporting. Normally, they will teleport and reemerge after one of their synovia/limbs are broken. You can prevent that by fully charging at least one lure and keeping it within 20 meters of the Eidolon.

  9. 9 hours ago, SilverDirge said:

    So, this might come as a shock to the community at large, but I have never personally seen the kind of "helpful community" that people claim Warframe to be.

    Sup. It doesn't really count since we're not in-game, but hi.

    Quote

    I spent all of my time on Warframe bouncing between random teams and going solo, and not once have I ever been approached for friendship from anyone I didn't know offline already.

    Define friendship. Are we talking about real friendship where you have lasting conversations outside of the game? No one I met in-game fits that bill. I don't fit that bill for anyone who met me in-game. The only people I converse with about life are friends I met on the forum.

    In-game I friend people (and they friend me) and we trade, become clanmates (not that often now, but in the early days), and run missions.

    Quote

    I've never been offered help, despite asking for it multiple times in region or team chat, and no one has ever gifted me anything out of the blue.

    I started in December 2014, stopped when I was wallrunning and got stuck in a wall. Came back in 2015. My early days are a blur, but I distinctly remember getting advice from other players in-game in the same mission whenever I asked for it. I remember getting help from clan members (I was probably the second person to join our clan, now I'm a co-lead with another early clan mate since our founder is on hiatus). And I remember learning to be cooperative and give advice to others as well.

    Very rarely would I ask in Region. Despite a lot of people who really do help in Region, Region has always been a circus. An overwhelming one when you are new. Love it or hate it, it's never going to change. It's why some of us advocated for a Players Help chat tab. That way, Region can never change and those who only want to help can hang out in Players Help.

    I've received offers of help on the subreddit. More likely I'd ask for advice from people I was in a squad with, or they'd share some tip, or we'd talk tactics and builds. Then that would extend to whispers if either of us still needed tips. That still happens now because there's plenty I still don't know, new stuff added all the time.

    So for help, because there was so much content out there, I either would ask or proactively seek it on my own time (fansites). 

    I don't think I've ever gotten a gift out of the blue, either.

    The gifts I can remember were friends sending me something after I'd sent them something, trading bonuses, rewards from a Tenno-made challenge mission, and the Hildryn set (with all her goodies). That last one was the most expensive gift I'd ever gotten. It was from a forum buddy. We'd been discussing how neither of us had a lot of time for the Hildryn and Nightwave S1 grinds. I'd put her on my wishlist and not considered anyone would gift her. I used my wishlist to keep track of things I wanted to buy once I'd gotten enough plat. (After that, I removed all the wishlist items like warframes and deluxe skins.) Funny thing was, I was planning on buying that friend the same set once I'd obtained the plat. Turned out they already bought her. 

    Quote

    Every time I asked for help, I was either met with silence or a quickly entered "git gud noob" or, rarely, a tirade in my whispers about how I should just stop playing and kill myself if I can't figure it out myself.

    That sucks and I hope you reported those Tenno and put them on your ignore list (those that said to kill yourself). Not everyone is like that, though. If you were asking in Region chat, I'd second everyone that said to ask in Recruiting instead. The forum and the subreddit are good places to try. 

    Quote

    So for me, this claim that "Warframe is the friendliest and best community game out there" is untrue.

    Warframe is a community made up of people. People should not be placed on a pedestal. Neither should Warframe. Not the game, not the community, and not the devs. Both the community and the devs are just people. Most people try, most of the time, to be decent. But some people are also &##holes. Often that is amplified by the internet and anonymity. 

    Warframe is, often, a less baldly and traditionally toxic environment and culture than other game communities. This is owed, in part, to:

    -the game's coop nature and no dominant PVP (No matter how decent I try to be in other PVP games, certain kinds of players, cheaters, and exploits will bring out the toxicity in me. Guaranteed.)

    -the game's math(s) heavy systems, steep learning curves, and lack of DE-created tutorials. This gave rise to a fan-run guidance system that is informal (in-game chat) and more formal with several fan-run sites, tools, channels, and communities in existence

    -moderation and an encouragement to be positive, civil

    It doesn't mean toxicity is nonexistent. That would be impossible. Where people exist, toxicity will too. Also, toxicity takes many forms outside of the kind you experienced.

    Quote

    I've never felt more isolated and alone on a server full of people playing the same game, or hell, even the same MISSION.

    Feeling alone or isolated shouldn't be conflated with toxicity, though. I have more friends (on my in-game friends list) than I can count and I cannot remember the bulk of them. We friended each other with the intention of interacting and running missions together, but the nature of the game (and size of the community) allows me to either solo a mission or jump into a random squad (or build one) and run the mission.

    The game's meta is expediency and efficiency. Often running missions (when we have time) with whoever is online is more expedient and efficient. When you run most of your missions with random people like I do (even the clan mates I'm closest to are never really on when I'm on), or solo, how well can you know anyone?

    Quote

    The rare occasions anyone says anything in mission, I just ignore it now because I'm busy trying to carry the damn mission while everyone else is standing around talking and dying. I don't talk during missions unless something needs to be done or something neat drops. Talking is for when I'm not being shot at by Grineer.

    Okay. A lot of people play this way. I understand this, but it doesn't have a place in your core argument, or question.

    Quote

    So, I guess my issue/question is this: Where are all of these supposedly "friendly" community members in game? Where are these super-helpful Max Mastery Rank people that just go around helping people level up and progress? Where is the community I was told existed?

    On the forums, apparently. Where I basically haven't been until today. Thanks, Warframe. Real helpful.

    Well, many of us still play the game. Many do not play it (as mentioned by others). Many of us aren't max mastery rank or vets. Your bad experiences do not invalidate our existence. The bad experiences I've had with toxic players don't invalidate the stories I read about decent players helping newbies. 

    Maybe you never got the kind of help people tell stories about. Why has that stopped you from trying to be the kind of Tenno you needed when you were coming up? Has it? Maybe you are helping others and giving gifts. I don't know. Are you?

    Just try to be decent. That's all any of us can do.

  10. Sign up to Warframe Market.

    https://warframe.market/ 

    Yes, it is an external site. No, it is not maintained by DE. But it is worth the time and the extra step/third-party status. 

    Warframe Market makes selling your wares easy and efficient, which is exactly what you want after grinding to obtain your wares.

    With WF Market, there are days when I'll make 375 platinum in 16 minutes, days when I'll go from 40 platinum to 540 in an hour, and days when I will only make 5 to 30 platinum. 

    Overall, it is easy and consistent, so long as I actively monitor my stock and the market prices. I'd known about WF Market but stuck to using trade chat. I finally made the switch (earlier this summer) after a trade buddy finally convinced me to join. I've made between 9000 and 10,000 platinum since then. I make it to spend it and to make the game more enjoyable, hassle free, for fashion 'frame, and to gift others (clan mates, randoms, friends) stuff.

    Here's an overview of how to sign up and the basics of the UI:

    My advice, in no particular order:

    • Small sales pay off and they pay off consistently. If you have a 3-day weekend and earn 20 platinum every day from small sales, that's 60 platinum in 3 days. That doesn't mean you shouldn't shoot for big ticket items, it means you need to think big and small in order to make the most out of your grind. It also means you don't put all your stock in one big item that might see its price plummet leaving you with inventory no one wants at the price you thought you'd sell it at.
       
    • Be patient and ignore the market trend of racing to the lowest price. Example: When Baro Ki Teer brings primed mods, the price for those mods immediately plummets because the market is flooded with them. Once the people who need the platinum now sell off their stock at a reduced price, the price will climb back up to a more stable price. You have two options. You can sell your stock off at a cheaper price to get the plat now, or you can be patient and wait.
       
    • Sell what you have. No, I'm not saying you shouldn't hunt down prime parts or sets. I'm saying you can use your existing inventory to your advantage. You might have primed parts and mods worth a decent sum of plat just sitting in your inventory. Look through your prime parts (obtained from Fissures) and your mods. Use WF Market to price-check everything. Determine what you need (or want) to keep for yourself and what you can afford to sell. With mods, I recommend only selling spares. If you think a gold mod might be worth selling, type its name into WF Market and check the price it's selling for. Pay attention to whether it is rank 0 or maxed. If you have the endo and credits, is it worth it to max the mod to fetch a higher price? (In my case, the answer is almost always "yes.") If the endo and credit cost will bankrupt you or is otherwise unsustainable (meaning you can't keep selling maxed mods without running out of resources you need), then sell them unmaxed. Not all gold mods are worth a lot, and not all uncommon mods are worthless. It often depends on the mod. If the gold mod drops very often it can be worthless because it's easier to obtain. 
       
    • Choose your grind. No matter how you slice it, if you want to earn platinum without purchasing it with real-world money, you must grind. You've got to put in the investment of time and effort, but how you grind is up to you. You can only grind Fissures (as other Tenno have noted above) and not worry about endo and credit costs. Or you can invest time in grinding for credits and ducats and endo in order to buy and sell primed mods (maxed and rank 0) and special weapons Baro Ki Teer brings. You could also choose to invest time, effort, and resources to gain max ran with Syndicates--then you can sell syndicate augment mods and weapons for stable platinum. Whatever you decide, take some time to plan and figure out what each endeavor will cost you in terms of time and grind, and go with what suits you best. 
       
    • Sell what people want. Technically, everything you sell is what someone wants, but I mainly make this distinction to juxtapose it with the "sell what you have" point. In this case, you research items people want and hunt those items down. Examples of this are items that are new, or obtained through a specific mode or mission. You put in the time to grind and sell to the people who don't want to bother. New items could be new warframe augments, new primed warframe sets, or arbitration-only mods.
       
    • Observe trends and don't sell your stock short. This happened to me a couple of times earlier on. New fist weapon came out and I didn't realize the stances I'd listed at a low price were now worth more (new items fetch higher prices for a brief window). Another example would be when Wukong Prime dropped. Certain melee crit mods from the Plains of Eidolon were suddenly in high demand, and everyone who showed up in my dojo was rocking a Wukong Prime. I raised the price a little based on what I thought was reasonable. Deathcube Prime just dropped. Guess what Simaris mod I started selling? And no, not every trend you plan for will pay off. That's another reason why sticking to stable items is good.
       
    • As a trader, be swift, honest, straightforward, and polite. There's really no reason to do otherwise. Swift: respond as soon as humanly possible. If you're in-game and had your sales on (because you forgot or left them on) on Warframe Market, respond. A quick "My bad, left my sales on. Can you give me 5 mins?" goes a long way with customers. Sometimes you'll lose sales even with all that, but that's fine.
       
    • Once in a while, especially early on, ask for reviews. If you've ever bought or sold anything online (eBay or elsewhere), you'll know the importance of honest customer reviews. It's my personal belief that you shouldn't be afraid to ask for reviews on successful sales. You can include a note like: "Thanks. Feel free to leave an honest review on my page. It's not mandatory, but it helps me out a lot." You can tweak that and use whatever works. You won't always get a review, but asking for honest reviews (not positive) increases the chance that you will get one. Reviews increase buyer trust. I've seen buyers choose my item when a Tenno with less reviews/none was selling the item for a lower price. Did the buyer feel my price was what the item was really worth, or did they make the all too human decision that my review/trust score meant they should pick my item? I don't ask for reviews anymore, but the initial few I did ask for helped give me a boost on the market, I believe. I still get reviews from Tenno without asking. The review score is a metric and a tool included on the site for a reason. Don't fear it, don't abuse it, but use it to your advantage.
       
    • Important: always give the reviewer a return review. This relates to the point above. If your trade score has increased, visit your Reputation and see who gave you the review. Click on their name and give them an honest review.
       
    • Diligently update your "store" page on WF Market. If you're going offline, deactivate your sales. If you sell an item, update it as sold. If you have more stock, edit or +1 that item to reflect your inventory. Deactivate your sales and hit "EDIT" on an item to check the current sell/buy prices quickly. This helps to monitor whether you should raise, lower, or hold your price on a specific item.

    As for specific mods you can sell, I meant to outline some starter mods that should be good choices, but this became an overview of trading on WF Market in general. I may be back later, or you can shoot me questions/post questions for others to answer.

  11. Corrosive Projection (especially if at at least 50% of the squad has the aura) should help. Aside from your weapon and mods, don't wait for demolysts to come to you. Try to actively hunt them down before they reach the conduit. If you can catch them early, every meter of distance you covered to reach them gives you more time to kill them, especially if they've been temporarily CCd. 

  12. I'm sure the weapon augments and cosmetics tied to each season will return in the future. DE has been fairly clear that they don't believe timed exclusive rewards anymore. This is evidenced by a Devstream where they openly discussed regretting timed exclusives, and the eventual return of just about every item and cosmetic (with the exception of Founders' items), going all the way back to the previously exclusive Beta items.

  13. 5 hours ago, (NSW)Smashbrolink said:

    How do I solo this riven mod challenge?

    I'm getting frustrated and angry over this.

    Games aren't supposed to make me feel this way.

    Anyone got any tips to help me get this done? Or maybe offer a carry or something?

    If none of the other solutions work, keep in mind that you don't have to actually do this challenge solo. It's not required. There's nothing wrong with finding a carry in recruiting. You just won't have the satisfaction of having beaten the challenge yourself. I've never gotten this riven, but have helped others who had it. My method was to CC and kill everything before it could touch the pod.

    Was in another group where a Khora did the same for someone with this riven challenge.

  14. I agree with everyone who suggested aim glide mods, specifically Aero Vantage and Patagium. In addition to that, choose any sniper rifle you have. There are at least 3 new-player accessible rifles. Vectis, Vulkar, Rubico.

    I tried Rubico and Vectis. With patience and practice (screw up, do it over), both worked just fine. Even with the Vectis' one-bullet magazines. (Maintain aim and just let it auto-reload.)

    Spoiler

    With a shotgun:

    With a pistol:

     

     

     

     

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