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Netzwerkfehler

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Posts posted by Netzwerkfehler

  1. Well I didn't say more damage. Just different damage. But there is ton's of abilities that deal way more damage than absorb =P

    Currently the damage is garbage. I stack 15k damage with penta and have 265% range. 10m away it only deals 1200 damage against lvl 30 grineer. What is this good for?

  2. Can absorb reflect the damage type it absorbed? That would be a huge improvement against grineer and infested. Magnetic is very underwhelming.

    Assimilate augment also reduces explosion radius for some reason. Imo that is not needed, the mod description doesn't say that either. The ingame ability tab doesn't show reduced range with the augment. (is it a bug?) Even if it is intended the formula is wrong. It halves the radius and not the area. Currently the explosion area with the augment is 1/8 of the normal area.

    The normal explosion range is also a little underwhelming, since it also has massive damage falloff.

    It is also not possible to charge assimilate absorb yourself.

    jump -> Absorb -> penta -> explode penta -> absorb combo doesn't work as client.

  3. If you a very high range this augment can actually be decent.

    It would be much better, if it would stop the auto targeting of the particles.

    Currently the augment is kinda controversial. The aoe knockdown is only decently usefull with 235%+ range. The problem with high range is, that you loose all your particles very quickly.

    The other use is to go 34% range build and use it to recast Null star to get the full damage reduction again.

     

    The best solution imo would be to make the skill recastable to begin with. Instead of targeting enemies the particles target projectiles like rockets. The augment would still cause the aoe knockdown (a little range buff would be nice though. every whip and polearm can cause blast procs further than 8m)

  4. Shooting kuva clouds with amps sometimes doesn't collect them. You get the collect sound, but they stay at the position you shoot them. After a while you get the sound of the cloud going into the siphon. It does't count as fail though.

    It's really frustrating when you have a cat buff and the kuva bugs out

  5. Can we have the option to hide the syandana?

    Removing it would also remove your arcane. I wanna use arcane and hide syandana though =(

    Can we get a dirty fix, before arcanes and cosmetics get independent?

  6. casting mass vitrify doesn't always refresh the duration of splinter storm.

    I cast splinter storm in beginning of mission on gara and sentinel. Then always refresh it with 4th. Eventually either gara or the sentinel will loose the buff. Usually sentinel keeps the buff and gara looses it. Easily noticeable by dying immediately without 90% damage reduction :/ It's hard to see because the splinters from sentinel are still around you.

    And no it's not me forgetting to recast! Frame and sentinel are literally at the same spot. The refresh should always apply to both.

     

    It's not a launch bug. The bug came later.

  7. Just did all 3 raids. We got some rare's in LoR and NM. UI didn't show which booster I got, but I collected the green orb each time (still bugged for clients). In 2nd stage jv I got a 60min credit booster and in stage 3 another booster (didn't show which again). After the raid I had 55 seconds of credit booster left.

    This cannot be possible. We did all 3 raids in about 45min. Even when you only consider the 60min credit booster my UI did show me in jv stage 2, it wouldn't be possible.

    EDIT:

    I think as host the values from boosters were always correct.

     

    I'm pretty sure the times for login booster are also not correct. I got 3h affinity from login several times and game shows 1h left, which means I have 60 to 119 minutes left.

     

  8. speed:

    still needs buff to base duration

     

    Shield:

    shock should refresh the duration.

    We need an animation for when the  shield begins to fade

    Shield shouldn't run out while being carried. Like ivara ziplines.

    Why does he still get reduced movement speed and parcour when carrying a shield? This is a big bummer!

    Energy cost is manageable now, but should also scale with duration.

    Other people can't utilize the shield in most cases. E.g. you play chroma (usually 45% efficiency). Duration scaling might help. No cost would be better

    at least the pickup shield should have its form changed, to offer more prodection from the sides

    Bug: the shield detaches when you use operator. There is a workaround, but it's annoying

     

    4th:

    it NEEDS DURATION SCALING for wave expansion!

    • Arcane Energize procs  less often
    • Prowl still breaks when doing certain maneuvers after a roll
    • Vomulyst Spawnrate is very low
    • Eidolon lures are either not spawning or spawning after several minutes at some locations. (E.g. big camp in the middle) You are bamboozled if teralyst spawns close to entrance right now.
    • changing primary focus opens focus tree
    •  
  9. The only good thing is that you can cast discharge in the air. Unfortunately it's useless, because that ability has no verticality. 90% you don't hit anything while in the air :/

     

    What I think the community wanted:

    Speed: more base duration. Maybe 20s base

    Shield: no slow effect. no drain based on distance

    Discharge: wave duration scaling with duration mods like mag and nova

     

    And this is what I would have done:

    Passive: Volt also gets a small amount of movement speed for each point.

    shock: ok

    speed: higher base duration. I would make all buffs range scale with affinity range. (why do ppl even use narrow minded on rhino?!) There is so many buffs in this game. I think it would be fun if ppl actually use them and if they use them you get affected

    Shield: remove slow, remove distance based drain. remove drain from ppl who pick them up. (Can't force other ppl to have a specific build to use  shields). If there even is a drain it should be sth like 2e/s + 0,5 e/s for every other carried shield. Shock refreshes duration of shield. Change shield form to offer more protection (curves around you more)

    Discharge: Faster animation. Give it some fun parkour element e.g. double jump. Wave duration affected by duration mods. Remove damage cap. It makes no sense that electric sucks against corpus. Making CC duration independent from damage damage done would solve that problem

  10. Why is Sleight of Hand still centered around Mirage, but the little jewels go where you aim?

    Eclipse is very unpredictable. You cannot influence it yourself. I just had 95% damage reduction and the fireball from napalm made light -> Dead mirage. The augment can be very strong in when every body is in 2m range. Why is the range that low? It would help a lot if we could somehow influence light and shadow. Why does prism not create light? It is very bright.

    A possible solution could be prism can be altered. One state is the current (It creates light). Second state absorbs light -> dark

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