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(XBOX)Gharze

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Posts posted by (XBOX)Gharze

  1. =DISCLAIMER: I'm not sure if this will get noticed or even read, so Im putting this everywhere I see, since IDK where to put it.=


     


    My idea involves the Dark Sectors as well, most clan have a ton of credits and resources they don't even use and are unable to even distribute it to among its members.


     


    Why not make so we can give resources and credits in the clan away as rewards for missions, missions specifically set by the leadership of said clan. What things missions might be I have a few ideas that extend into other things as well. Naturally to help relegate what is earned I was thinking adding a Vault room to the dojo, this would add another that gives the clan its own unique feel.


     


    To help Dark Sectors become more relevant, I would like to fondle the idea of having clans becoming able to search, locate, and finally attack other clans. This can create missions players can use to gain the resources from their clan vault, not to mention come back home with the taste of either victory or defeat in their mouths.


     


    When a clan attacks another clan, they will be attacking their dojo, and since its extremely taxing to build a dojo, have it so that instead of destroying or stealing a dojo, have disable the dojo. This way the clan that was attacked has to repair their dojo using the resources it has and/or has gathered. 


     


    For example: Clan A has found and located Clan B and has begun its invasion of their dojo, the goal is to fight the Clan B into submission and do as much damage as possible, by attacking both players and key structure weaknesses in said room. If the room is effectively "destroyed", that room becomes disabled and unable to be used until repaired, from their Clan A must travel from room to room "destroying" them until they hit the max limit of rooms they are allowed to destroy, I would say 10-20 rooms should be the limit, or Clan B fights them off by depleting Clan A's "Reinforcement Pool" which I would have the set to the same way you have Conclave 4v4 Slayer cap.


     


    The rooms that are disabled receive a temporary tile set, looking something similar to a Infested Orokin Derelect, meaning its utterly damaged, and becomes unable to be used until they are repaired. Once attacked a clan is unable to be attacked again nor can it attack until its dojo is fully repaired, which after it is fully repaired it receives a 1 day armistice, which means no one can attack said clan until 24 hours, unless the clan under armistice decides to give it up, in exchange for a chance to attack another clan or counter-strike the clan that attacked it.


     


    Natural players would want defenses against these sort of things, and I doubt both attackers and defenders alike, would like the attackers to just suddenly start spawning inside of the spawn room. So to fix this I have thought up of an idea to make it work. For the "where to spawn" Problem, have the clans either create a "drop off" net room, which basically its as big if not bigger than the Obstacle Course room which can be placed any where and you can have multiple, at your clans expense. These rooms have specific "decorations" ranging from walls and ceilings, to traps and turrets, allowing players to create so rather unique defenses. Or instead of that clans a elect to merging their dojo to a specific tile set such as a Grineer mining facility or a hidden Corpus base, even an infested Orokin derelect. This will provide spawning for the attackers as well as provide a unique type of defense, as attackers must run it like a normal mission, cutting down mobs while trying to locate the connector that connects that dojo to that tile set, and no the connector can not be disabled. The down side to this is it allows the dominate faction to randomly invade your dojo and you must fight off, for example, infested. Another downside is that once you merge with a tile set, you not allowed to unattached.


     


    If the clan decides to merge with a tile set, that tile set will provide unparalleled information about that faction and thus upgrades that factions lab, Example: Connected to Orokin Derelect = Upgraded Bio Lab. Allowing for unique research to help improve warframes against said faction, like having passive resistance against poison. So forth and so on, this with all require so form of creation and research to make this possible for the clans. More potent defenses should be researched in the Void lab to give more traditional use


     


    Then lastly this problem, the different tiers of clans. Just have it so a clan can fight its own level or higher. Basically a Moon Clan can only attack another Moon Sized Clan while a Ghost Clan can attack anyone it wants, If a Ghost Clan becomes a Shadow Clan, it can now only attack other Shadow Clans and up, so forth and so on.


     


    This would give Clans an interesting way to both express themselves, gives us serveral ways to earn resources in our clan's vault, as well as adding new research and a way to spend it.


     


    So what is everyone's thoughts on this, whether I'd be a Genius/retarted/Insane. I would like to see what everyone thinks of this idea.


    And yes I have several more.


     


    Email: thojim101@gmail.com


  2. =DISCLAIMER: I'm not sure if this will get noticed or even read, so Im putting this everywhere I see, since IDK where to put it.=


     


    My idea involves the Dark Sectors as well, most clan have a ton of credits and resources they don't even use and are unable to even distribute it to among its members.


     


    Why not make so we can give resources and credits in the clan away as rewards for missions, missions specifically set by the leadership of said clan. What things missions might be I have a few ideas that extend into other things as well. Naturally to help relegate what is earned I was thinking adding a Vault room to the dojo, this would add another that gives the clan its own unique feel.


     


    To help Dark Sectors become more relevant, I would like to fondle the idea of having clans becoming able to search, locate, and finally attack other clans. This can create missions players can use to gain the resources from their clan vault, not to mention come back home with the taste of either victory or defeat in their mouths.


     


    When a clan attacks another clan, they will be attacking their dojo, and since its extremely taxing to build a dojo, have it so that instead of destroying or stealing a dojo, have disable the dojo. This way the clan that was attacked has to repair their dojo using the resources it has and/or has gathered. 


     


    For example: Clan A has found and located Clan B and has begun its invasion of their dojo, the goal is to fight the Clan B into submission and do as much damage as possible, by attacking both players and key structure weaknesses in said room. If the room is effectively "destroyed", that room becomes disabled and unable to be used until repaired, from their Clan A must travel from room to room "destroying" them until they hit the max limit of rooms they are allowed to destroy, I would say 10-20 rooms should be the limit, or Clan B fights them off by depleting Clan A's "Reinforcement Pool" which I would have the set to the same way you have Conclave 4v4 Slayer cap.


     


    The rooms that are disabled receive a temporary tile set, looking something similar to a Infested Orokin Derelect, meaning its utterly damaged, and becomes unable to be used until they are repaired. Once attacked a clan is unable to be attacked again nor can it attack until its dojo is fully repaired, which after it is fully repaired it receives a 1 day armistice, which means no one can attack said clan until 24 hours, unless the clan under armistice decides to give it up, in exchange for a chance to attack another clan or counter-strike the clan that attacked it.


     


    Natural players would want defenses against these sort of things, and I doubt both attackers and defenders alike, would like the attackers to just suddenly start spawning inside of the spawn room. So to fix this I have thought up of an idea to make it work. For the "where to spawn" Problem, have the clans either create a "drop off" net room, which basically its as big if not bigger than the Obstacle Course room which can be placed any where and you can have multiple, at your clans expense. These rooms have specific "decorations" ranging from walls and ceilings, to traps and turrets, allowing players to create so rather unique defenses. Or instead of that clans a elect to merging their dojo to a specific tile set such as a Grineer mining facility or a hidden Corpus base, even an infested Orokin derelect. This will provide spawning for the attackers as well as provide a unique type of defense, as attackers must run it like a normal mission, cutting down mobs while trying to locate the connector that connects that dojo to that tile set, and no the connector can not be disabled. The down side to this is it allows the dominate faction to randomly invade your dojo and you must fight off, for example, infested. Another downside is that once you merge with a tile set, you not allowed to unattached.


     


    If the clan decides to merge with a tile set, that tile set will provide unparalleled information about that faction and thus upgrades that factions lab, Example: Connected to Orokin Derelect = Upgraded Bio Lab. Allowing for unique research to help improve warframes against said faction, like having passive resistance against poison. So forth and so on, this with all require so form of creation and research to make this possible for the clans. More potent defenses should be researched in the Void lab to give more traditional use


     


    Then lastly this problem, the different tiers of clans. Just have it so a clan can fight its own level or higher. Basically a Moon Clan can only attack another Moon Sized Clan while a Ghost Clan can attack anyone it wants, If a Ghost Clan becomes a Shadow Clan, it can now only attack other Shadow Clans and up, so forth and so on.


     


    This would give Clans an interesting way to both express themselves, gives us serveral ways to earn resources in our clan's vault, as well as adding new research and a way to spend it.


     


    So what is everyone's thoughts on this, whether I'd be a Genius/retarted/Insane. I would like to see what everyone thinks of this idea.


    And yes I have several more.

  3. =DISCLAIMER: I'm not sure if this will get noticed or even read, so Im putting this everywhere I see, since IDK where to put it.=


     


    My idea involves the Dark Sectors as well, most clan have a ton of credits and resources they don't even use and are unable to even distribute it to among its members.


     


    Why not make so we can give resources and credits in the clan away as rewards for missions, missions specifically set by the leadership of said clan. What things missions might be I have a few ideas that extend into other things as well. Naturally to help relegate what is earned I was thinking adding a Vault room to the dojo, this would add another that gives the clan its own unique feel.


     


    To help Dark Sectors become more relevant, I would like to fondle the idea of having clans becoming able to search, locate, and finally attack other clans. This can create missions players can use to gain the resources from their clan vault, not to mention come back home with the taste of either victory or defeat in their mouths.


     


    When a clan attacks another clan, they will be attacking their dojo, and since its extremely taxing to build a dojo, have it so that instead of destroying or stealing a dojo, have disable the dojo. This way the clan that was attacked has to repair their dojo using the resources it has and/or has gathered. 


     


    For example: Clan A has found and located Clan B and has begun its invasion of their dojo, the goal is to fight the Clan B into submission and do as much damage as possible, by attacking both players and key structure weaknesses in said room. If the room is effectively "destroyed", that room becomes disabled and unable to be used until repaired, from their Clan A must travel from room to room "destroying" them until they hit the max limit of rooms they are allowed to destroy, I would say 10-20 rooms should be the limit, or Clan B fights them off by depleting Clan A's "Reinforcement Pool" which I would have the set to the same way you have Conclave 4v4 Slayer cap.


     


    The rooms that are disabled receive a temporary tile set, looking something similar to a Infested Orokin Derelect, meaning its utterly damaged, and becomes unable to be used until they are repaired. Once attacked a clan is unable to be attacked again nor can it attack until its dojo is fully repaired, which after it is fully repaired it receives a 1 day armistice, which means no one can attack said clan until 24 hours, unless the clan under armistice decides to give it up, in exchange for a chance to attack another clan or counter-strike the clan that attacked it.


     


    Natural players would want defenses against these sort of things, and I doubt both attackers and defenders alike, would like the attackers to just suddenly start spawning inside of the spawn room. So to fix this I have thought up of an idea to make it work. For the "where to spawn" Problem, have the clans either create a "drop off" net room, which basically its as big if not bigger than the Obstacle Course room which can be placed any where and you can have multiple, at your clans expense. These rooms have specific "decorations" ranging from walls and ceilings, to traps and turrets, allowing players to create so rather unique defenses. Or instead of that clans a elect to merging their dojo to a specific tile set such as a Grineer mining facility or a hidden Corpus base, even an infested Orokin derelect. This will provide spawning for the attackers as well as provide a unique type of defense, as attackers must run it like a normal mission, cutting down mobs while trying to locate the connector that connects that dojo to that tile set, and no the connector can not be disabled. The down side to this is it allows the dominate faction to randomly invade your dojo and you must fight off, for example, infested. Another downside is that once you merge with a tile set, you not allowed to unattached.


     


    If the clan decides to merge with a tile set, that tile set will provide unparalleled information about that faction and thus upgrades that factions lab, Example: Connected to Orokin Derelect = Upgraded Bio Lab. Allowing for unique research to help improve warframes against said faction, like having passive resistance against poison. So forth and so on, this with all require so form of creation and research to make this possible for the clans. More potent defenses should be researched in the Void lab to give more traditional use


     


    Then lastly this problem, the different tiers of clans. Just have it so a clan can fight its own level or higher. Basically a Moon Clan can only attack another Moon Sized Clan while a Ghost Clan can attack anyone it wants, If a Ghost Clan becomes a Shadow Clan, it can now only attack other Shadow Clans and up, so forth and so on.


     


    This would give Clans an interesting way to both express themselves, gives us serveral ways to earn resources in our clan's vault, as well as adding new research and a way to spend it.


     


    So what is everyone's thoughts on this, whether I'd be a Genius/retarted/Insane. I would like to see what everyone thinks of this idea.


    And yes I have several more.


  4. =DISCLAIMER: I'm not sure if this will get noticed or even read, so Im putting this everywhere I see, since IDK where to put it.=

     

    My idea involves the Dark Sectors as well, most clan have a ton of credits and resources they don't even use and are unable to even distribute it to among its members.

     

    Why not make so we can give resources and credits in the clan away as rewards for missions, missions specifically set by the leadership of said clan. What things missions might be I have a few ideas that extend into other things as well. Naturally to help relegate what is earned I was thinking adding a Vault room to the dojo, this would add another that gives the clan its own unique feel.

     

    To help Dark Sectors become more relevant, I would like to fondle the idea of having clans becoming able to search, locate, and finally attack other clans. This can create missions players can use to gain the resources from their clan vault, not to mention come back home with the taste of either victory or defeat in their mouths.

     

    When a clan attacks another clan, they will be attacking their dojo, and since its extremely taxing to build a dojo, have it so that instead of destroying or stealing a dojo, have disable the dojo. This way the clan that was attacked has to repair their dojo using the resources it has and/or has gathered. 

     

    For example: Clan A has found and located Clan B and has begun its invasion of their dojo, the goal is to fight the Clan B into submission and do as much damage as possible, by attacking both players and key structure weaknesses in said room. If the room is effectively "destroyed", that room becomes disabled and unable to be used until repaired, from their Clan A must travel from room to room "destroying" them until they hit the max limit of rooms they are allowed to destroy, I would say 10-20 rooms should be the limit, or Clan B fights them off by depleting Clan A's "Reinforcement Pool" which I would have the set to the same way you have Conclave 4v4 Slayer cap.

     

    The rooms that are disabled receive a temporary tile set, looking something similar to a Infested Orokin Derelect, meaning its utterly damaged, and becomes unable to be used until they are repaired. Once attacked a clan is unable to be attacked again nor can it attack until its dojo is fully repaired, which after it is fully repaired it receives a 1 day armistice, which means no one can attack said clan until 24 hours, unless the clan under armistice decides to give it up, in exchange for a chance to attack another clan or counter-strike the clan that attacked it.

     

    Natural players would want defenses against these sort of things, and I doubt both attackers and defenders alike, would like the attackers to just suddenly start spawning inside of the spawn room. So to fix this I have thought up of an idea to make it work. For the "where to spawn" Problem, have the clans either create a "drop off" net room, which basically its as big if not bigger than the Obstacle Course room which can be placed any where and you can have multiple, at your clans expense. These rooms have specific "decorations" ranging from walls and ceilings, to traps and turrets, allowing players to create so rather unique defenses. Or instead of that clans a elect to merging their dojo to a specific tile set such as a Grineer mining facility or a hidden Corpus base, even an infested Orokin derelect. This will provide spawning for the attackers as well as provide a unique type of defense, as attackers must run it like a normal mission, cutting down mobs while trying to locate the connector that connects that dojo to that tile set, and no the connector can not be disabled. The down side to this is it allows the dominate faction to randomly invade your dojo and you must fight off, for example, infested. Another downside is that once you merge with a tile set, you not allowed to unattached.

     

    If the clan decides to merge with a tile set, that tile set will provide unparalleled information about that faction and thus upgrades that factions lab, Example: Connected to Orokin Derelect = Upgraded Bio Lab. Allowing for unique research to help improve warframes against said faction, like having passive resistance against poison. So forth and so on, this with all require so form of creation and research to make this possible for the clans. More potent defenses should be researched in the Void lab to give more traditional use

     

    Then lastly this problem, the different tiers of clans. Just have it so a clan can fight its own level or higher. Basically a Moon Clan can only attack another Moon Sized Clan while a Ghost Clan can attack anyone it wants, If a Ghost Clan becomes a Shadow Clan, it can now only attack other Shadow Clans and up, so forth and so on.

     

    This would give Clans an interesting way to both express themselves, gives us serveral ways to earn resources in our clan's vault, as well as adding new research and a way to spend it.

     

    So what is everyone's thoughts on this, whether I'd be a Genius/retarted/Insane. I would like to see what everyone thinks of this idea.

    And yes I have several more.

     

    Email: thojim101@gmail.com

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