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kineticharvest

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Posts posted by kineticharvest

  1. 2 hours ago, DeLawrence said:

    I am also leaning towards the tap/hold/toggle idea, but I was also thinking of a rework.

    The problem I personally have with the unreliability of Eclipse is that the damage/DR values change instantly, so as a player, I am enticed to find a static spot in order to feel some semblance of control over the ability...in a game about ninjas and movement where we can bullet jump and move at Mach 5.

    So, my proposition for a rework is this(and it draws inspiration from Citrine's 2):

    • BOTH buffs can be active at the same time, displayed on a METER widget
    • It's probably worth nerfing the top values a bit, IDK, should you consider this idea, I think playtesting is the only thing that will give temperature check on nerfing it or not.
    • We start with a base value(like Citrine has on her 2), you decide on the numbers, but let's say 25% DR, 25% Damage for this example
    • Standing in darkness slowly feels the DR meter, standing in light slowly fills the damage buff meter, at a rate of let's say 5%/s (now this here could prove to be a bit of a nuisance since it'll probably still require the GI fix later down the line, but I guess with the added control, that can be put on hold for a bit)
    • When switching environments, instead of losing the buff instantly, it starts to decay, maybe at the same rate, or a bit slower, you decide here. Ideally I think it should be slower, or at least, the base should be the same 5%, but it could be affected by modding.
    • Optionally, for even more control and identity on Mirage herself, you could add a small interaction where having her 1, Hall of Mirrors, active boosts the charge rate for DR to 10%/s and casting her 4 could instantly add 50% to the DAMAGE meter. This way, I think it can remain strongest on Mirage herself, while still being balanced by the charge and decay rates on Helminth, with minor number nerfs and without gutting the ability.

    I'm with this one. Making it a simple toggle would solve the unreliability issue, but would make it extremely boring and discourage actively engaging with gameplay, on top of stripping her of any flavor. There are already a lot of frames that enable you to turn off your brain and steamroll enemies, There really doesn't need to be more of those.

    • Like 3
  2. 15 minutes ago, Xionyde134 said:

    Is this actually a thing or are you just BS'ing? Because only 2 of her clones actually do damage and it's always the 2 directly in front of where she's aiming. I guess if someone has an unranked Mirage that only spawns 1 clone could kill themselves with the Tonkor...

    It's not her clones 'doing damage'. it's her clones/my head blocking LoS and therefore detonating the nades

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