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Gen0-234

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Everything posted by Gen0-234

  1. They still take damage. You definitely got lucky. Earlier I claimed my extractors. Had 3 deployed, 2 were at 100% health while the last one was 70%.
  2. I hope if they ever add new Incarnons, it will not add more rotations. 7 week rotation of 5 items where only 2 can be selected each week is plenty enough already. Perhaps a new gamemode and the reward would be Sentient/Narmer's equivalent to Incarnons. For the weapons, Sobek, Daikyu, Dark Split-Sword, War, Broken War, and Broken Scepter can do. Perhaps Dread-Despair-Hate too for Sentient Incarnons as well for the laughs.
  3. If that's how the fix needs to be, they're just adding debt by not applying the fix on every new frames, even if it's for the sake of consistency. ...unless they don't plan to ever fix it. (this is assuming they need to change the abilities individually instead of a blanket change, which is how I understood Pablo's words)
  4. Thank you! I was done purchasing enough copies for each capacity they are more efficient compared to the normal variants, have them fused to those ranks, thought about listing this, but got time & laziness got in the way. Originally, I only wanted Flow and Ability stat mods but I thought "heck, why not" and went for all of them.
  5. More customized sort/filtering, especially in Mods & Arsenal Example for Mods: Let's say I want my mods to be sorted by Rarity first (Archons > Primeds > Rare ...), but for mods with equal rarity, I want them to be sorted by drain, not rank. I don't have any option to do that. In the screenshot, it is sorted by Rarity only, and by default sorts equal rarities by Rank, means an R3 Flawed Intensify with 7 drain is put ahead of R2 Normal Intensify with 8 drain. It would be good to give players control over these things. As for Arsenal, options to sort by weapon family (grouping, for example, Braton Vandal, Braton Prime, Mk1-Braton, and Braton, consecutively), favoriting weapons to be put on top of selection, and filtering out, for example, maxed (when I'm in levelling mood). Speaking of Filter, if it's not available yet, a "Tennogen" filter in Market & Arsenal would be nice.
  6. Holy progenitor of the Void, my hotswap Incarnon Vasto is becoming even stronger
  7. IMO some weapon corrupted mods need re-evaluating: Why are the critical chance mods incompatible with their normal counterpart (Critical Delay & Point Strike, Creeping Bullseye & Pistol Gambit, Critical Deceleration vs Blunderbuss)? Other corrupted mods don't do this - the loss/gain is left to the player to decide (opportunity cost). Base damage mods: Why does Magnum Force offer lower bonus than Hornet Strike (165% vs 220%) despite having negative (-55% Accuracy)? Why does Heavy Caliber cost more than Serration (6-16 vs 4-14) despite having negative (-55% Accuracy)? As comparison, Point Blank and Vicious Spread offer the same bonus (15%-90%) and cost the same (4-9), the latter having +60% spread as negative. Primed Point Blank exist. What does Vicious Spread have to offer? Even Creeping Bullseye has higher bonus (200% CC with -20% FR) than Primed Pistol Gambit (187% CC). Fire rate mods: Shotgun Barrage and Frail Momentum offer the same bonus (90% FR), the latter having -15% Damage Gunslinger has less bonus than Anemic Agility (72% FR vs 90% FR with -15% Damage) Speed Trigger has less bonus than Vile Acceleration (60% FR vs 90% FR with -15% Damage) Magazine Size mods: Slip Magazine and Magazine Warp has less bonus than Tainted Mag and Tainted Clip respectively. The latter two have negatives. The former two have Primed versions, but both offer less bonus than their respective corrupted version. Ammo Stock and Burdened Magazine offer the same bonus (60% Magazine Capacity), the latter having -18% Reload Speed. The former has Primed version that offers more bonus than the latter. Target Cracker vs Hollow Point suffer the same issue as Point Blank vs Vicious Spread - same bonus, same drain but the corrupted one has negative, and the normal one has primed version. So, should weapon corrupted mods be incompatible with the normal counterpart like the Crit Chance mods, or like everything else? Should they have the same bonus as the normal counterpart, only with negative, or have more? What about if a primed version of the normal counterpart comes? Should the Primed versions grant higher bonus, or lower, than the corrupted versions?
  8. It might be because I've been a player for many years that I don't see the issue here, or maybe I did but I decided to accept it, so please excuse my lack of... sympathy, on the matter. What's the problem with a weapon getting primed and the investment in the vanilla doesn't transfer? That's how it has always been with Primes, Kuva, Tenet, Prisma, etc. Should one not invest in Acceltra because it may get primed with Gauss, even if they like it? Should one not invest in Corufell because its prime may come with Citrine Prime? What about Grineer weapons and Corpus weapons, with possibility of more Wraith, Vandal, Kuva, or Tenet variant? What about Infested weapons, with Infested Lich in the future? The design of the economy and buildcrafting has always been this way - you invest in the equipment because you want the best of it right then, or very soon. In the time before the variant exists, you get to have fun with the best of the thing you've built it for. When the variant finally comes - you get the option of continuing to have that fun of maximized potential with the base version (that is, not the max potential of the equipment among its variants, just that one weapon), or spend more to invest on the variant for higher potential. I believe it is also by design that we cannot transfer investments, especially Forma. Forma is a big platinum sink for people who want to minmax many pieces of equipment they have. Sure we get Forma Blueprints easily from Relics, but it is only one every 23 hours, while one equipment may need 3 or more Forma, and there may be many one wants to invest in. This is how Forma Bundle sells (3 forma for 35p), and why Forma Blueprints are rushed (10p per rush). Even more that Duviri randomizer is a thing and players may want to have as many of their equipment SP Duviri/Circuit-ready. Exilus Weapon Adapters also require Forma to craft (and 2 for Warframe Adapters). Umbra & Stance Forma also need basic Forma, and Aura Forma even require 4(!).* In my opinion, yes it would be nice to be able to transfer investments - Forma, Catalyst, Exilus Adapter, even Arcane Adapter and Focus Lens - to other variants of an equipment, and I would welcome it. However, I can see why DE will not allow us to. *Maxing Kuva & Tenet weapons and Paracesis also need 5 Forma per weapon, but I omitted it here because it's an investment that is unlikely to be made obsolete by new variant(s).
  9. Once you know what to do, the fight is really easy. But is there any way to speed up the fight somehow? Stop the teleport spree and sword swings barrage? Really annoying on 2nd and 3rd health bar. I know which clue crystal I should break, but the guy keeps teleporting and not shoot a crystal. Ah, finally, broke the clue crystal. The guy teleports 4-6 times and swings swords 2-3 times in a row before finally shooting a crystal, then started teleporting spree again before shooting another crystal. Drags the fight unnecessarily. It's not hard for me, it's just.. annoying.
  10. I'd like to see a 'Variant' sort as well, grouping by the variants (Kuva/Tenet/Prisma/Prime/etc) and 'Family' sort so I'd see for example Hek, Kuva Hek, and Vaykor Hek in a row. Reversing the order and multi-level sort would be nice too but maybe those might make the UI/UX too complicated?
  11. Fantastic, we're skipping 33.5, 34.0, 34.5, and 35.0? 😁
  12. [!Warning: Somewhat pointless calculations ahead!] I'm withholding my judgement until after Kullervo update, since there will be an additional source for Arcanes (standalone Undercroft portals), which I fear will be limited per visit or mood. As it stands, it seems excessive if you want every power up (all Incarnon upgrades, all arcanes maxed, and all Drifter weapons). If one only cares about MR, then the only things of interest are the 5 Drifter weapon, one of which doesn't need Clamp (Cinta). (The following calculations assume a specific case. It may or may not apply to you. Putting them in spoiler to not have a long post right away.) Personally, I want all Drifter weapons, one of each Incarnon Adapters, and all arcanes maxed. I will try to reach Tier 10 weekly, but sometimes I can't. I'm also willing to trade extra copies. Sometimes I get tempted to buy what Acrithis offers (Shotgun Riven). At the moment I have all Drifter weapons, about 6 Incarnons installed, and some arcanes, and I'm looking at 150+ SP Orowyrms so to me, it's quite daunting. I hope the upcoming standalone portals in Kullervo update help with this because I'm not looking forward to doing over 100 more Orowyrm fights.
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