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xS0nico

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Posts posted by xS0nico

  1. 2 minutes ago, Redrum_Wraith said:

    You could consider having a seperate binding for alt fire on a key you can quickly double tap or maybe the scroll wheel of your mouse if you have one to make it more manageable.

    And as for why it had to change to a manual detonation, perhaps that is the tradeoff for the increase in power when compared with the weaker non prime airburst.

    I mean i could try it, but it would be still really hard in closed tilesets to pull off.
    As for the trade mark...no, it shouldn't be a excuse for "tradeoff".

  2. 5 minutes ago, trst said:

    So a mechanic is working 100% as intended which happens to work against the mechanic of one specific weapon. And instead of choosing not to pair the two together you want them to arbitrarily not work in this one situation because you don't want to change your build?

    Also tbh Jet Stream is far from a core Zephyr mod.

    More than anything i'm asking why it was changed to the first place. Sure, the mechanic works, but so was the previous one, and i would argue that the previous one worked a bit better.
    And sure, i can change my build around it, but at the same time the question it's still present.

    About the core thing...it is for a shotgun\projectile build, since it increase the range.

  3. Apparently the guy that decided to change how the Alt Fire worked kinda forgot about Zephyr. (I'm not surprised, like look at that Deluxe skin teaser in 2016, right? ahah...)

    For those that doesn't know, Zephyr got a pretty vital augment called "Jet Stream", that not only increase her speed, but also increase the speed of projectile via power strenght. 
    The problem is...when used with the Corinth Prime's Alt Fire, the projectile go so fast that it hits the wall almost instantly, which makes the projetile worthless, and you don't have enough time to detonate it, unless you're really far away.

    I mean the weapon is really good, cool and all...but why this mechanic got changed to the first place?

  4. 8 hours ago, Smilomaniac said:

    The Itzal. By their own logic there's now no other archwing worth using than the Amesha. Had Itzal retained its own blink ability, it would've been useful in Railjack.

    The Tonkor and by extension all self-damage explosive weapons. Instead of fixing the headshot issue with the weapon, they made it pointless to use due to its low rate of fire.

    The Telos Boltace, instead of tuning the waves, they made it pull enemies in below your melee swing and then push them out, making it actually useless.

    The Catchmoon. It's not useless, but it was over nerfed.

    Now I'm sure you're going to sit and pick everything apart that I just said, because your sphincter is so tight that it competes with the crushing gravity of a black hole, because I wrote 'uselessness'. We both know that you're not so infantile or stupid that you need to take everything said literally, so spare me the inevitable quote war and just tell me whether you understood my point or not, that DE overdo their nerfs.

    I don't care in the slightest if you don't agree. Because you'd be wrong.

    I can agree with most of these expect for the last 2.

    Telos Boltace got buffed in the last update, and the gimmick is kinda decent if you need to group up enemies (like a Rhino 1° Augment setup)

    And seriously...Catchmoon nerf is really, really far from being over nerfed. Not only because Zephyr exist, but because it literraly became what it was supposed to be: A pocket shotgun.
    Honestly it hurted way more the dispo nerf that the range nerf if you ask me.


    I'm going to repeat: I'm fine with a nerf if in exchange you give me 3 Archwing that actually are viable. 
    If Amesha doesn't get nerfed, that's fine for me, i just want more choice possibility instead of a arbitrary one.



     

  5. 5 minutes ago, (PS4)robotwars7 said:

    agreed.

    - Itzal should be a hit-and run archwing, functioning like a Fighter. it should have faster flying speed (all Archwings can Blink now so it won't be the Meta) and it's drones be buffed. maybe also give it increased damage whilst moving?

    -Elytron should be a Destroyer/heavy Archwing, it's powers need VERY substantial damage buffs and Core Vent could do with replacing.

    - Odonata should be the jack of all trades, able to do some damage as well as protect the user. Energy Shield should have something like a fixed 95% Damage reduction bonus whilst active, then it would be viable against higher level enemies.

    - Amesha serves pretty well as a protector/support Archwing without needing a nerf.

    I'd say to Iztal to give a new 1° aswell. Like the new one it's just a copy and paste, even the sound it's the same from Valkyr's, which is...really underwhelming. 

    Agreed 100% about the others. Like i said, Odonata shield right now it's a giant lie. 


    Just to be clear, my comment about Amesha it's more of a "look, if you want to nerf it fine, but buff the other ones first so we have atleast CHOICE and build possibility, something that currently it's lacking a lot."
    I'm not asking for a nerf, just to buff the other 3.

  6. 9 minutes ago, KnossosTNC said:

    That's the plan, as of the last Devstream.

    We'll just have to wait and see how it goes.

    I'm just hoping because really, if they're going to nerf the only "decent" archwing without buffing the other ones jumping to a ship to another is going to be a absolute pain. And that's a shame, because that's honestly one of the most fun parts of railjack for me, cause it's fast and fun.
     

    7 minutes ago, Uan91 said:

    I'm not for a simple reason: the rework Is needed only because of Empyrean, amesha in other modes was fine.

    To be honest Amesha is one hell of a really powerful archwing even outside of Empyrean, almost borderline broken if you ask me. Not saying it should be nerfed, but i won't complain IF in exchange of a nerf (not even a heavy one, mind you) you give me 3 more powerful archwings.
     

    6 minutes ago, Aeon94 said:

    Other Archwings suck so bad even with the buffs from Intrinsics. They can't even survive a few shots in Veil and their abilities are worthless ( barring Itzal's invis and blackhole with augment ).

    DE has to rework all Archwings if they want them to fit into Railjack gameplay.

    I was reluctant to farm the Instrics for buffing Archwings, since Warframe lately has the "Effort = Reward" out of the roof for the worst.
    Shame that i was right. :| 

  7. ...with the condition that you buff the other 3 Archwings aswell.

    Because seriously, they are godawful.
    Elytron is a meme, Odonata Shield is a giant lie against Crewships and Iztal would be a neat combo for Railjack if it wasn't for the fact that the combo "Blink+Invisibility" is now either gone or annoying to use. (didn't test it, but judging by how Blink works it's either one of those 2)

    And yes, i know that Railjack now gives permanent Archwing buffs, but they required a lot of grinding (i believe Lv.8) and i don't think it's going to change a whole lot. Maybe the blink buff, but that's it really.

    I hate the fact that out of 4 only 1 it's the only decent option. 

  8. (Bad English, i'm sorry)

    Skipping the bugs and the fact that in some way is Archwing 2.0, it's actually really fun, and i found it a breath of fresh air for the most part.
    I think part of this is that you need some form of coordination, but not like Eidolon hunts, where you need to bring a specific setup and all. In here you can bring whatever you want, as long as you doing your job fine.

    And that's for me is actually great. 

    My favourite part is when you invade the enemy ship, and you can decide to either help your main ship or to destroy right there and then. It's a small thing, but really cool and fun in my opinion. 

    However...i have some issues with it.

    1> We kinda need a way to rush clan research. I know this might be a bit of a dead horse, but currently we need to wait 3 whole days just to reach the MK.1. It's a bit long in my opinion, but it's the least of the problems.
    2>Repairs for the part are way to expensive and gives too little boost. I know that the components aren't really difficult to get, but still they way too much for the little boost they give. A little nerf of the requirements or a buff the the parts in terms of stats would be fine. 

    For the most part, those aren't big problems for me atleast, but this last one it is for the most part.

    3>Archwings...are awful. No, i'm talking about the whole movement system (as much as i want back my boosters and the 360° rotation back, for the most part is fine) i'm talking mostly about Odonata, Elytron and Itzal. They're abilities for the most part are worthless, with the expection of some (Odonata's Shield and MAYBE Itzal invisibility...) and the mods really don't help all that much (None of the stats can reach even 170%)
    The only one that it's "good" is Amesha because all 4° abilities are worthwhile to use. 
    I know that eventually we'll get modular Archwings...but i really wish this 3 would get a little rework, just to make it relevant again.
    I would really like a Archwing Meele rework aswell, as also having some new prime variants of either Elytron or weapons, but this is a railjack talk, not a Archwing one.

    So TL:DR I really like this new update, Archwing and bugs aside.
    I hope it doesn't end up like Lunaro, but we'll see.

  9. Removed the Ventkid Standing icon from the K-Drive race completion screen. Ventkid Standing is simply earned by doing tricks out in Orb Vallis. *Ventkid Standing for races will be coming in a future update as noted in Update 24!  

    So basicly, the Races didn't gave Standing...cause they aren't supposed to give standing.

     

     Well...That's a fix i guess?

  10. 18 minutes ago, EDM774 said:

    it's a 1/4 conversion rate, the points you see on screen are XP for the k-drive to lvl up and 1/4 of those get converted into standing.

    Then why is close to a "Standing" flag?
    Also, i re-did a test, and without doing any flips and something, and OP is right, i did get nothing even tho the screen says i got around 2.5k of standing.

  11. 42 minutes ago, 0_The_F00l said:

    have you reached the cap perhaps? i knowi got some rep for the races ,

    though i wasnt paying full attention to the numbers they seem to be less than what you get on screen (screen showed some 3K i only got 1K ), but not zero.

    No, i can confirm this, since i did some races and gave me almost nothing. And no, i'm not even close to daily Cap.
    The races says after clearing a race that i get like 2-3k, when in reality is almost like 200-300, or even less.

  12. About the mission:
    It's alright. Maybe some " Wave Modifications" during waves can spice things up, like Tiny enemies or "Only one type of enemy" but it's alright. It's fun both in Solo Play and Group play.
    About the Rewards (More the rates and...the system...): 
    Honestly, the way that they are set right now reminds me of the old Void system with Survival\defense...and i hate it. AABC System and 5% drop rate is not fun, at all. If it was ABC, that would be a LOT better in my opinion.
     

  13. I'm actually fine with the idea of tweaking the numbers, but in my opinion a thing that it should be looked is this augment. 

    It's not "just" bad. If you see Zephyr as a CC Warframe, this Augment it's actually a downgrade. You basicly remove the only ""potential"" good thing (I say this in " since aiming the enemies it's a pain) for damage\Elemental Procs. But the damage it's so pitiful that...what's the point?

    I suggest to either "invert the augment" (One giant tornado, massive CC) or just replace with something else.

     

  14. 42 minutes ago, (PS4)SuperRaySonic said:

    As many people has stated Zephyr is one of the few warframes in the game that needs a mayor rework like many before, the last being Hydroid. Recently I played with her and while I did enjoy my playtime with her I also did notice a lot of things that could be bettered and mainly its because of the fact that the movement system greatly supports the ignoring of her first ability and passive. So here is how I think Zephyr could be bettered: 


    I honestly disagree. I think she need just some fixes, like a better Scaling and useful 2° and a major buff to her 4°. And better Augments in general, but i'll talk about it.
     

    Passive: [Removed to something better and old one linked with her first ability]


    I have no problem with the actual passive, but i want to be added something more useful toghever.

    Tail Wind: When Zephyr now activates this ability she is significantly lighter (old passive) [Even much lighter than what Zephyr currently is] draining her energy when she is in this mode, also when she performers a bullet jump in any direction she propels through the air damaging anything in her wake (original first ability 'Tail Wind') which consumes a bit more energy, and in doing a sword slam attack Zephyr nose dives into the ground creating an explosion on contact (second ability 'Dive Bomb') consuming more energy as well. [Can keep the Dive Bomb augment: Dive Bomb: Vortex, renamed Tail Wind: Vortex]

    I'm a lot sceptical about this idea. While i dig in some of this (Slam attack as a Divebomb)...i'm really don't see the point of use the 1° anymore. 
    At this moment, the 1° is a fast way to move into large maps, with little energy cost. With this, it would become a toggle that increase your agility, but without any other buffs. 
    Other than that, many people hate the passive. Make it more lighter could be a double edge sword and more annoying to use.
    Not only, but i don't see the beneficial of giving Zephyr a toggle.

    Dive Bomb: [Open space for a new ability that synergizes with others].

    I mean, that's ok, i agree with that.

    Turbulence: [Could stay the same, however when activating Turbulence at the same time as Tail Wind it could have some benefit, perk or augmentation] [Augment Jet Stream can stay as well]

    That's really vague, but i agree with that.

    Tornado: Zephyr creates multiple deadly tornadoes that circle her in a certain perimeter or radius [Could work like Mirages clones that when aiming you can see through them] enemies caught in the deadly swirls will lift into the top of the tornado receiving constant damage [Instead of just throwing them everywhere], [Augment Funnel Clouds could stay].

    I mean, that's good and all, even tho i see it more as a CC ability, other than a damage ability, the idea is neat.
    But i don't really see why the augment should stay. Like i said before in some other Zephyr's Rework, this augment it's a DOWNGRADE.

     

    So that's my take on how I think the rework should work in the most basic way I could think of, feel free to post any ideas, comments, or opinions about it and suggestions for the opened spaces left in the rework presented. 

     

     

     

     

    Yeah, that's..pretty much it.

  15. On 14/9/2017 at 5:18 AM, BatSenpai said:

    Basically, whether or not I uninstall this game is completely riding on Zephyr Prime or her Deluxe skin. Zephyr is the last thing I enjoy in Warframe and if they f*ck up her Prime, that's the last nail in the coffin, and this game will go the way of CS:GO.  I can deal with her Deluxe skin looking bad, I can just use her Prime, but if they both look bad, I'm going to be an even less happy camper. (I'm not talking entirely about Zephyr Prime's design being DE "f*cking her up", I just felt as though I should clear up why I brought up her Deluxe skin along with her Prime.

    More than her skin or Prime (I got my Hagoromo to cover up, so...yeah.), i'm hopeful and at the same time scared about her revisit instead. 
    I really, REALLY hope that they don't make Tailwind as her roll, or worst yet, her 3° as a toggle. I play my Zephyr with mostly using my 3° and the 1° for moviment, and if that changes will happend...well, i'll be a lot dissapointed.
    And i hope they will cover her main problems, like the 4° that it's underwelming, the Augments, which only one of three is actually useful, and one of those it's a complete downgrade...I mean, i didn't dislike the last revisit since they gone with something, but i'm afraid they will mess up something. 

    Well, in case i'll still have my Mesa, but it would be shame, since Zephyr is a lot of fun to play, and it was my first Warframe. 

    Still...since you played in 4 years, i understand the burnout. Take your time, and when you feel it, you're always welcome here. 


    P.S. Nice Zephyr btw, but i prefer Hagoromo, since it has the potential to be a False-Prime :D

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