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Ordo_Hereticus

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Everything posted by Ordo_Hereticus

  1. Deep Dives - no restricted arsenals, could be reasonably accomplished in 30 minutes SOLO, several scaled-down objectives instead of another default mission, rewards that incentivize both new and old players alike, no untested modifiers like disabled Transference, just higher enemy counts/levels and lower reaction time Deep Archimedia - Pssst kid, how about we add RNG on top of RNG, sugarcoat everything with RNG and serve it on RNG plate?
  2. I have nothing much to add regarding Dante, the general sentiment reflects my thoughts. Augment for providing team-wide Overguard (and therefore removal of it by default) was the only needed tweak. Now, regarding the Deep Archimedia. Given that I happened to be locked to arsenal of status-based weapons and support frames, I realized something about enemy Necramechs. Currently they scale poorly without any form of multiplicative damage boost abilities for weaker weapons and are immune to armor strip, rendering a large amount of combinations useless. But that is just part of the problem. I assume that by their design, they are supposed to be field bosses, not just optional damage sponges, and we already had perfectly designed Void Angels! They actively force you to chain between Warframe and Operator, promoted active maneuvering in either form, are fairly challenging despite having no status cap/armor removal and to top it all off, solid rewards to boot. Maybe instead of increasing EHP and giving them status cap/armor strip immunity they could've been given some Murmur-themed abilities that require the player to switch between Operator and Warframe, decrease their rarity to keep them from breaking the pace too frequently and give Vocas/Arcanes on death? Goes without saying that being locked into RNG loadouts, with more then half of combinations being underpowered and the rest too powerful, is a short-sighted decision in the first place that I hope to see adressed. Finally, the enemy Overguard's interaction with mentioned abilities/weapons. It is painful to see another nail in the coffin of obscure/powercrept options that should be promoted, expanded and iterated upon, instead of just EHP bruteforcing Incarnon-whatever. But with release of next meta, the problem will surely solve itself just as it did already so many times, right?
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