Corvid
Grand Master-
Posts
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Everything posted by Corvid
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Aesthetics are subjective though, and tastes are often based on what you're already used to. I live in a country that uses DD/MM/YYYY so the example that you give here looks perfectly fine to me, while putting the month first looks strange and counterintuitive.
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The Palatine sigil isn't part of the bundle. It was released separately as an alert reward.
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Did you miss the part where they said they didn't need to forma their builds, not that they were unable to. In other words, it's a deliberate choice on their part to curate their gameplay experience and push their optimisation skills.
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This. Anyone who can look at today's gameplay compared with when Warframe started and not recognise that we've become exponentially stronger is blind.
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can we get Jonathon Ferguson reviewing warframe guns?
Corvid replied to dangerdragon117's topic in General Discussion
Worth noting that the Kohm and Kohmak don't use solid ammunition. IIRC they were described as "spark guns" by the devs. -
I need a chess mini game in DOJO or in Duviri.
Corvid replied to Paraloft's topic in General Discussion
Only if it lets me use the Tennison Gambit: ICBM Variation. -
In future, could warframes be eligible for incarnon treatment?
Corvid replied to Kronxito's topic in General Discussion
I still kinda wish we could pull out the sarcophagus and pilot the existing mechs directly, rather than having to use transference. -
An Idea for Modding Primary and Secondary Weapons
Corvid replied to Gojira_Tanaka's topic in General Discussion
Draw weight mods could work. Sacrifice charge speed for increased damage/punch through and a straighter flight arc, or vice versa. Could even have one to make other bows handle like the Daikyu and Lenz (so no uncharged shots). Perhaps adding different throwing patterns? One for regular throws, and a few that let you throw multiple knives at once in horizontal, vertical, and conal spreads. Or do away with the former and make the variants alt-fires (or an override in the case of the Fusilai). -
It was added in Abyss of Dagath, the same update that removed flawed mods from the drop pool and changed existing ones into their regular version.
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Forgot them so hard they've received multiple outfits and had unique dialogue in quests set after it?
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That might be it, though I'm fairly certain the damage was still increased on the first hit (so without any procs). Hard to tell since many of the attacks in question have multiple projectiles.
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Something I've noticed with Sorrow spirals is that enemy elemental attacks seem to deal a lot more damage than in other spirals. Attacks that I could normally facetank without issue will put me close to death when the cold buff is applied. I'm wondering if something might be going on under the hood that's making cold damage specifically spike so high.
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What are some obscure tips or tricks you use in Warframe?
Corvid replied to Zahnny's topic in General Discussion
Dunno whether this counts as obscure, but it's definitely useful: In Duviri, rolling right before impact will completely negate fall damage, regardless of distance. -
It does kinda make Extermination missions feel pointless. What exactly is the point of "clearing out the Murmur" in an area if they're just going to break through the floor as soon as I'm gone? I'd say non-endless missions (so Exterminate and Assassination) should halt the breaches once the objective has been completed. Then it would feel like I'd actually made a difference.
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According to Albrecht's notes, the Gray strain is prone to hypertrophy, which allows it to produce motive bioforms significantly larger than the standard strain, such as the Fass and Vome worms. Assuming that you're talking about the scene where the Stalker stabs the frame with War, if you pay attention when the frame splits the blade and drives it out through its own shoulder, you'll see organic tissue in the wound.
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I'd definitely rather have this than sprinting by default. As an aside, if you ever have trouble finding a setting in future, try the search bar in the options menu itself. It's a really handy feature that I wish more games would implement.
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Why is Gauss Prime still have 175 base energy?
Corvid replied to MaximusXIIHero's topic in General Discussion
Sort of. Mach Rush gets its energy cost halved, and Thermal Sunder immediately inflicts its second-stage effect so you only need to cast it half as much if you're not going for the armour strip (and if your weapons deal heat or cold procs, you only need to cast it once to get that as well). -
was there ever a chroma prime trailer?
Corvid replied to maddragonmaster's topic in General Discussion
Funnily enough, out of the four frames I've considered "mains" over the game's lifespan (Volt, Zephyr, Nezha and Gauss), only Gauss has had a full prime trailer. Have to say, it was worth the wait. -
Stumbled across one of Akamikeb's "Crash Course in Warframe" videos way back in the day (Volt's, I think). Thought the game looked interesting so I gave it a go myself. 10 years later it's still one of my faves.
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Arcane personal use Priority list for Gargoyles Cry finale
Corvid replied to Void2258's topic in General Discussion
Legendary rarity means that this is by far the most reliable way to get a maxed out copy of each. Even if they only have niche cases where they're useful on a build (Inaros and Hildryn respectively), it's still good to get them here for completion's sake, rather than being at the mercy of extremely low drop rates and high prices outside of the event. -
How would you feel if WF 1999 have another Open World map?
Corvid replied to Rixuel's topic in General Discussion
You're forgetting that Deimos was pushed up from its original slot in the release schedule due to the pandemic. It was originally meant to release after The New War and Duviri. -
It's becoming apparent at this point that some players will give up and dismiss any story element in the game as "Eternalism" if it requires them to think for longer than a second to understand it. In other words, the term is a scapegoat for their own lack of curiosity.
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Welcome back! Here's to an excellent year ahead. On another note, this bug persists:
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Incorrect. Change in general is something I'm fine with, and I'm happy for DE to experiment with whatever mechanics they find interesting, regardless of whether they fit into some people's narrow definition of what Warframe is "supposed" to be. Archwing, Railjack, Kahl, Duviri. I have been supportive of all of these additions, and I'm always excited to see what new directions DE are going to push. In fact, I'm actually hoping that 1999's surrounding systems (customisation, progression, etc) will be more distinct than just the base arsenal/mod system with a new coat of paint. My problem is that the changes I described ended up hampering the Steel Path's ability to satisfy the role it was meant to serve, for the reasons I already provided.