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Corvid

Grand Master
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Everything posted by Corvid

  1. To be clear, this is still speculation. No matter how plausible the connection might seem, we won't know for certain that this is the case until we get more details.
  2. I'm not exactly hard of hearing, but I do often struggle with picking out specific sounds from any amount of ambient noise. This change makes Disruption much more playable for me.
  3. Considering that Warframes did not exist prior to the Old War, which as far as we are aware began after Margulis' death, this seems unlikely. On topic, my main hope is that we'll finally get some continuation of the Narmer/Sentient side of the ongoing story, possibly with an expansion to the Sentient Ship tileset so they can finally have their own region. Pretty much my only gripe with the new dev team is the extent to which they've pivoted away from the Sentients in favour of the Void despite them being the main looming threat for the bulk of the game's lifespan. Since the New War, we've had a grand total of one non-echoes named update that focused on them, vs seven that focused on the Void. Don't get me wrong, the Void stuff is interesting and I am certainly looking forward to seeing where (or when) they go with it, but given that one of the biggest complaints about the New War was that it didn't feel like the status quo of the setting was changed all that much by the Sentients' invasion (besides changing two of the Landscape regions, for the worse IMO), it would be nice to see some more attention given to following up on it.
  4. It's almost as if it's an ongoing story or something...
  5. I'm curious about when you think the change happened. And which "Korean MMO" you think it resembles. And why you apparently think the game is no longer sci-fi. Or a shooter.
  6. Unless I'm mistaken, I'm pretty sure you get the opportunity to recover your experience. You need to die twice in a row for it to be lost permanently. Haven't played Hades, but if it works like other roguelikes you aren't starting "from square one" when a run ends. There are unlocks and meta-progression systems that ensure that unless your previous run went extremely poorly you will be in a better position than you were before that run. Losing charges doesn't incentivise coming back with better preparation, it incentivises disengaging from the mode entirely and sticking with Netracells since those can be run for the rewards without having to risk your limited chances.
  7. Aesthetics are subjective though, and tastes are often based on what you're already used to. I live in a country that uses DD/MM/YYYY so the example that you give here looks perfectly fine to me, while putting the month first looks strange and counterintuitive.
  8. The Palatine sigil isn't part of the bundle. It was released separately as an alert reward.
  9. Did you miss the part where they said they didn't need to forma their builds, not that they were unable to. In other words, it's a deliberate choice on their part to curate their gameplay experience and push their optimisation skills.
  10. This. Anyone who can look at today's gameplay compared with when Warframe started and not recognise that we've become exponentially stronger is blind.
  11. Worth noting that the Kohm and Kohmak don't use solid ammunition. IIRC they were described as "spark guns" by the devs.
  12. Only if it lets me use the Tennison Gambit: ICBM Variation.
  13. I still kinda wish we could pull out the sarcophagus and pilot the existing mechs directly, rather than having to use transference.
  14. Draw weight mods could work. Sacrifice charge speed for increased damage/punch through and a straighter flight arc, or vice versa. Could even have one to make other bows handle like the Daikyu and Lenz (so no uncharged shots). Perhaps adding different throwing patterns? One for regular throws, and a few that let you throw multiple knives at once in horizontal, vertical, and conal spreads. Or do away with the former and make the variants alt-fires (or an override in the case of the Fusilai).
  15. It was added in Abyss of Dagath, the same update that removed flawed mods from the drop pool and changed existing ones into their regular version.
  16. Forgot them so hard they've received multiple outfits and had unique dialogue in quests set after it?
  17. That might be it, though I'm fairly certain the damage was still increased on the first hit (so without any procs). Hard to tell since many of the attacks in question have multiple projectiles.
  18. Something I've noticed with Sorrow spirals is that enemy elemental attacks seem to deal a lot more damage than in other spirals. Attacks that I could normally facetank without issue will put me close to death when the cold buff is applied. I'm wondering if something might be going on under the hood that's making cold damage specifically spike so high.
  19. Dunno whether this counts as obscure, but it's definitely useful: In Duviri, rolling right before impact will completely negate fall damage, regardless of distance.
  20. It does kinda make Extermination missions feel pointless. What exactly is the point of "clearing out the Murmur" in an area if they're just going to break through the floor as soon as I'm gone? I'd say non-endless missions (so Exterminate and Assassination) should halt the breaches once the objective has been completed. Then it would feel like I'd actually made a difference.
  21. According to Albrecht's notes, the Gray strain is prone to hypertrophy, which allows it to produce motive bioforms significantly larger than the standard strain, such as the Fass and Vome worms. Assuming that you're talking about the scene where the Stalker stabs the frame with War, if you pay attention when the frame splits the blade and drives it out through its own shoulder, you'll see organic tissue in the wound.
  22. I'd definitely rather have this than sprinting by default. As an aside, if you ever have trouble finding a setting in future, try the search bar in the options menu itself. It's a really handy feature that I wish more games would implement.
  23. I got Gauss Prime Access then received a 60% coupon a day later, so I don't think this is accurate.
  24. Sort of. Mach Rush gets its energy cost halved, and Thermal Sunder immediately inflicts its second-stage effect so you only need to cast it half as much if you're not going for the armour strip (and if your weapons deal heat or cold procs, you only need to cast it once to get that as well).
  25. Funnily enough, out of the four frames I've considered "mains" over the game's lifespan (Volt, Zephyr, Nezha and Gauss), only Gauss has had a full prime trailer. Have to say, it was worth the wait.
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