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Corvid

Grand Master
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Everything posted by Corvid

  1. Sort of. Mach Rush gets its energy cost halved, and Thermal Sunder immediately inflicts its second-stage effect so you only need to cast it half as much if you're not going for the armour strip (and if your weapons deal heat or cold procs, you only need to cast it once to get that as well).
  2. Funnily enough, out of the four frames I've considered "mains" over the game's lifespan (Volt, Zephyr, Nezha and Gauss), only Gauss has had a full prime trailer. Have to say, it was worth the wait.
  3. Stumbled across one of Akamikeb's "Crash Course in Warframe" videos way back in the day (Volt's, I think). Thought the game looked interesting so I gave it a go myself. 10 years later it's still one of my faves.
  4. Legendary rarity means that this is by far the most reliable way to get a maxed out copy of each. Even if they only have niche cases where they're useful on a build (Inaros and Hildryn respectively), it's still good to get them here for completion's sake, rather than being at the mercy of extremely low drop rates and high prices outside of the event.
  5. You're forgetting that Deimos was pushed up from its original slot in the release schedule due to the pandemic. It was originally meant to release after The New War and Duviri.
  6. It's becoming apparent at this point that some players will give up and dismiss any story element in the game as "Eternalism" if it requires them to think for longer than a second to understand it. In other words, the term is a scapegoat for their own lack of curiosity.
  7. Welcome back! Here's to an excellent year ahead. On another note, this bug persists:
  8. Incorrect. Change in general is something I'm fine with, and I'm happy for DE to experiment with whatever mechanics they find interesting, regardless of whether they fit into some people's narrow definition of what Warframe is "supposed" to be. Archwing, Railjack, Kahl, Duviri. I have been supportive of all of these additions, and I'm always excited to see what new directions DE are going to push. In fact, I'm actually hoping that 1999's surrounding systems (customisation, progression, etc) will be more distinct than just the base arsenal/mod system with a new coat of paint. My problem is that the changes I described ended up hampering the Steel Path's ability to satisfy the role it was meant to serve, for the reasons I already provided.
  9. IIRC the reasoning is that since the ammo packet is dropped for all players but consumed individually, each one has greater potential value. Plus, more players generally means more enemies being killed (even if only because more enemies spawn for larger squads outside of Steel Path), so in practice the rate of drops evens out.
  10. They can actually be knocked out of their respective healing moves. Boreal's shield can be entered via a smoke bomb. Once inside, a single shot will end the heal prematurely. Amar's heal can be countered by locating and attacking the real Archon. To do this, you can either use Target Radar or look to see which one is holding the daggers (the clones both won't show up on the minimap and lack said daggers). Nira won't turn to face you while she's spinning her whip, so you can get behind her and hit her in the back to end the heal. This will also prevent the shockwave.
  11. I'd say that if we were to get a non-humanoid recurring playable class, it would be more likely to be put in the Necramech slot than anything else. Mostly because that removes a lot of the prerequisite functions that would be needed for a frame (all it would really need would be a mounting point for an arch gun and the ability to compact itself for the new tileset's summon animation).
  12. Yeah, the Origin system already had an empire ruled by an immortal, technologically and militarily dominant caste. It didn't end well.
  13. It depends on the weapon. Atomos' incarnon form is based on the weapon's default appearance no matter what skin you use.
  14. It's extremely annoying for people who (like me) prefer their numbers to be neat and orderly. While the update technically made many of my builds objectively stronger, the fact that most of their stats no longer round to a multiple of 5 or 10 is a bit infuriating.
  15. It was originally pitched to the playerbase purely as a way to increase the base difficulty of missions so players could feel like their overpowered gear was useful for something, with no additional benefits. No exclusive rewards, no drop modifiers, just a way to start at a higher level so players wouldn't need to go on long endurance runs to feel tested. And in my humble opinion, it should have stayed that way. Putting rewards behind it was only ever going to breed resentment, and having gameplay content gated behind it means DE can't adjust it to account for the increases in power that we've gone through since its addition (level cap runs, anyone?), so it no longer serves as a "challenge mode" for the part of the playerbase that it was originally supposed to satisfy.
  16. I suppose we're going to conveniently forget Lua Spy missions? The Deadlock Protocol? Time Travel has been a thing in Warframe for the majority of its lifespan. Because Warframe was such hard sci fi before the changing of the guard. It totally never had things like reality warping children, soul transferring rituals and flesh mutating nanite plagues before then.
  17. You not liking the gameplay =/= the gameplay being bad. Warframe's in-mission gameplay handling is generally seen as one of its high points. It's the apparent complication of all of the systems *surrounding* that gameplay (progression, customisation, etc) that turns people off. You like your games to have snappy controls, and that's fine, but other players like having a greater sense of weight/momentum, and they're the ones that Warframe appeals to. You're not going to get anywhere by arguing that your personal preference is somehow objectively superior to their own.
  18. Since the vast majority of comparisons I've seen have been to Jotaro, and none to Aiden, I'd say they hit their mark.
  19. Technically they're still helping, as killing enemies reduces the time until the next Vision.
  20. On the off chance that this is meant sincerely and I'm not being completely blind to sarcasm here, you very much can. Whether it's from the starmap, via the terminal in the Sanctum, or a bounty from Fibonacci, going into the Effervo node by any means will work for the event.
  21. Strongly seconded. One of the reasons I'm never bothered by delays is that I know DE rarely if ever makes use of crunch. I'll happily take a slower release schedule if it means there isn't a human cost to said schedule.
  22. Not sure if it's location-dependent, but things seem to have stabilised on my end.
  23. And also hopefully changing some of them so that we no longer have three different Cold damage Beam sentinel weapons. To this day I still have no idea how that happened.
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