Corvid
Grand Master-
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Everything posted by Corvid
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Why is Gauss Prime still have 175 base energy?
Corvid replied to MaximusXIIHero's topic in General Discussion
Sort of. Mach Rush gets its energy cost halved, and Thermal Sunder immediately inflicts its second-stage effect so you only need to cast it half as much if you're not going for the armour strip (and if your weapons deal heat or cold procs, you only need to cast it once to get that as well). -
was there ever a chroma prime trailer?
Corvid replied to maddragonmaster's topic in General Discussion
Funnily enough, out of the four frames I've considered "mains" over the game's lifespan (Volt, Zephyr, Nezha and Gauss), only Gauss has had a full prime trailer. Have to say, it was worth the wait. -
Stumbled across one of Akamikeb's "Crash Course in Warframe" videos way back in the day (Volt's, I think). Thought the game looked interesting so I gave it a go myself. 10 years later it's still one of my faves.
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Arcane personal use Priority list for Gargoyles Cry finale
Corvid replied to Void2258's topic in General Discussion
Legendary rarity means that this is by far the most reliable way to get a maxed out copy of each. Even if they only have niche cases where they're useful on a build (Inaros and Hildryn respectively), it's still good to get them here for completion's sake, rather than being at the mercy of extremely low drop rates and high prices outside of the event. -
How would you feel if WF 1999 have another Open World map?
Corvid replied to Rixuel's topic in General Discussion
You're forgetting that Deimos was pushed up from its original slot in the release schedule due to the pandemic. It was originally meant to release after The New War and Duviri. -
It's becoming apparent at this point that some players will give up and dismiss any story element in the game as "Eternalism" if it requires them to think for longer than a second to understand it. In other words, the term is a scapegoat for their own lack of curiosity.
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Welcome back! Here's to an excellent year ahead. On another note, this bug persists:
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Incorrect. Change in general is something I'm fine with, and I'm happy for DE to experiment with whatever mechanics they find interesting, regardless of whether they fit into some people's narrow definition of what Warframe is "supposed" to be. Archwing, Railjack, Kahl, Duviri. I have been supportive of all of these additions, and I'm always excited to see what new directions DE are going to push. In fact, I'm actually hoping that 1999's surrounding systems (customisation, progression, etc) will be more distinct than just the base arsenal/mod system with a new coat of paint. My problem is that the changes I described ended up hampering the Steel Path's ability to satisfy the role it was meant to serve, for the reasons I already provided.
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IIRC the reasoning is that since the ammo packet is dropped for all players but consumed individually, each one has greater potential value. Plus, more players generally means more enemies being killed (even if only because more enemies spawn for larger squads outside of Steel Path), so in practice the rate of drops evens out.
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They can actually be knocked out of their respective healing moves. Boreal's shield can be entered via a smoke bomb. Once inside, a single shot will end the heal prematurely. Amar's heal can be countered by locating and attacking the real Archon. To do this, you can either use Target Radar or look to see which one is holding the daggers (the clones both won't show up on the minimap and lack said daggers). Nira won't turn to face you while she's spinning her whip, so you can get behind her and hit her in the back to end the heal. This will also prevent the shockwave.
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I'd say that if we were to get a non-humanoid recurring playable class, it would be more likely to be put in the Necramech slot than anything else. Mostly because that removes a lot of the prerequisite functions that would be needed for a frame (all it would really need would be a mounting point for an arch gun and the ability to compact itself for the new tileset's summon animation).
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It was originally pitched to the playerbase purely as a way to increase the base difficulty of missions so players could feel like their overpowered gear was useful for something, with no additional benefits. No exclusive rewards, no drop modifiers, just a way to start at a higher level so players wouldn't need to go on long endurance runs to feel tested. And in my humble opinion, it should have stayed that way. Putting rewards behind it was only ever going to breed resentment, and having gameplay content gated behind it means DE can't adjust it to account for the increases in power that we've gone through since its addition (level cap runs, anyone?), so it no longer serves as a "challenge mode" for the part of the playerbase that it was originally supposed to satisfy.
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I suppose we're going to conveniently forget Lua Spy missions? The Deadlock Protocol? Time Travel has been a thing in Warframe for the majority of its lifespan. Because Warframe was such hard sci fi before the changing of the guard. It totally never had things like reality warping children, soul transferring rituals and flesh mutating nanite plagues before then.
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Update 35 is Like an Artisan Vase - Pretty, but Empty
Corvid replied to Mikhael222's topic in General Discussion
You not liking the gameplay =/= the gameplay being bad. Warframe's in-mission gameplay handling is generally seen as one of its high points. It's the apparent complication of all of the systems *surrounding* that gameplay (progression, customisation, etc) that turns people off. You like your games to have snappy controls, and that's fine, but other players like having a greater sense of weight/momentum, and they're the ones that Warframe appeals to. You're not going to get anywhere by arguing that your personal preference is somehow objectively superior to their own. -
Since the vast majority of comparisons I've seen have been to Jotaro, and none to Aiden, I'd say they hit their mark.
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Strongly seconded. One of the reasons I'm never bothered by delays is that I know DE rarely if ever makes use of crunch. I'll happily take a slower release schedule if it means there isn't a human cost to said schedule.
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So are the servers just dead right now?
Corvid replied to o0Despair0o's question in Players helping Players
Not sure if it's location-dependent, but things seem to have stabilised on my end.