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Andaius

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Posts posted by Andaius

  1. I sorta miss Saryn doing Toxic damage, if they can make it spread stronger and stronger toxic damage sorta like she did before, will add back in the synergy from her 3 and keep with her theme. only thing needed to to make it less tricky to boost the damage. You can even keep the stack system but with toxic.

  2. You get lots of chances to earn them for free, you get usually once every gift of the lotus, in invasions sometimes, and now in nightwave for credits. You just have to look for them.

  3. Really it's the one you like the most. They all have pro and cons vs the various factions making no one the "best" per say. The one you like to play the most is the "best". Unless your goign to get hyper focused on numbers and efficiency in the highest levels it's not really enough to worry about. Every frame and weapon works good enough on enemies 80 and below to not really that much better or worse.

  4. 2 hours ago, Jax_Cavalera said:

    Maybe all she needs is a name change from Ember to Extinguished?

    I wouldn't really go that far, she's still plenty good on anything you'd find on the star chart normally. It's only 60+ she starts to lag behind on the damage output vs. heavy armor guys.

  5. 5 hours ago, Xzorn said:

    She's been Nerfed around 5 times now.

    She was at least functional before the last one when WoF could provide ambient CC with spot CC on Accelerant otherwise she just has the same problem most frames do as enemies scale. Ability damage just doesn't scale well, esp against armor. The reason frames like Nidus appear to function is simply the amount of damage done.

    Ember can buff her weapon damage a decent amount. Problem is doing so robs the weapon of Corrosive proc weight. Overall her kit isn't really bad just done wrong. Really wrong in fact and a lot of it is due to Heat damage because trying to make her do more damage actually makes her do less damage against Armor.

    I took her to 300 long while back. Most frames in fact. It was far more messy with Ember because she lacks reliable defense and CC but passive is not a word I'd use to describe that play through. Frantic panic and 2 / 3 spam would be more accurate. Banshee is the only other frame I've had to put as much effort into.

    Doubt I could do it again since her last nerf. Restarting her 4th every 15s or whatever is prolly just too much on top of all the other stuff.

    Yeah, I don't really know how people called her "passive" Unless your always fighting in the levels 1-40 range. You can't really do afk WoF anywhere past level 30. You just don't kill fast enough. Once you get to 60+ you really need to stay on your toes of you go down alot.  So "passive" wasn't something I ever associated with how she plays. You always moving, and shooting to stay alive.

  6. On 2019-07-28 at 3:20 AM, (PS4)MyUnhealthyHobby said:

    Seriously, WOF and Fireball need to see themselves out of her kit. I don’t see why people want them to stay anymore? 

    Because they are iconic fore her kit and theme? Fireball is a decent 1 skill. It's one handed so yo ucna use it while reloading without breaking the reload, does ok damage and the blast does minor cc. WoF does serious CC over a area, with decent damage. Whats wrong with them that they need to be changes to badly? the only one that really needs to find a place is fireblast that one has too much overlap.

  7. On 2019-07-27 at 9:18 AM, (PS4)Hopper_Orouk said:

    How warframe community thinks when making a fan made rework:

    1. Increase damage just for powercreep

    2.must have an ability that reduces armor for some reason 

    3.double the everything (especially damage)

     

    This is why we can't have nice things...and this why the game is boring

    Mostly it's obvious why, other newer frames, do more for "less". Armor DR rampup is a problem for almost everyone that doesn't have armor breaking skills. There's also lots of newer frames that now outdamage the older ones. The old balance got way behind.

    Like I've been saying since they nerfed her, She really needs back that range. I think a 75% range nerf to WoF is not worth at all the extra energy nerf and damage buff. What good is x2 damage if the range is 5m? At that range you can kill them faster with your melee since it's in range. So Ember already has built in moderation to her WoF by the way mods effect it. To get more Strength you need to sacrifice range, and efficiency. To get more range and efficiency you need to get rid of more strength.  It's self regulating in that regard. You can either have weak flames that last forever, or very strong flames that quickly eat up your energy. Or like most of the vets that used her for later stages of the game you found a good middle ground on range CC with fire quake and efficiency to endure long tracks of activity while you kill off waves of enemy between cover.

    So revert her WoF to the way it was. Some of my changes are just smaller ones to the way she existed previously that would make her fair much better in the later game content.

    Fireball: Get rid of the stupid charge up and the LoS blocking ball of obstruction and simply make it work like the Cat lady and wolf prisoner molotov's. Where it hit's a explosion, followed by fire on the ground.

    Accelerant: Keep it the same it's her only amazing ability pretty much right now.

    Fireblast: This is the one that can use some utility work. Instead of the hard to use gimick of gaining heat damage if shot through (That you literally have to crouch or it won't work due the flames being so low IIRC) Make it have a synergy with accelerant. IF the enemy is effected by her 2 they will explode and have armor shattering effects in additions to the blast proc. Due to the nature of Heat procs now getting past the armor to the bonus damage against flesh is always nice. Could also have the exploded bad guys drop more fire on the ground around them.

    WoF: Revert it to the way it was, however perhaps have it changed that the further away the target from Ember the less damage it takes, and the less chance it has of getting a heat proc. Like making the Ember the source of the heat, the closer you are to it the more heat damage you take. Other wise the only major update it needs is heat damage itself.

    I personally always thought she was just fine before the current changes, only thing holding her back was how bad heat was vs shields and armor especially.  The ticks of DoT never updated to highest only restarted timers and so forth.

  8. 7 hours ago, SupremeDutchGamer said:

    yes, lets go back to cheese city!

     

    i get that you dislike the current state of ember, but going back is NOT the answer.

    You do know that the nerf pretty much made Zero difference to the "cheese" your probability referring too.  The Ember Meme build was pretty much uneffected by the change, it only got stronger with the x2 damage buff. The only thing the nerf really changed was it killed pretty much all other builds with her around WoF CC in the later game. So yeah revert the changes please. I thought she was in a decent position then for later game combat.

  9. Thats what I mean, it sounds more useful then it really is. Because most of the time you want to be doing specific damage profiles not randomly generated ones depending on who used an ability or not at a given time that could be worse on an enemy defense type.

  10. You guys do know that you can already do this?

    latest?cb=20180325114150 Plus latest?cb=20180325111249 Will make Allies do blast damage. Or it will combine with single elements to make whatever.

     

    That can be done with saryns toxin to allies damage augment too. Also Shook trooper for Volt will too.

    latest?cb=20180217191742 Plus latest?cb=20180217191742 Will indeed make corrosive.

    Provided your weapon doesn't have any elements free to combine. Since so few of you guys seem to know this I think you begin to understand how unused this thing is in the game. Largely your weapon elementals are modded specifically to fit a damage profile. If you do have a free element it's usually by design. Like I'm sure an Ember with Heat damage on her weapons to use accelerant's damage multiplier on the heat damage type will be reall happy that you made it into blast damage instead cutting the huge damage bonus off completely.

  11. 9 minutes ago, Blexander said:

    Here's the thing, there was a MASSIVE, and by MASSIVE I mean, UNNOTICEABLE, outcry from the community, because she trivialized certain low-mid level mission. You could go to a lvl30 exterminate mission, run to the exit, and not fire your weapons once.

    I can understand why DE doesn't like "toggle and forget about it" abilities, but her current WoF is a blatant joke. It's hypocritical as well, because we have frames that trivialize high level content, and I don't see anybody having an issue with them.

    Try doing the meme build, you know max eff and range, low damage. It does the same thing. Even with the reduction in range you have such a big increase it would work like range 145% or so. stuff level 30 or lower are so weak it will kill them all the same pretty much even with reduced damage. Hell the 100% bonus overheat just helps it out more!

    So yeah the "revision" to fix the low end farm was 75% range nerf, double energy consumption and double damage at melee range.  So it didn't stop meme build afk and speed farmers on low level mission, and it absolutely killed any chance she has for constent CC in the mid to end game WoF.  Not worth it at all.

  12. 34 minutes ago, cookieknife said:

    The way I used to use ember's passive was, -dmg + status duration Javlok riven, They removed self dmg on javlok's primary, so its now secura penta + napalm grenades + cautious shot. I've got 18 seconds with my riven and continuous misery. It's really nice, but her kit still lacks, I need 3 augments to find use, because she has no defense, not enough dmg, so its just a struggle of falling back on firequake and my allie's .

    He theme really is all about offensive power. So I really didn't think she needs more then good ol WoF CC really. The previous WoF was perfectly suited to do this job and didn't need it's nerf.

  13. 1 minute ago, cookieknife said:

    Ember's passive is great! Her powers just need to light her on fire, and if we really want to, her energy regen should work during channel.

    Yeah it can work, I've always said get rid of the stupid fireball charging leaving a floating LoS blocking ball of fire and make it work more like the cat lady molotovs.

    • Like 1
  14. 14 hours ago, zhellon said:

    That is, would you be satisfied if this ability worked with duration? 

    Before the nerf, thats the way it worked in the first place. WoF used 3 stats that governed what changed.  Power, efficiency, and Duration.  The more mods you put in that add to power you lower eff and duration making it cost more energy for more damage. The more mods you added to Eff and duration the less it cost by alot, but power would suffer. This is all in how corrupted mods work.

    So in effect you have what they do now but governed by mods, and with no range nerf. Pretty much now it works by double dipping power consuption while also nerfing range by alot while only modestly boosting power.  Right now you only have like several seconds of "optimum" WoF time at about double the cost to maintain your range. If you used no range extending mods, it would shrink to less then some melee weapons range with max primed reach.  So they nerfed her WoF as CC pretty hard. 

    https://www.quora.com/If-radius-of-a-circle-is-50-percent-decreased-then-how-much-is-area-of-circle-decreased

    IF you see here, the 50% loss in range isn't really a 50% nerf to range you loose 75% of the surface area you had. So yeah CC effect of WoF at 100% hits 75% less targets at the cost of 100% more energy. you only get back double damage at less them melee range.

    https://warframe.fandom.com/wiki/World_On_Fire

    As you see base range is 15m that get reduced to a mere 7.5 m at full overheat.  IIRC orthos prime with primed reach hit out to 10m or so....

    In my opinion it should be completely reverted to the previous version as it was fine.

  15. On 2019-07-19 at 3:56 PM, (PS4)cooper_m22 said:

    Yes please. Bring back the old blade storm, anything is better than what his 4 is now...

    Well them have fun trying to fight unkillable enemies while BS takes 10 minutes to kill them all, all the while the Ash guy falls to sleep watching the miniseries his action gamer turned into.

  16. Well Birdframe, technically they do that now...

    latest?cb=20180325111249

    latest?cb=20180325114150

    makes Blast damage if you have no other elemental combo's if used together. For example. (but who doesn't already have elemental combo's, and if you don't usually you want to keep them that way...  (keep your heat damage heat so it will work with accelerant.)

  17. On 2019-07-08 at 4:14 AM, Xzorn said:

    Yea Slash Dash could use some targeting improvements though it does hit like a truck if you get some combo behind it.

    Currently he doesn't really have mod space but you could use Surging Dash to gain combo in addition to normal strikes and Furious Javs to gain damage bonus. Ideally the Slam and stagger of Javs mixed with the immunity during a Slash Dash and both being affected by combo meter will give players more reason to use both. I would personally also remove the Energy cost of his sliding Blind with EB as well. It's really pointless.

     

    I think changing Magnetize is a bad idea so instead went for adding an additional feature to an otherwise spam or never use ability.

    Shock does work similar on it's own.It can hit and electric status up to 6 enemies. I essentially suggested a similar function to Hyrdoid where the area of effect, damage and number of targets are increased. The Shield interaction is also a charged up form of what Shock does to his Electric Shield. Currently using Shock on Electric Shield is just about pointless. Overall just attempting to improve his survival without camping behind his shield or spamming 4.

    Could essentially remove the charge mechanic and just replace the shield mechanics for a similar outcome. Just less targeted CC.

    didn't they mention, when they where talking to the guy who made it in tennocon that it was going to be a magnetize augment?

  18. On 2019-07-15 at 10:14 AM, (PS4)Syalin_ said:

    Valkyr:

     

    Not much to say here.

     

    her one is useless.

    her two only buffs 1 of 3 weapons her team mates use, and only works on team mates.

    Not totally sure what her 3 is supposed to do, seems glitched to me but it is supposed to knock enemies back and does a negligible amount of damage. but does neither.

    her four is outdated, cant really compete with other exalted weapons or even normal weapons anymore.

    I never see anyone use this frame anymore.

    Her 3 is actually pretty effective as long as you go some shields. It blow up your shields and stuns enemies around her opening them up to finishers. Very useful for taking down the heavy Grineer units quickly. The augment of her 3 basically sucks everyone in range in to a dog pile in front of her that she can then do a ground finisher and kill the whole pile in one go pretty much. Are you saying her 4 is outdated because it isn't ranged? As far as I know exalted weapons are only on excal and mesa, with maybe titania. all having a ranged element on them.

  19. No, there time would be best spend to make a better balanced damage and armor system. As it is right now certain elements(and damage types) are way by far more useful then others, and we all know the pain of armor scaling. Also isn't this already a thing? https://warframe.fandom.com/wiki/Category:Corrupted_Mods

    Basically does what rivens do to weapons but are more balanced.

  20. On 2019-07-18 at 12:55 AM, Blexander said:

    I wish there was a dedicated Augment slot. It always seems like a waste putting in a good Augment, instead of a good stat mod. And Augments aren't even that necessary. You can do ESO as Saryn fine without Regenerative Molt, as an example.

    That's the whole point, you make the choice. Do I want extra functionality of this ability? or boost this stat? That's why different builds exist. Otherwise you'd just put in every possible good mod in and there would only ever be one build.

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