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(PSN)idsie

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Posts posted by (PSN)idsie

  1. 12 hours ago, Hootie8641 said:

    They are called Argon Crystals because after 24 hours they argon.

    This dude commented it first

    12 hours ago, RajindaharTheLionHunter said:

    They're called Argon crystals because after 24 hours they "Ar-gon".

    This gets upvotes because of a dash. Wonder what DE would do if the second one wins

  2. 3 hours ago, xxswatelitexx said:

    Seems unnecessary - since it was already announced most clans are solo clans either way. Rather they spent development time fleshing out the game and solving the mod issue ( Mandatory mods ) that has been plaguing the game for past 5 years. 

    I was going to say 1000 solo clans equals 1 moon clan but @DreisterDino already mentioned this. 

    2 hours ago, DreisterDino said:

    This doesnt mean anything. The distribution of players is interesting, not the amount of Clans.

    There can be 1000 Solo-Clans and 1 full Moon-Clan - in this case still 50% of the players are in a huge clan.

    Besides that, where is the source for that?

     

    Regarding OP: I had the same idea some time ago, and i would really welcome that to revitalize Clan-Life.

    And i really wonder why we cannot use the Decorations for the Dojo in the Custom-Obstacle Course.

    Just give us a really big empty room and let us both place Decorations and Enemies and set some conditions - lots of potential for interesting clan-challenges.

    Most likely due to clipping issues and because they require materials to build, otherwise people would use the obstacle room as a showroom instead of a challenge room. 

    I've seen the idea float around but usually way to difficult or convoluted to implement. Thanks for you're kind words

  3. 17 minutes ago, Firetempest said:

    Letting clans make a mission to share has been a idea of DEs for years. Yet still nothing. Adding a clan leaderboard like the parkour rooms and non-premium currency rewards would be a great reason for extra clan involvement.

    Maybe being able to gift the clan pool with cosmetics to be used accordingly by a different treasurer rank.

    I watched the very 1st devstream again just to see how much has changed, even there - pre clan dojo - they wanted more player generated content. Besides the 4 ish weapons and nova there has been non. Unless tennogen is content. 

    Allowing us to set up events could keep player playing and maybe at a later stage we’d even be able to set certain requirements (exclude frames or weapons from being used for the event, make missions timed etc) but just a simple start is a good start already

  4. 1 hour ago, SpicyDinosaur said:

    You realize clans have always been able to run events. What would you need DE to do that would make things different in any large way?

     

    My clan has weekly challenges and movie nights. It's all run by officers or above. We didn't need interference for any of it.

    You realize I mentioned it being cool not having to rely on 3rd party instruments. I myself run a clan, we run monthly events. But it might be easier on PC than on console to run events since you’ve got alt tab to get into discord - websites - forums. On consoles this all works a lot slower. Besides adding it wouldn’t somehow mean your clan can’t run it the way it always has, does it? So why say “well we’ve been able to do it the convoluted way so why make an easier way” .

  5. Im pretty sure charge back plat could be an issue mainly on PC. But I can imagine it would lead to problems. Although if they have a way of handling charge back plat when it’s used to gift people stuff, they could use that technique to sort this issue

    6 minutes ago, NekroArts said:

    That doesn't address the potential issue. Now I don't know if DE removes plat from clan vaults should they track fraud/charge-back plat to there, but those things usually result in a ban or trade restriction. It's even worse when the victim gets the punishment. So when the winning plat gets out to the players and DE later determines that it's fraud/charged back and removes it, it may lead them to not trust "x" clan on hosting events. Then that clan gets in the crossfire of being part of having "suspicious activities".

     

  6. 16 minutes ago, NekroArts said:

    Plat would have to be barred as prizes as fraudulent platinum aren't always immediately caught or a charge-back happens. And I'm not sure if a "I agree to the..." check box is enough to convince them to trust platinum-donators.

    I added plat since you’re able to donate plat to the dojo vault already. Plus you could cap the amount of plat you can give away to 1 single winner

  7. 8 minutes ago, GreyDeath789 said:

    Anything to help clan focused activity should be considered.

    This is certainly an idea...how DE would implement it is always the danger given recent track record...but giving clans (and eventually alliances) the ability to setup challenges in game would be welcome.

    True, but I’d rather have them implement something of which we know it might be buggy and then improve over time rather than nothing. I bet that if DE implemented something like this we could have it smoothed out in like a week or 2 with hotfixes.

  8. Hello everyone (probably 2 people),

    Clan should be able to run their own events. Without having to rely on 3rd party things or immense keeping track of all things happening at all time. There are several systems that are in the game that can allow clans to run clan events, both hard and easy.

    These systems are: The clan vault. The in game leaderboards. The Gifting system. The MOTD and the clan rank system.

    1. The clan vault could be used to store prize winnings for players. The clanleader will be able to set up an event, anyone with the appropriate rank will be able to donate items to the vault under a tab thats meant for Events. You could think of Baro weapons, plat, resources (Capped at a max of x), rivens, blueprints and mods etc. The donating will be locked once the event starts. 

    2. The in game leaderboards already track simple stats of clan members per week. Though very limited they can provide a good starting point to begin with. Events would start on Reset and end 1 week later. The highest placed members for the event will get the prizes.

    3. Prizes will be automatically send to the players inbox including a congratulatory message using the gifting system.

    4. Instead of using the message of the day to show up in clan chat it would be send to the inbox of all clan members, spreading awareness about the event. To keep from both overusing and becoming annoying clans should be allowed to send 1 message this way per month. If that means clans will only run 1 event per month so be it. 

    5. The clan rank system can be used to give a player that has won a clan event a little extra title until the next event. Keeping his or her rank the same but being named differently.

    The one thing we need : A console that allows you to set up the requirements - challenge - amount of winners - prize distribution .

    Right now with many things happening in the game and yet sometimes feeling empty, the one constant is that clans provide players with attention and are in some cases the main reason to log on. By allowing clans to run events that look and feel better than “ send screenshot to x” and  “rules about the event are at x” players may engage in these activities, be pushed out of their normal play style and find enjoyment out of old content in a new light.

    Ofcourse there are many issues that may occur and probably exploits to be found. But this is warframe, there will always be issues and exploits and we can fix them together. A large % of the forums are people reporting bugs / exploits with solutions to them.

     

    Have a great day,

    • Like 5
  9. 2 hours ago, NoSpax said:

    1. Doesn't the clan chat already beep, so the "@all" is obsolete in that case.

    2. This would be nice, so the clan rules are always in the inbox. But actually, the "mails" we get in the inbox are no mails.

    It's more like add_fakemail(sender, title_id, msg_id, faction, reward, datetime_unix); All inbox messages are actually predefined in the client as textstrings, so they just get assembled and dropped into the database like that "1, 282, 292, 0, 92, 45623542". Mails as proper RFC ones (text, text and more text) use tooo much space and can be exploited/abused. I think DE had to make an entire DB just for Rivendata, that's why you have to buy slots. making Fakemails like that reduces database space A LOT. An exception is the "giftmail", you can add your own text to it, albeit limited to (what was it) 150 chars".

    3. Would be nice, but doesn't work, as the inbox is no proper mailsystem unless I am gravely mistaken.

    4. Obsolete, see point 3.

    I believe it's the last active channel that beeps Squad or Clan. When you use @ it will also show a red icon like you've been mentioned, this gets players attention.

    As for the other points, I don't know if you're correct. I know nothing of the technical side of things, but when ever players gift an item to another player they can add custom text. That made me think that it could be possible. It might be just me who never deletes messages, but I think if DE auto deleted the 2nd previous message upon receiving / opening a new one it could be managable. I'm also sure it would take quite some data, but not nearly what the rivens take .

  10. Full disclosure, I have a lot more things I wanted to write but sadly need to go. 

    Might update this later, please give feedback based on what I've typed. And no, I don't believe anyone from DE is going to read this haha so this is just me and my non game tech / programmer knowledge dropping some things I'd love to see which to me don't seem hard to implement. but i'm most likely wrong and I have the utmost respect for anyone who's even remotely capable of creating something that resembles a game. (I can create a word document)

     

    Clan

    Clan Messaging :

    Allow Warlords (or add an option that can be ticked in the clanrole abilities) to use @everyone or @all in the clan chat.

    Allow Warlords to set a Default message that goes with the clan invite into the message box. This can explain certain rules, guide players or just welcome players so they feel more like they are part of the clan.

    Allow Warlords to send out 2 messages a week that go into the inbox of all clan members – Great way to set up clan events, rule changes, inform players about DE events, ask for donations or just generally converse with the clan. (why 2? You might mess up something or something might change, and this way it can’t be abused to spam messages). With a character limit ofcourse.

    Allow Alliance leaders to do the same to all Warlords in the Alliance.

     

    Syndicates:

    Missions

    Replace Syndicate missions with Syndicate Bounties. 3 Riven / Nightwave like bounties that give you resources + standing (either in the form of direct standing that doesn’t count towards the daily cap or as syndicate medallions worth X amount).

    Tier 1 : 3000, Tier 2:4000, Tier 3 5500, Tier 4 7500, Tier 5 10000.

    Tier 5 Challenges should take some time.

    Challenges should be more or less focussed on the “Lore / Background” of each of the Syndicates.

    Perrin Sequence – Credit + Corpus based challenges: obtain x amount of credits in one mission against Corpus , Play 3 Rounds of Index, X amount of Fortuna Bounties.

    Red Veil – Kill Based challenges : Kill X amount of enemies, Finisher kills, Kill boss X 3 times, Play 1 Round of Conclave (I know people hate it, but to improve it people need to play it)

    New Loka – Earth + Restoration based challenges:  Complete X amount of Cetus bounties or Cetus bounty X, Complete X amount of Exterminate missions, Complete a Rescue without alarms + Killing all guards.

    Arbiters of Hexis – Anti Orokin Challenges:  Complete Fissure Missions, Kill X amount of corrupted, X amount of Arbitration rounds.

    Cephelon Suda - Scan X amount of objects, Scan a Simaris Target, Spy Missions (collect data), Find Caches in Sabotage.

    Steel Meridian – Grineer and Defense based : Play X amount of Defense waves, Save X amount of Defection Squads, Help out Clem (separate mission so it won’t conflict with Nightwave)

     

    You can probably tell  I’m not deep in the lore, some of you guys might easily come up with better challenges.

    Mission Rewards

    Each Mission should also reward 20K Credits + Some rewards that tie in to the syndicates and some general like:

    5x Build restores, 2x Spector Blueprint, 5x Orokin Cell, 40x Syndicate Scanners, Ayatan Sculptures, Endo, Nitain, 30 minute booster, A colour (yes just one. A palette has 90 Colours, 90 / 6 = 15, So 15 obtainable colours from syndicate X) to fill a Syncate palette, chat emoji’s, ayatan stars x5.

    These are both beginner and veteran orientated, as a beginner you honestly can’t buy a lot to get your MR up. You get 3-10k credits per mission, buying bps are 15-50k, building each part costs 25k. So that leaves little for upgrading mods and buying weapons or quest items.

    Syndicate Items:

    Let us buy build restores aswell as the blueprint. Make them cost 750 standing each. Players can choose to build them if they have enough resources or buy them if they are in a hurry. Do the same for Spectors but make them 1500 each.

    Let us upgrade a Sigil to give 20 % Standing when we’ve maxed out the max rank. 100k Standing + 1 Mil Credits (any of the sigils) That way people won’t run with just the one sigil.

     

    Simaris:

    Let me pick from 3 choices : 2x Scan, 4x Scan, 6x Scan – But also limit the time that I can scan a given target. That way players won’t just .. hehe okay that’s my target we just scanned, don’t even remember what it was. Because it’s boring – up the rewarded standing on completion but if it’s not completed in 3 days it’s gone. Give it an argon crystal timer – just putting that there so you can’t say they can’t do individual timers. 

     

    Share you're ideas, tips, help, knowlegde down below. 

    I'll be back and thanks in advance

  11. Full disclosure, I have a lot more things I wanted to write but sadly need to go. 

    Might update this later, please give feedback based on what I've typed. And no, I don't believe anyone from DE is going to read this haha so this is just me and my non game tech / programmer knowledge dropping some things I'd love to see which to me don't seem hard to implement. but i'm most likely wrong and I have the utmost respect for anyone who's even remotely capable of creating something that resembles a game. (I can create a word document)

     

    Clan

    Clan Messaging :

    Allow Warlords (or add an option that can be ticked in the clanrole abilities) to use @everyone or @all in the clan chat.

    Allow Warlords to set a Default message that goes with the clan invite into the message box. This can explain certain rules, guide players or just welcome players so they feel more like they are part of the clan.

    Allow Warlords to send out 2 messages a week that go into the inbox of all clan members – Great way to set up clan events, rule changes, inform players about DE events, ask for donations or just generally converse with the clan. (why 2? You might mess up something or something might change, and this way it can’t be abused to spam messages). With a character limit ofcourse.

    Allow Alliance leaders to do the same to all Warlords in the Alliance.

     

    Syndicates:

    Missions

    Replace Syndicate missions with Syndicate Bounties. 3 Riven / Nightwave like bounties that give you resources + standing (either in the form of direct standing that doesn’t count towards the daily cap or as syndicate medallions worth X amount).

    Tier 1 : 3000, Tier 2:4000, Tier 3 5500, Tier 4 7500, Tier 5 10000.

    Tier 5 Challenges should take some time.

    Challenges should be more or less focussed on the “Lore / Background” of each of the Syndicates.

    Perrin Sequence – Credit + Corpus based challenges: obtain x amount of credits in one mission against Corpus , Play 3 Rounds of Index, X amount of Fortuna Bounties.

    Red Veil – Kill Based challenges : Kill X amount of enemies, Finisher kills, Kill boss X 3 times, Play 1 Round of Conclave (I know people hate it, but to improve it people need to play it)

    New Loka – Earth + Restoration based challenges:  Complete X amount of Cetus bounties or Cetus bounty X, Complete X amount of Exterminate missions, Complete a Rescue without alarms + Killing all guards.

    Arbiters of Hexis – Anti Orokin Challenges:  Complete Fissure Missions, Kill X amount of corrupted, X amount of Arbitration rounds.

    Cephelon Suda - Scan X amount of objects, Scan a Simaris Target, Spy Missions (collect data), Find Caches in Sabotage.

    Steel Meridian – Grineer and Defense based : Play X amount of Defense waves, Save X amount of Defection Squads, Help out Clem (separate mission so it won’t conflict with Nightwave)

     

    You can probably tell  I’m not deep in the lore, some of you guys might easily come up with better challenges.

    Mission Rewards

    Each Mission should also reward 20K Credits + Some rewards that tie in to the syndicates and some general like:

    5x Build restores, 2x Spector Blueprint, 5x Orokin Cell, 40x Syndicate Scanners, Ayatan Sculptures, Endo, Nitain, 30 minute booster, A colour (yes just one. A palette has 90 Colours, 90 / 6 = 15, So 15 obtainable colours from syndicate X) to fill a Syncate palette, chat emoji’s, ayatan stars x5.

    These are both beginner and veteran orientated, as a beginner you honestly can’t buy a lot to get your MR up. You get 3-10k credits per mission, buying bps are 15-50k, building each part costs 25k. So that leaves little for upgrading mods and buying weapons or quest items.

    Syndicate Items:

    Let us buy build restores aswell as the blueprint. Make them cost 750 standing each. Players can choose to build them if they have enough resources or buy them if they are in a hurry. Do the same for Spectors but make them 1500 each.

    Let us upgrade a Sigil to give 20 % Standing when we’ve maxed out the max rank. 100k Standing + 1 Mil Credits (any of the sigils) That way people won’t run with just the one sigil.

     

    Simaris:

    Let me pick from 3 choices : 2x Scan, 4x Scan, 6x Scan – But also limit the time that I can scan a given target. That way players won’t just .. hehe okay that’s my target we just scanned, don’t even remember what it was. Because it’s boring – up the rewarded standing on completion but if it’s not completed in 3 days it’s gone. Give it an argon crystal timer – just putting that there so you can’t say they can’t do individual timers. 

     

    Share you're ideas, tips, help, knowlegde down below. 

    I'll be back and thanks in advance

  12. On 2019-04-01 at 3:27 AM, (PS4)BlueStrikerX said:

    So. After many, many, MANY times defeating the Exploited orb, I have gotten only two ephemera and they were both freezing step. And NOW, I can't get anything to drop except hildryin neuroptics blueprints! Did DE really HAVE to put her blueprints in the exploiter drop tables!? I find it absolutely ridiculous that the drop rates for these ephemera are SO low. The grind for simple cosmetics is outrageous to me. Not to mention that the drop table HAS to be broken. Something just doesn't feel right and it can't just be me or bad luck. This is not me complaining that It's hard or anything but these drop rates are horrible

    I absolutely love the insane low drop chance, but more so the fact it isn't tradeable.

    I get that the struggle is real, but this is the first real thing you can't trade or buy for platinum. I actually shows you've done something. As mentioned by someone else, it's mainly luck based but it's also based on determination and kind of promoting squad playing, instead of going public. Because Arbitration and ESO Rotation C can both be failed pretty quickly and other Exploiter / Stalker gets repetitive, so with friends it's more fun.

    I've got the Bloodshed Sigil from Orb Mother, just randomly, wasn't farming it, but still amazed I actually got it. I was running it with 4 clanmates to test some builds. I've gotten the Smoke by playing with friends and spamming beacons, and got lucky getting the Seeding with clanmates. I helped out some clanmates doing the Exploiter for the Ephemera and we got 1 of the 2, yes it gets repetitive if you run it 10 times in a row. But if you're playing with people you can bash for going down and laugh at (friends / clanmates who'll return the favour) it's actually a relaxing thing.

    This isn't a solution, but you could always self impose challenges, fight for the most damage dealth, quickest completion etc. It's not our job to make repetitive things fun, but it is our choice how we deal with it. It also depends on you what you find repetitive:

    • Quick T4 Captures
    • Playing ODD 50 Waves
    • Sechura Credit farm
    • Draco farm
    • Akkad farm
    • Hydron farm

    Maybe the thing is wether or not you feel you deserve to get the reward, where as that's not really a factor into getting it. Why should the drop chance be upped? When the Hema research dropped, with an "insane" requirement, there we're those who simplefollowed the path and those asking for a lower requirement. But that wouldn't be fair towards those who had already put in the time and effort. Asking for a higher drop chance would devalue the efforts and probably leave a bad taste in the mouth of those who did play all those games to get it. Even those who got it first try must have been very very happy, because of the low probability.

    In the end, nothing changes, nothing matters, you decide how you play, but we don't make the rules.

  13. 4 minutes ago, Kobrakai85 said:

    I don't think anyone has a problem with nighwave by itself, the problem is that they decided to merge it with the alert system as an afterthought and didn't think through all the problems it would create. Put the alert system back, remove the cred store, and leave nighwave as it is then I think most people will be happy.

    I think that would anger more people. 

    People are always quick to bash new systems. Especially if they keep comparing it to the previous system. Don't look at it as a replacement for the alert. Its a new system of it own. People will adapt and the game will be better for it. 

    It's no instant rewards any more. But the alert system got nearly no usage by most players. 

    New players will adapt faster than old players will stop reminiscing. 

  14. 1 minute ago, Enialyx said:
    3 hours ago, (PS4)idsie said:

    The developers also already said everything will come back at a later date.

    Which probably means that Wolf of Saturn Six is just going to repeat on Nightwave.

    Wolf cred and rank resets. That means you can't grind in bite-sized chunks. It's 2,5 months of grinding in one go or no top rewards.

    Kind of out of context. What I was referring to was all the Armor and sigil rewards from the standing pool. They'll be in rotations for later seasons or maybe in other game modes. 

    So it doesn't necessarily mean its going to be a season reward. They did the same with the braton and lato vandal and the event weapons. You get them from totally different reward pools now

  15. Just now, (NSW)TeddyTalks said:

    Judging from the way the user is posting, they sound like they are younger. I guess this system would be harder as the old alerts would have high skilled players carry them through everything. I surely do remember helping the newbs complete their forma challenge on earth. This basically means that newbs are gonna struggle more as some of them might not have a good way to make blast, magnetic, corrosive damage, or do kuva siphons, or hydrolosts, or sorties... etc.

    The basis still stands. We are all given the same Acts for a reason. None of them are locked behind an experience level, other than not having a map unlocked. 

    Unlocking tiles should be the main priority. Which is part of the reason the easy Acts are are so easy. They guarantee you can make it to around rank 8 in a few weeks. Which is where most new player rewards end. Also giving 120 wc. Which is enough to buy most necessary items. 

    You wont get it now, the rewards, but just keep a steady pace and you'll get rewarded in time. Why would a MR 5 player need 20k Kuva or any of the gimmick mods. Or umbral forma when they don't have umbral mods. Thats the reason why beginner oriented items end around rank 8 on the points system 

  16. 1 minute ago, (NSW)Cellist said:

    The problem is that I don't want to beg for mods. I am a lonely wolf player......

    I can get more than 3 auras and some nightmare mods with the old alarm.

    If I use credits buying mods, how can I get the Nitain Extract?

    I used to get two Nitains from the old alarm system every day.

    Now I have to make a choice.

    300 credits are not enough, and because the tasks are too difficult and I don't have spare time to play, I may not get 300 credits at all.

    That's so sad...

    No its not sad. It's a reason to improve and play more. 

    Lone wolf players aren't uncommon. But if you don't join a clan you'll miss out on a lot.

    Hence why you can play with clan members for the Acts as well. They'll help you. 

    Expecting to get everything with little to no effort is kinda sad though 

  17. 5 minutes ago, lighthoof said:

    Your math is a bit off , with 43k rep a week you can't hit rank 9 in 2 weeks without some luck or dedicated random event grind

    That's assuming you have 0 encounters with the target dudes. 

    I also mentioned that it would. Mostlikely fall between 60 and 65% since you would need to a few but not all acts from week 7. 9.5 x 3 is 28.5 and then week 7's acts would close the game 

  18. 2 minutes ago, CoreMatte said:

    Standing is a form of currency. If you want something from the nightwave store you need wolf creds. How you get wolf creds? You grind out nightwave standing. Ducats are not the same as wolf creds. Ducats aren't the end goal that everyone is gunning for like wolf creds. Ducats are something that you're going to have an abuncance of when farming for rare prime parts. A currency you don't need to think about. Oppisite of what wolf creds are.

     

    Currency is something you can exchange for something of your choice. Which you can't do with Nightwave, you can with syndicates and conclave etc. But in nightwave your playing acts which give you rewards. One of them is currency. 

    If you're a new player getting ducats is hard. You don't have many relics, you don't want to get rid of rare prime parts and you don't want to miss out on that 500 ducat weapon that only shows up 2 times a year. 

    Not everyone is gunning for the wolf credits, they are earned passively through playing the Acts. 

  19. 1 minute ago, (NSW)Cellist said:

    I am a NS player and I just play warframe for few weeks. 

    YES, I AM A ROOKIE.

    I don't have friends, but I do have a clan.

    Which means that I am a single player in the game most time......

    I don't care about GOLD and SILVER potatoes, and I don't like helmets.

    I am only interested in MODs and FORMAs.

    For the old alarm system, if I didn't reach a planet, I wouldn't know the planet's alert mission at all. Only when I open the node can I see it.

    Now I can see tasks of midnight radio waves, but because I am not strong enough and I don't have friends, I can't complete the task. Isn't this frustrating for our new players?

    Only 4 aura mod? 20 coins for one mod? delete the nightmare mods? Are you kidding me?

    SERIOUSLY, I HATE THE NEW NIGHTWAVE......

    Yes, I understand it can be hard. But you're not the only one struggling. Ask for help and people will help you. 

    People might even give you aura mods if they have doubles. 

    Once you hit the rank for 60 credits you can get 3 auras. Which isn't all that bad. The system isn't perfect, but then again its not meant to be an "Everyone can do it at any rank kind of system". 

    As I noted earlier, yea locking the Auras was a bad choice 

  20. 2 minutes ago, Chewarette said:

    I know, but as any human being, he is allowed to lie or use wrong numbers to justify his claim.

    In this case, he lied, as that would mean we have access to 50k standing per week. We barely have access to what, 35-38k ? 40k if you're lucky farming for the randomly-spawned guys ?

    Doing all acts you should hit rank 9 or 10 by the end of this week. 2 weeks ~ 5 ranks per week. 5 x 6 weeks is rank 30. Ooeeh guess what 6 / 10 is 60%. So yea roughly 60 / 65% needs to be done

  21. 9 minutes ago, Shanoo said:

    Imagine you were in week 10 of the event and no way for you to get to another rank or the rewards on the next rank doesn't interest you. Wouldn't it be nice if you could spend (not trade with other players) some of your remaining standing on Wolf creds that could enable you to buy another reward with those at least? An alternative could be for your remaining standing to be converted to Wolf creds at a certain rate and being able to spend those for a couple of days or a week after the event ended.

    I'll be honest. I kinda dislike every aspect of that. I can't go into detail why. I just do.

    You get 60 WC a week by basically ranking up right now. I'd be fine with them lowering that to 30 and making it so that daily Acts give you 5 WC. The total would be nearly the same if you did the easy daily Acts 60 / 65. For players doing all Acts getting 5 more than normal.

    And newer players would be able to buy Auras with the 35 they get. 

    This would make a bigger split between both rewards tables without much of a negative effect. 

    I'd like a 40WC on the standing rank and making weapon skins 35 WC instead of 30. So players doing all Acts can get 2 skins where the daily grinders can get 1.

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