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(PSN)WINDMILEYNO

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Posts posted by (PSN)WINDMILEYNO

  1. I love the ferrox. I love the design. The grineer one is whatever. Iv wanted spears for a long time and while i was hoping they be actual melee weapons, this works too. What i wish could be improved is the method of retrieving them. It should be as simple as throwing the fish hooks. Something fun like the corpus ferrox having magnetic pads on your hands that draw the weapon back, like thors hammer. But even if it cant be drawn back like fishing poles (i dont see why not) i have 2 more things id really like to bring up. The amount of time.it takes for the spear to reappear if lost, like it glitches into the map or you throw it over the side of the map a tenno normally cant go, is too long. Why it doesnt just reappear like you do if you fall somewhere you shouldnt, i dont know...and when going to pick it up, just being withing 5 meters of it would be nice, having to be right spot on everytime doesnt always work out, sometimes i have to walk over the same spot 3 or 4 times to get it, and that might be a bug but i feel like these are legitimate concerns. Still dont umderstamd why you cant pull it back. 

  2. Im not sure how long the infestation takes to convert a victim, but iv always wanted different stages of the infestation to be wandering around. Also, some more bosses. A smart one who chases you down in a flickering abandoned corpus ship, a corpus tech turned infested who is themed after pyramid head...a grineer manics who swing off of the ceilings and watche you like planet of the apes...stuff like that...

  3. Saryn might be ok, but if i were to pick a succesful version of a "saryn" type rework, id choose mesa. Though, i personally wouldnt use the word succesful because her first ability wasnt touched up, thia is still a valid option for reworks. It operates under the "fine as is" mantra/motto that i am so vehemently against though, so thats why this post was so biased. I really dont see whats so fine bout mesa's first ability, but she would be the frame id consider a success.

    Frost lost only one thing and he was compensated for it, and so the only ones who were left to be upset with it were the ones who wanted more. There was nothing to get upset about losing because he didnt lose anything.

    Oberon is the same. Thats my point. Very few frames get these kinds of reworks.

  4. Just now, Photon95 said:

    You mention what they took away from Saryn without saying why or what she got in return. Spores became savage even at higher levels, contagion actually has a use beyond damage, and molt not only removes status now, but it makes for a great on the fly spore target. As for energy and sustainability, the aforementioned status removal, contagion's block % bonus, energy on spore rupture, RAGE, not to mention Molt's augment is very much a thing, and these were all before Focus even existed. Miasma became icing on the cake, which I feel is what an ult should be. Yes, they nerfed miasma, and for the right reason, it's damage calculation was abused to the point where the only "good" Saryn build was reducing duration to the point that her other abilities had no use whatsoever. As a Saryn main I was ecstatic when the changes were made, because they made her actually interesting to play.

    I'm not trying to attack anyone, just do your research a bit more please.

    I wasnt vague enough then and showed too much bias. I might remove the details about saryn. If it can be agreed upon that saryns rework was differemt then frosts, then i would like to say again i prefer one method over the other. Im not actually sure why they cut saryns health down or left her molt as squishy as it is. I wasnt very satisfied with the changes. And i wasnt a fan of the new meta, where you could just take an aoe weapon, namely an ignis, and sit in one spot and cast spores. But this is all too specific. Saryn is an example of a certain way of doing reworks. Its not wrong per say, but i am just tryimg to make a case that these "types" of reworks give different results.

  5. 20 minutes ago, Dreddeth said:

    As a regular player of Saryn both pre- and post-rework, I say that her pre-rework state is objectively better. What her 4th "used to do" was stupid things with negative duration which made her a nuke frame, and not even a very good one, rather than the DoT frame she was intended to be, and which her reworked form is.

    And just what are these "QoL changes" that "we" wanted added? Not only are you being deceptively vague by not specifying them, you're also assuming that these undefined "QoL changes" were supported by a plurality, or even a majority, of players.

    Finally, claiming there was "no noticeable positive change" when Saryn now scales into higher level play than she did previously thanks to relying on stacked status procs rather than flat damage is simply untrue, and that's setting aside the fact that changes with a net negative impact are sometimes necessary to preserve a degree of challenge. If player cheese isn't brought to heel with nerfs where appropriate, then that necessitates adding new enemies which cheese the players right back to preserve some degree of challenge. This not only creates an environment which is outright hostile towards new players who do not yet have access to cheese, but also a feedback loop in which the enemy cheese is answered by worse player cheese, which is answered by worse enemy cheese, and so on and so forth until the game becomes too convoluted to sustain itself.

    Take Valkyr for example. Before Hysteria had a ramping energy cost, you could easily stay invincible for the whole mission so long as your squadmates hosed down Nullifiers and you didn't touch Disruptor Ancients. Thus, she was more often than not used as a means of holding an objective, hacking, reviving, standing on a switch, or doing some other dangerous task since she could do so risk free, on top of having high close-range damage output thanks to slide attack spam. DE could have let her continue to exist as she did and simply introduced enemies that could threaten her even in Hysteria, like a Disruptor Bombard or some other cancerous abomination, but that would have been overkill for everyone not playing as either Infinite Hysteria Valkyr or whatever the player-base created to deal with Disruptor Bombards. Then, whatever countered the Disruptor Bombard would end up taking Hysteria Vallkyr's place, and require another answer from DE, which would just continue the spiral into unplayability if it came in the form of another souped-up enemy with unfair mechanics.

    Or instead, DE could, and ultimately did, restrict Hysteria's up-time and add risk to its use through the ramping energy cost and the potential to take stored damage. This meant that no new super-enemy was added into the game, which meant that players had no additional pressure to MacGyver up something even worse than Infinite Hysteria.

    Oh, i dont think its wise to assume I can speak for everyone, hopefully no one actually does that, ill make some edits, but the we was referring to the people i remebered asking for qol. I also remebered the people who objected to that qol. But didnt say anything about them. Will do. 

    Saryn specifically was with spores, molt and toxic lash and her ehp. Little things that some people pay attention to and some dont. Thats why i was so vague. If Saryn had been reworked like Frost, toxic lash would nor have been left vitually untouched. Frost rework was creative and without limitation. Same goes for valkyr, with rip line not being left untouched. But to get specific about those things only opens up multiple cans of worms. I like way Frost was reworked. Thats not how Saryn was done. She is a different approach to the problem i dont approve of, but should not discredit. Ill make some changes to the post. Thank you.

  6. I like nyx alot. She is one of my favourites, but she is not quite right.

    I just did an hour and some change on uranus with a group, and i only went down maybe 3-4 times, but thats only because i was using quick thinking and only because i was in a group. And then thats where the issues start popping up. With enough energy, a skilled nyx can survive for as long as they dont take any hits. With quick thinking, that becomes a little easier, but your ult, which is a defensive ability, will drain whatever little energy you have left....and for an ult, its my least used ability, as it rarely ever brings anything to the table that merits the cost. Its an escape button that will leave you drained and more helpless after than when u used it, but you sometimes have no option but to use so you might live a little longer. And without quick thinking, that energy woulnt be drained, but at the same time you wouldnt have the chance to pop absorb. Most times the damage comes out of no where, if your skilled enough, maybe you can pop absorb before something cataclysmic whipes you off the face if the earth, but the drain is still strangling that ability. I would add a hold to charge feature where you cast tye ability again while in it and hold to spend energy to gain damage and when you let go, it ends the ability. Unless you do this, the ability drains energy like normal and gains no extra damage from attacks.

    I also wish to make psychic bolts a little more effective. Effecting enemies the way mind control does. Mind contol will keep an enemy alive, even if theyve taken fatal damage because they arent processing the fact that they have taken that damage (because friendlies cant take friendly fire unless radiation). So my proposal is to give physcic bolts a duration where it cause enemies to over react to damage. Their health bar is your energy color and depletes based on your power strength and causes them to believe they have taken fatal damage which leaves them prone to finishers. Since pb's augment mod is actully pretty weak, i would swith this with that and make the stun a part of the base ability.

    And mind controlled enemies should automatically pick back up their weapons or be able to take your pistol.

  7. I like frosts rework the most, out of any frame thats ever been reworked. He was one of the first big ones, and alot of creativity went into that one. I cant remember if Excal was actually first, but frosts was more effective.

    Frost and Excalibur both are examples of two succesful ways of doing a rework, but at the same time, one was better than the other. Excal required several more additional fixes and changes long after the fact. Limbo is probably a succesful version of excaliburs rework. Some frames need it. I hesitat to say he is succesful, because the frame has always been bad in pubs. If you can ignore that because its been a constant problem, its a sucess, but ignoring problems doesnt make them go away. 

    Frost has, had and probably always will have a specific role, and his rework didnt change that. He received buffs in every area aside from a limit of snowglobes, which was more of a side grade to the original snow globes than a nerf. And while those buffs werent extremely powerful on all his powers, they were still a step forward. 

    While his rework had some changes that didnt seem to really add much, like freeze having a small aoe on impact and leaving a tiny area frozen for a short unmoddable time...it wasnt a limitation, which still makes it a step forward. 

    Another frame who didnt lose much, or just generally took steps forward with their kit was oberon. And his rework was done pretty much the same way.

    Even if nerfs are deemed necessary, i still feel a rework goes alot further if the frame is compensated for what it lost.

    DE does good reworks when two things happen: when they generally leave kits the same and when they take away as little as possible from the frame, or replace what they take with something similar. Some frames cant be helped, and what works for one might not work for every other frame. I like where they tried to go with Excals rework, and was never a fun of super jump, but imo, super jump should have become a parkour ability like the tombs of the sentients trailer...

    And then you have the unpopular reworks...the ones that go on for months and some years and receive multuple fixes and changes and just quite never hit the mark.

    I feel like it should be clear by now what works and what doesnt.

    Again, Frost and Excalibur both define what a reworked frame can be like when done right (if excal is right), but one is more succesful than the other, and the other will always take more work.

    And then theres something that DE does that isnt quite "Frost" or "Excalibur". The third (and possibly fourth) option which is the one that happens the most often is my least favourite. I will call it "Saryn". (The fourth option would be zephyr which is actually probably like a warped version of option number 1 because i havnt played her and havnt heard of any nerfs). This is the one that causes most of the toxicity on the forums. 

    Saryn was cut down to size. She was built up a little too big and DE went in to fix her. But they took several things no one mentioned anything about, her health namely, to the ire or delight of those involved. She has innate energy regen though. These are the reworks i like the least. This was done to volt originally, valkyr, alot of frames. Its the most common. Some frames deserve it, but when nerfing, rather than giving the frame something equally as useful or upgrading some other lacking part of the kit, they mainly just take alot of things from the frame under the belief it was all fine and needed no change. Saryn may actually be able to be considered "succesful", and an even better example of this would be mesa, but these are reworks for the "fine as is" group and dont excite everyone.

    1. Upgrading a frames abilities and shifting some stats around on one or more abilities for an overall positive change - frost. 

    2. Removing an ability or making it an effect of an already existing ability and implementing a new ability.


    3. Nerfing a "powerful" frame for balance where the frame recieves no noticeable "positive change".

    4. Whatever zephyr is.

    I think #1 is the most succesful type of warframe rework and should be perfected, thats the only kind of rework that typically recieves the most support, or least opposition and leaves the frame performing mostly the same or better.

  8. Iv heard nothing good about zendesk...they seem hard to get into contact with, quick to ban and slow to help... I dont have the time or patience for this game for any of the nonsense or shenanigans iv read about. If support slapped my account with a ban, because platinum traded to me for something in game was fradulent, id raise hell too, but people dont often appreciate postslike these...If you are really interested in fixing things for yourself and others, you should find a mailing adress and send a very detailed letter to someone, or email. Dont let them give you the run around.

  9. If this thread is going to continue, how about editing it to include more warframes and changing some things?

    Reworks: 

    Frost and Excalibur are examples of two succesful ways of doing a rework, but at the same time, one seems better than the other.

    Frost has, had and probably always will have a specific role, and his rework didnt change that. He received buffs in every area aside from a limit of snowglobes, which was more of a side grade to the original snow globes than a nerf. And while those buffs werent extremely powerful on all his powers, they were still a step forward.

    Exalibur is the face of warframe, but he had no real role in the game other than being a starter...i supported super jump being removed, but while what replaced it did give excal a place in missions, it was soon changed again...and just caused DE to spend more time on Excal making more changes.

    Frost had some issues with his kit, but it never went on as long as Excals...and the forums seemed to generally forgot there was anything they didnt like about frost, or at least stopped posting about him. Perfect? No frame really seems capable of being perfect, but i think the way people reacted to Frost v.s. Excalibur influenced DE's decision to not introduce new powers.

    FROST. 

    While his rework had some changes that didnt seem to really add much, like freeze having a small aoe on impact and leaving a tiny area frozen for a short unmoddable time...it wasnt a limitation, which still makes it a step forward. 

    Other frames who didnt lose much, or just generally took steps forward with their kits were oberon and limbo, imo.

    Even if nerfs are deemed necessary, i still feel a rework goes alot further if the frame is compensated for what it lost.

    DE does good reworks when two things happen: when they generally leave kits the same and when they take away as little as possible from the frame, or replace what they take with something similar. Some frames cant be helped, and what works for one might not work for every other frame.

     

     

     

  10. RNG. 

    It is garbage...but...since warframe is supposed to be free to play, the transmutation system is a "free" version of the dragon mod packs (or thats always been my opinion) and dragon mod packs are also garbage. 

    The only time its ever seemed worth it to me was taking half the garbage mods you normally get after a few hundred missions and turning them into credits to use to transmute the other half of garbage mods. The problem though, is after wasting about 30 minutes because you cant just mass transmute or do anything en masse easily, (mass/masse) you basically have about half the amount of garbage mods you started out with, and maybe one or two good ones that you most likely already owned. The drop chances are terrible.

    So...yeah, we could agree its garbage. But it was meant to be garbage? And the chances of DE fixing it are therefore dismal. But itd be cool. 

    It just doesnt do anything. The only chance you have of getting any good mods if you have rng like me is usimg mods for credits to spend on transmutation to end up losing the credits and mods and time and one or two good mods.

    Thats about as good as it gets, as far as i experienced.

    RNG

  11. On 1/26/2018 at 2:59 AM, Unus said:

    I've gotta say, just by my single "Dive-In" Japanese Animation, I've met a lot of fascinating fan artists who all have legitimate talented bones in their bodies, albeit greater-then-half leaning more into the "shake-your-money-maker" side of things. Thankfully, rather then be an ugly cur and beg them to help me with my own novel idea, it's been genuinely fascinating just to kick back and watch them grow their portfolios/subscriber-base/skills. 

     

    Tell me folks, have you made any fascinating art acquaintances/friends in your travels across Jap-An space?

    Im so sorry Unus, i left you hanging in the cafe, i didnt know anyone was still here when i locked up for the night..

    My social extends to everyday aquaintances, family, old face book friends, close friends i rarely talk to and you guys...so....

  12. 20 hours ago, hazerddex said:

    My idea is to replace it with a elemental ball or you charge and fire out but it doesn't inturpt your nomral weapons. until it fires.

    While charging it drains energy. 

    Effect on max charge

    Electric applies a static felt that travels to other enemies. On impact. 

    Ice freezes enemies in a aoe slowing people who walk through the left behind aoe

    Fire burns enemies in an aoe leaning a field of fire that does dps

    Toxic applies a gas cloud. That does toxic damage to anyone walking through it

     

    Ooohhhh....i was thinking of chroma stalking through a corridor holding a ball of melting flames...

    Honestly i think the rule of cool would just really help spectral scream. More range, more utility, more effects. Melty fire drips off his armor and has heat waves coming off his body while breathing, leaving a trail of flames behind him. Ramp up the damage over time for increased cost, add special bonses for certain conditons met, and increase movement speed while breathing fire except when aiming, for those who like the slow movement. Allow sprinting while using the one with pelt off but for the base range it has now + allowing grappling attacks. Give chromas spectral scream its own finishers, where enemies can be grappled to the ground and finished by melting their faces. And enemies within 5 meters of him getting blasted by spectral scream should be mostly incapacitated, you should be able to trust in this ability enough to go toe to toe with a heavy gunner and not get pelted by bullets while attacking. It might even be that oh shil button in close quaters since his crazy high armor is no longer a thing apparently. Increase the range on his augment, and give it the same charging mechanic ember has, just over the course of 5 seconds or something. Pump it up. Thats all it really needs, they just didnt make it cool enough.

    Range: frost cone treatment.

  13. The stun was long (on grineer). A 10 second cc ability is understandable maybe, but basically we have come full circle after about 2 years and this is overload except it doesnt chain off lights and kills things better. It took them 2 years....to just upgrade overload....

  14. 1 hour ago, MAP92 said:

    Yes, you will get eidolon shard, exceptional cores and arcane apart from a chance of the articula

    I dont mean to keep badgering you, but there is a library in canada missing its nerd, i think they are working at DE...i have always hated how nothing is ever mentioned in game....an articula. They made an open world map, amd couldnt even hide the info in game. None of the AI ever talk about any of this, no hidden messages (that i know of). What is an articula? Why is it that 99% of the information you gave me is stuff i need to find from outside sources, and 1% is stuff id probably learn from fighting the thing, and 0 % comes from playing the game or interacting with characters. Im tired of warframes antics.

    Im sure the actual way to do it is to scan stuff and look in the codex in your orbiter

  15. 2 minutes ago, MagPrime said:

    Actually, it's not that I prefer to say they aren't much of a problem, I say both things; they aren't much of a problem and they do need a change.  It's not really an either or thing.

    And yes, I would still make the post.  I've actually had one drafted out for a couple days, I haven't posted it yet because, mainly, this topic is still going and it'd be a shame to have it merged, but because I'm taking the time to look things up, check other threads for level headed responses to integrate and double checking my facts.  I'm staying away from emotionally fueled arguments, like how it effects fashion, being key points, etc.

    I value positive, constructive, and effective feedback.  One of the reasons I don't post many feedback threads is because I obsess over the details, and I either get burned out, or changes roll out by the time I'm done, invalidating everything. 

    I don't get worked up over comments like your Wukong example for long.  I just don't have the energy to hold onto it lol but I do understand what you mean.

    Thats going to confuse people for as long as this is an issue (both things), but as long as you know what you want. Itll probably be good. And i wish you positive, constructive, amd effective feedback...and day. Have a good Pce day.

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