(PSN)NickTomm
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Posts posted by (PSN)NickTomm
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My entry:
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Was going to point out how ridiculous the gild and forma challenges are, but I wouldn't be the first, nor second.... nor third.
This is borderline stupid. As everyone else pointed out before me, this might be kind of OK with low MR players who are still ranking up weapons, but then you have MR 26 players as myself forcefully spending time and formas on things that don't even need them. Complete certain types of missions? Cool. Catch rare fish? Fine. Forma things just for the sake of doing so? Ehhh, what?
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As it may have happened to many players out there, host migration can mean a sudden bleedout during the loading screen. Thing is, this isn't as terrible, unless you are playing an Arbitration mission. If you are the new host and die during the loading, the mission will automatically fail before the other players even finish loading.
Furthermore, with the plans on making endless missions such as survival and excavation have their own separate extraction per player without requiring a majority to agree on it, this issue could become even worse.
I would like to hear (or read) a fix for this, because dying during a loading screen is not fun at all, specially in Arbitrations.
Thanks for reading, have a nice day. -
I restarted the game and the console 2 times before coming here, so I see it's a PS4 and Xbox issue. Hope it gets fixed soon.
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I noticed that in some poses on the articula while using a Mag Pneuma skin in the loadout the "floating" part of the head on the front side, where the face should be, missplaces and floats around off the head.
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It's not about how willing they are to help or progress, they just can't deal with level 40 to 60 enemies with starting gear. High level bounties were designed for experienced players, as a kind of "endgame" (tho we know such thing doesn't exist), so locking this content behind a MR or quest completion could help both experienced and new players alike.
About the freeloaders, yes, I see them too, but it's not the topic here. tho I would like some kind of proximity to the objective needed to actually get the reward.
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I'm pretty sure you have seen a new player get into a level 40-60 bounty before. Maybe some of you struggled to keep the poor guy/girl alive while they were trying to kill a level 60 Bombard with a MK1-Bo. Or some of you just didn't care and left these players for dead, watching as they bled out over and over again untill they ran out of revives.
Thing is, why does this still happen? Why are new players offered the chance to accept the highest possible bounty? Shouldn't a mastery rank requirement be avoiding this?
Still, I think a mastery requirement is way too arbitrary and hard to draw the line between "prepared" and "not prepared" (insert Illidan's voice), so maybe a quest completion requirement could be an even better way to avoid this issue of new players accepting these bounties either on purpose for some "power creep", or just because they didn't know they were not ready for this content.
Also, these sort of situations lead to some experienced players being "toxic" or extremely negative to new players. which may result in either new players quitting the game, or becoming toxic themselves. I really enjoy how helpful the Warframe community is, and I would hate to see it become a negative one because of these issues.
Reply your thoughts and personal experiences, either if you are the experienced player, or the new one.
Thanks for reading. :)
P.D.: I searched the forums for a similar topic before creating this one, didn't find one but if I missed it, say so. Thank you.
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I was the host in a Teralyst capture, done with the business we headed back to Cetus, only to be stuck for an abnormal ammount of time in the "purgatory". The other 3 members of the squad left so they reloaded the whole thing, which unstuck them. As the host I couldn't do the same so I just stood there for around 10 minutes untill I just closed the game and ran it back.
This didn't happen before the last console hotfix, which I have no idea what it did, but most certainly broke something.
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During the 3rd mission of the date's sortie, one of Lephantis' heads, the Corpus one, bugged during the fight and would not open its "mouth", making it possible to kill. I've seen this bug happens on both Xbox and PS4. Hope DE will fix it asap and maybe reward the players who did the previous 2 missions in vain.
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I noticed these little squares all over Mag Prime on PS4, and I'm pretty sure they haven't been there before.
The Space Shanty Contest [Winners Announced]!
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Posted · Edited by (PS4)NickTomm
Gather your squad
Prepare for the jump
Man the guns
Be ready to fight
Through night and day
Finding our way
Into the abyss
of endless space
Hack and slash
Shoot and let cool
and pray the Void
won't swallow us whole
Hack and slash
Shoot and let cool
and pray the Void
won't swallow us whole
Fighters on sight
their power on the rise
Even when outnumbered
we fear no scramble
Seal the breaches
repel the enemies
Aim for their heads
let none prevail
Hack and slash
Shoot and let cool
and pray the Void
won't swallow us whole
Hack and slash
Shoot and let cool
and pray the Void
won't swallow us whole
Crewships have arrived
with malicious plans
yet we know they can't
outsmart our guns
The battle is over
objectives are done
Don't leave so soon
it's time to loot!
Hack and slash
Shoot and let cool
and pray the Void
won't swallow us whole
Hack and slash
Shoot and let cool
and pray the Void
won't swallow us whole