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CaptainAShu

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  1. This is not a fundamental solution. Currently, buffs, availability, etc. that increase damage in warframes are inconsistent in their behavior. Some buffs are applied to basic damage, some to elemental damage, some to separate multiplication operations, and some to action damage. This is easy to confuse users unfamiliar with Warframe's damage calculation formula. In the case of elemental damage, it may be because it follows the calculation method of mod. For basic damage buffs, final damage buffs, etc., it needs to be modified to have a consistent formula. I understand that it is not easy to change the behavior consistently because it has to be adjusted for numerous buffs and arcanes. Nevertheless, I think consistent notation is a necessary step and I think it is a matter that needs to be reviewed at least once.
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