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Jadous

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Posts posted by Jadous

  1. Cool idea. 

    I personally think the problem with nidus is that gaining mutation stacks makes you deal more ability damage. 

     

    In my opinion we should be able to choose what mutation stacks do for us similar to how chromas elemental ward works (energy color) 

     

    For example gaining more survivability per stack, more utility, more mobility, and more damage (the current default) 

     

    Because right now I don't care about his ability damage. I only care about weapon damage. So it would be nice if gaining mutation stacks increased his tank stats (or something else) instead of ability damage

    • Like 1
  2. 23 hours ago, (PS4)Greeleypeople23 said:

    Okay his one is trash and the idea to make it command isnt a bad one. But pointless. But dear god dont ever change his two. In desperate times, you use it to give yourself and team breathing room and it armor strips enemies. What isnt good about that at all? Making them slow would be pretty dumb. Take this situation that you are fighting enemies that can one shot you at this point. Your shadows go down for you to recast because without shield of shadows your weak asf. Before you could recast you cast 2. Well ya slowed the enemies but sometimes they still shoot ya anyways because there are so many enemies shooting at you at once. Before your animation for your 4th comes back you will be dead. Why not make them run away where they arent shooting you? And armor strip them so they be squishy for easy kill. Anyways back to the first ability of why it be useless is because well your shadows already defend you. Why would you not use shield of shadows unless your just being a meme or dont have access to it. If you have it then great because that should be on your main build as well as despoil. He literally gets 90% damage reduction which I wouldn't understand why you wouldn't want that? They attack and defend and CC enemies by being there be they take aggro. Adaptation and shield of shadows combined is 2 90% damage reduction stacked on top of each other. You become unstoppable.

    You missed the entire point of this post.

    First of all I never said his 4 is bad and infact I do use it with it's augment. Second of all, my suggestion is for his 2 to still fear but with an added slow on top of the fear so they can't shoot u while they are feared and slowed. And lastly I'm advocating for his  1 and 2 to be useful not arguing about the benefit or lack of benefit of his other skills 

  3. His 1 is useless 90% of time. Because you would use it to kill enemies by throwing them outside of map (and lose desecration on that targets corpse). And his 2 makes enemies run away from you making it harder to kill them.

     

    My suggestion is to make his 1 a command ability for his shadows for example it having 3 modes which are : defend/stay, attack, and follow. This will make the shadows more useful in various ways for example focusing specific vip enemies/targets or defending objectives instead of hiding behind cover while they should be bullet sponges etc.

    On the other hand his 2 ability just needs a slowing effect on top of the fear like a 40% slow so that it's actually useful. The reason why most games apply a slow on feared enemies because fear as a standalone cc is bad especially because it brings down your kill per second like in survival where nekros shines the most.

    If you agree or disagree please share your thoughts

    • Like 1
  4. On 2020-01-24 at 6:20 PM, Birdframe_Prime said:

    Oh dear...

    Is this 'kill Vauban' in the way that Gauss was supposed to 'kill Volt', or in the way that Garuda was supposed to 'kill Valkyr'? Oh, oh, how about the way that any new fire-based frame was supposed to 'kill Ember' when they announced that Nezha would lay down fire (which was funny given how many Ember defenders there were and still are, and how many people claimed Ember was/is dead anyway)? Or how about how Ivara's permanent invis was supposed to 'kill Loki'?

    actually ivara did kill loki. lol

  5. Hey I know there are a hundred threads about focus but I think the current focus schools should give us more passive effects and less operator oriented gameplay. No one likes operators outside of eidelon hunting let's be real here. So it's annoying to have to exit my Warframe and remember that I'm actually playing as a kid instead of a cool Warframe. 

    A few examples would be small effects, stats buffs, or something like for example the "Phoenix talons" skill seems like the best out of the others. And the gradually loss of combo meter skill (instead of losing it all). I think we need many skills of this manner which are interactive and passive without being forced to use operator mode.

     

    Edit: guess I'm the only one who is not that fond of operator which makes this my opinion.

  6. 7 hours ago, RX-3DR said:

    Unless it's a very miniscule amount and a virtually useless value, you're going to create a frustrating specialization grinding game that puts newer equipment behind an annoying wait timer. Elsword has the ERP system similar to this with really tiny numbers but after grinding for a year, you will begin to see very noticable differences. 0.35% or 0.2% doesn't sound like much but when you are 200 levels in, which is months of mindless grinding, you have 35% more damage and 20% less cooldown which can bump you to the threshold of nuking enemies to death rapidly.

    What makes it worse is that you want it to be to individual equipment, incentivising players to specialize with old formulas for the rest of their life to avoid losing 6 months of grinding on the Rubico Prime, ignoring all other sniper rifles that isn't an absolute power creep.

    The only way you can do this without upsetting the game's design is if the bonuses are account-wide and if the bonuses are very minor. However, you walk a really fine line between a useless time sink with an extremely poor return and something that will hinge the game further into curbstomp land where the older players are sweeping gameplay away even more than what we have now.

    We don't really need the game to be easier for the older players who already have everything. It'll open the game up to more complains about being too easy, being too grindy or being frustrating to anyone who hasn't been playing for more than a year constantly.

    I get your point of view and you might be right. Unless the balancing for it is adjusted. I just gave a general idea of what the system could look like and it's purpose if there is a better way I'm all ears. For example the stats boosts could be capped but easier to obtain or would be a minor reward for people that grind and play alot. I just felt like its a really cool idea and worth sharing nonetheless.

  7. 1 hour ago, --DSP--Jetstream said:

    Nah so far theres just people goes "Im quitting this game!" but theyll come back like in a day or on a week, lol the truth is things like this are calculated they know the kind of people who play this game its like stockholm syndrome, hate the game but still play anyway.

    "Sees Warframe player charts for the last 2 months" 

     

    Steve Carell Lol GIF

  8. 1 hour ago, (PS4)robotwars7 said:

    I was legit just gonna suggest that lol. that system works reasonably well though, as it takes a long time to acquire a bonus that you actually notice, and there are diminishing returns (the skill goes up by 1%, then 0.7%, then 0.5% etc.) to encourage spreading your points across multiple skills instead of just investing in one.

    it could also be acquired passively, and potentially give unique cosmetic rewards, like Guardian Ranks in Borderlands 3, the latest evolution of the Badass Points system.

    I actually didn't know that it was from another game but that's pretty cool. If another game already has that system in place then Warframe can borrow that from borderlands while changing it to suit warframes style. just like the  existing system which is heavily inspired by shadow of war/Mordor(kuva liches).

  9. 5 hours ago, Leavith said:

    We can't justify the level of mistake they make , with the level of mistaken we will make.

    We don't know when to stop, and at least they do. Yes is ironic and hypocritical but they are above the rules, the standards we both have are different... Because they make the rules and here is the deal if they follow or not what is it to us, we will get punish if we do.

    We just shouldn't try to justify our wrongs with what they are allowed to do

    I get what you are saying but the players and the developers make the game together. If for example all the players would quit or leave because the developers are being unjust/unfair and just abusing their power. Then the game will die. I don't think you should think in terms of "inferior player vs superior develper". 

  10. OK so i was thinking of a way to progress more in warframe but without it being easy, mainly targeting the veterans or people that have a lot of free time on their hands. So my idea is adding a new mechanic that could give players a sense of limitless progression. Now i know a lot of you will disagree but hear me out. so basically we have this new type of "forma" but its not actually a forma and what it does is it works like a regular forma but instead of changing the mod polarities you actually add 1 stat for warframe/weapon etc. in order to avoid powercreep every 5 of this "new forma" (so reset weapon rank or wf rank 5 times) and you will be able to add 1 hp,1 shield, 1 damage, etc. now this "new forma" could be hard to obtain on top of that. what we are left with is an endless way for the players to slowly get stronger and having a reason to play the game because of a sense of progression. Please share your thoughts below even if you disagree say why and lets discuss this.

    (numbers could be adjusted as DE sees fit but still i thought that is an interesting little something for players that like to main a certain warframe or weapon even if its out of meta or weak while giving it a constant feeling of progression).

  11. On 2020-01-30 at 9:01 PM, Thrymm said:

    Yes, probably.

    Complete with riven and the five forma needed to make it rank fourty, I'm surprised at how weak my Kuva Karak has turned out.  Is it a status machine?  Yes.  Is it a crit machine?  Also yes.  Does it throw a significant amount of lead down range?  Again, yes.  It also feels pretty good to use, just like any Karak always has.

    And yet it simply doesn't make dead things the way nearly any shotgun in the game does, and frankly it does moderately well to on par with most other assault rifles.  My non-riven Acceltra makes dead things significantly better, primarily due to the AE component.

    This is fairly common among assault rifles at this point.  The higher end enemies, such as high rank lich enemies or rail jack NPC's simply don't die off well to assault rifles.  I think the culprit is base damage.  With its lower base, they simply doesn't reach decent numbers with crit multipliers, nor with their slash procs, in comparison to what other weapons do.  The Kuva Karak showcases this also pretty nicely because a weapon that hybridizes this nicely looks like it should shape up to be relatively powerful, and appears that way on older content, but versus the stuff that came out at the same time as the weapon all it really displays is how relatively weak assault rifles are becoming compared to others that scale into it more appropriately.

    Sad reality is sad. Assault rifles look and feel the coolest(in my opinion) but are pretty weak. Plz de ;(

  12. Hey guys I feel like Warframe has very few skins for weapons and warframes (excluding helmets). Some warframes have a decent amount sure but I think that this game would be better with an emphasis on more skin quantity and quality for deeper RPG immersion. Especially warframes, as some would look sick with updated animations and effects. DE could give each weapon a skin when revisiting that weapon for balancing or giving out newer versions of those weapons. For example the kuva weapons. Please share your thoughts thanks.

    • Like 3
  13. I really really liked your rework just change his passive to dealing more damage to frozen enemies or something having to do with damage to cold/frozen enemies or applying cold procs. Other than that with a few tweaked numbers here and there that's actually a very good suggestion!

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