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Althaline

PC Member
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Everything posted by Althaline

  1. On top of having an insane number of ads, they load one at a time and displace the page to slot themselves in once they're done. You have to wait about 10 seconds after the page loads for all of the ads to finish their Unholy Capitalism Dance, then they might deign to give you a third of your screen real estate.
  2. I remember good old Parkour 1.0, with the stamina system and all. There are still some vestiges of it on older tilesets. I remember being part of the forum theorycrafting on the nature of Warframes and who or what 'Operator' actually meant before TSD came out. Good memories, that was. In regard to the main topic though, I think it would be good if there were a new Nightmare (or Drift, maybe) mod to round up your Health, Armour, Shields, and Energy to the next 50. An Aura mod could also work there, and that would affect every frame in the mission (which would be extra helpful for people with particularly bad OCD). Overall, I think the new values are better for the game and allow more granularity in difference between frames.
  3. Why is Citrine's primary channel linked to the geode? It doesn't gel with most other equipment. I know DE is historically bad with channels, but this is beyond even their impressively mismatched lineup.
  4. Tell me you don't really want this. Ember's rework ruined her and made her into the exact thing they stated they were trying to prevent players from using her as (PRESS 4). Most of the time balance passes on frames (or entire mechanics, looking at you Archwing and Railjack) make them worse, or clunkier in the name of "ease of use".
  5. I don't like that if I try to smack something that approaches me as Operator (which I do somewhat instinctively, comes of having played for so long before it got removed), I get violently thrown back into my frame. Duviri has shown they're capable of giving melee to the void demon, now we just need that in literally all the other content in the game.
  6. Alternatively, end Nightwave forever and bring back Alerts (yes I am still advocating for this).
  7. If that were the case, it would become optimal to put all of your shards onto whichever frame you're using for the mission, then remove them again when you switch frame. Unless you're also suggesting that the shards be applicable to more than one frame at a time (like the change to Arcanes, which are your point of comparison), which is certainly something I can get behind.
  8. I had a great time one day with 4 sniper rifles on a Kuva Fortress survival. We just sat on the spawn tile and fired down the 3 corridors, it was a great feeling.
  9. Playing Nova you always want massive duration (for Null Star orbit count and Molecular Prime expansion), and it's actually optimal to lose as much range as possible in order to avoid your Null Star wasting itself on something as silly as "hitting stuff". Antimatter Drop isn't affected by range, and Molecular Prime's range is actually affected by duration instead. Wormhole is the obvious choice for Helminthing, personally I replaced it with Aquablades to try to deter melee enemies. As for playing her, you want as much Null Star up at all times as possible. I use the synergy augment to keep it topped off. You'll want a shotgun if you're planning to use Antimatter Drop lots, it's a good way to dump a bunch of damage into the orb very fast. You'll also want to make sure that all the enemies are tagged by Molecular Prime at all times, since it's not just a massive slow, it also makes them take double damage from all sources. She's somewhat energy-hungry, but not massively so (especially with all that duration you'll be using).
  10. I don't know what kind of cross-eyed Thrax you've been fighting, but when I bullet jump over them they just sweep the mag-laser over to me anyway.
  11. It's also really jarring to have the camera bounce up and down if you move slightly (worse for me, since I have a... I won't call it a motor tic since it's undiagnosed, but I have a marked preference for moving in all 4 directions in a certain order rather than standing still).
  12. Please don't remove this, I need it for my incredibly niche riven-clearing build.
  13. Pluto specifically is interesting because you're fighting Corpus. Toxin damage will be your friend there. As for more generic advice, you need good mods for your weapons. Serration, Split Chamber, and your choice of elemental improvement will get you a long way.
  14. Changing the alias of my account has reset all my settings to default. I have attempted to retrieve the settings by moving the old file into the new location and changing it to read-only, but Warframe apparently doesn't care about the local file at all and keeps it there as memorabilia.
  15. Scattered Justice has always been the funky exception. For whatever reason, it's simply not allowed on anything other than standard Hek (probably to avoid some spaghetti shenanigans with applying the Justice effect to Vaykor Hek twice). It's dumb, but that's just how it is.
  16. So it exclusively exists to frustrate those trying to complete the 90s Nightwave (accursed be its name) challenge? Even more reason to remove it.
  17. He's even in the transference chair pose, just like us!
  18. Also, their stated goal with the rework was to reduce her reliance on "PRESS 4", but what they actually did was... the opposite. Bring back World On Fire!
  19. It wouldn't surprise me if the way TNW is coded simply doesn't allow for quitting halfway through, as some kind of workaround for something else that would otherwise break. Personally, I'd prefer if development time were spent on something useful rather than "the ability to quit this one quest halfway through". As a new starting point, Duviri will probably also have a lock-in.
  20. How does Damage Attenuation work? I keep seeing people talk about it, but nobody will explain what it is. As far as I can tell from testing, it means "If you're dealing enough damage to kill the enemy, you no longer do that", which is kind of not a fun mechanic. What am I doing wrong?
  21. It makes even less sense if the Drifter only has access to melee in Duviri itself but loses it in normal missions. Also, the removal of Void Blast makes Kuva Guardians significantly more annoying to fight.
  22. Ah, clearly a player who joined the game too late to experience the instakill Trinity. Trinity is constantly getting nerfed because something in the spaghetti turned her into a monster again. In all seriousness though, I wouldn't be opposed to buffs for her, especially in the age of Subsumed Dispensary.
  23. So, those poor trapped SU guys on all the Corpus Ship tilesets... why do I still need to pay Granum Crowns to let them go? I don't care if it doesn't give me anything, but it feels really bad to just leave them there begging me to save them. Let me help them, or stop them from spawning at all.
  24. The only real issues with Railjack are: Energy needs to be disassociated from your Warframe again. It's not fun that Hildryn is the only viable choice for dedicated gunners. Corpus missions need to have simultaneous space/internal combat, like the Grineer missions do. Why is regular Survival a Railjack mission when it barely even involves the Railjack itself, especially since the whole point of Survival doesn't even make sense in that context? The missions themselves take way longer than normal missions. Void Storms should open multiple relics at once.
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