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Geronimo_r

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Posts posted by Geronimo_r

  1. 2 hours ago, [DE]Connor said:

    Note that this is a part of our ongoing efforts to improve the Enhanced Graphics Engine before phasing out our Classic Renderer, as discussed on Devstream 165.

    Hello DE
    I have a MAJOR concern with the Enhanced Graphics Engine

    I've been playing on the EGE for about a year. And noticed UI elements (Arsenal, Store, End of Mission Rewards, Relic Selection screen) having MASSIVE issues loading in fast.
    I ended up having about a 30-40% slowdown in gameplay/mission selection, ending up being stuck in Loading screen because my team has already finished loading, and selecting a mission.

    PLEASE i urge you massively to please take a look at that issue.
    I had to swap back to old engine to reliably be able to play any public squad mission. Otherwise im always left without a relic in missions, or not being able to change gear, since I load for ages

    I am genuinely afraid I might quit warframe, if I cant play stuff like relic missions in the future, once old renderer is fully phased out.
    Please do some comparison of loading times, with clients that have many items in their inventory. (relics for example. I swear, that menu takes like 8sec to load on EGE, and barely 2-3sec at most on old engine)
    This CANT go unnoticed, I BEG!!

    • Like 2
  2. I've been capturing animals for about 2 hours now, and about 25% of the time, they don't spawn at all when the "localize and tranqualize" phase starts. (where they should spawn)
    I had a shorter run a second ago, where it happened a lot more often, so I hope this EE log helps pin it down.

    EDIT: apparently you can no longer attach EE logs in bugreports? or am I missing the "attach file" button?

    This bug is incredible annoying, since it wastes a solid 2-4 minutes everytime.

  3. On 2.2.2018 at 8:03 PM, [DE]Connor said:

    CHROMA

    Spectral Scream - Removed walk speed and jump restrictions You can now freely move while this is active! Damage output is now also affected by the Vex Armor's Fury bonus!
     

    Vex Armor - Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.

    It is not mentioned that this is receiving any changes, but it is rather bothering for an active Chroma player.

    The Effigy Ability
    As you know, when you cast the Effigy, it does a CC Scream, and sometimes even the AoE Burst that launches enemies away.
    I'd love if you could add an option to make it not do that.

    If you use the Guided Effigy Augment, it is really bothering.. I just want to move him and instantly "get to work", instead of CC'ing for roughly 2 seconds.
     

  4. Effects of the bug:
    The fishing spear has an inconsistent delay, varying from 0.2seconds up to 1,5seconds. Also the throwing doesnt work while on the zipline, unless you aim. The "delay bug" persists even after getting of the zipline, but not always.
    Also, the spear sometimes flies off into weird directions. Both while on and after being on the zipline, sometimes it seems to be only visual, sometimes its also delayed, and sometimes it registers the hit on pulling back the spear.

    How to recreate:
    Place Ivaras Zipline over a water space, equip fishing spear, jump on, and try hitting a fish.

  5. Friend of mine and I did a bounty, and finished it. After returning to Cetus, and attempting to select the next one, it selected the last one, instead of the second-last one, which I clicked on.
    And now we can't pick a new Bounty, since it selects the same over and over.

    POST EDIT: Upon leaving and re-entering Cetus, I could select the other Bounties.

  6. 41 minutes ago, FLSH_BNG said:

    I can agree that a proper passive would be nice for Chroma. Though some could certainly argue that a passive is a feature.

    A passive is a benefit that applies due to certain actions towards the frame.
    Embers makes sense. You get hit by fire, and ember goes "oh I love fire, and not just that, fire recharges me"

    Chroma is just sitting there "welp.. sooo imma pre-mission pick my playstyle, which is an ACTION, and ACTIVE decision and something I can control"

    A passive should be something that turns a negative event or any form of event in a mission to a benefit of yours.

    Examples: Vaubans Passive, even though its stupid, atleast for him, you go near your teammates and get a buff, its a passive thing. Embers Passive, you get a fire proc and gain energy. Volt, you run around and "charge up" static energy. and so on, but whats with chroma? you dont do anything in mission to gain a effect/benefit. Same for Zephyr, zephyrs is low gravity right? I mean, it makes sense, she is made of oxium mostly, but that should be an feature, maybe something like touching an enemy (in any shape or form) inflicts cut damage or what ever. (because y'know, you fly by them so fast they get cut or what ever, just a poor example)

     

    I hope this clears my point on this topic.

  7. 1 hour ago, Hixlysss said:

    Yeah, chroma's current passive is not a passive, it is a feature of the warframe. You might as well say the passive for frost is "His powers do ice damage!" Or something...Chroma's actual passive should be something like "resistance to chosen element type" or "Can Hover while not in Effigy instead of Glide"

    I love that "Hover instead of glide"... thats genius :O

  8. 1 hour ago, Andrew7811 said:

    When is the next sortie season? It's been 6 weeks and I want more goodies.

    Especially considering this season was total trash because the weapon was JUST in an event aswell as being featured some time ago.. currently have 3 Twin Wraith Vipers.

  9. "We are really certain we ship War Within at the end of June" -DE

    "We are really certain we ship War Within at the end of Juli" -DE

    "We are really certain we ship War Within at the end of August" -DE

    "We are really certain we ship War Within at the end of September" -DE

    the legacy continues.

  10. Vauban Bastille aswell as Titania's Lantern ability aren't what they are supposed to do..

    Vaubans Bastille is supposed to hold back enemies, even with the Augment it doesnt do so, this issue seems to occur a lot in Infested Missions. My assumption lies to Ancient Disruptors. I understand they are supposed to lower the duration of MANY abilities, but Bastille shouldnt be one of those, or it should at least be indicated in some shape or form, but if the bastille is still clearly there, they shouldnt walk through it, atleast make it disappear early or such.

    and now for Titania. Her lantern ability doesnt seem to fully work. I made a build with Max range and duration aswell and some strenght just to be sure.
    The enemies sometimes attack me regardless of a high range Lantern that should definetly be in range (its 50m range and they are 5m next to the mob and yet they attack me. tested on melee enemies)

     

    I'm sorry if this all is written in horrible order/grammar.

    Thanks for taking your time

  11. On 6.8.2016 at 3:24 AM, NGSBRReAPeR said:

    It means blueprint

    I am aware, but it should say so, as right now people could think it drops the whole frame. Trust me. People are a bit.. "slow" on such connections sometimes, especially new players

  12. On 23.4.2016 at 0:44 PM, XenoFant said:

    So I was doing some Vault runs, or at least tried to.

    Suddenly, while chilling around, I received damage, though no one was around and I started burning out of nowhere.

    I looked for an enemy and found a Scorch in the next room firing like a maniac in all directions.

    He damaged me literally through the walls, in another room, and did full damage.

    The following picture shows the moment I started burning and the second one the Scorch firing at me.

    If you look closely, I lost around 400 Health with Inaros' full Scarab Swarm (and the has about 340 armor without it). So the Scorch did around 400 damage within a few seconds, and that's BS!

    http://imgur.com/h3IWBEA

    http://imgur.com/wTTAskS

     

    Quite frankly, Inaros Armor isnt THAT strong, so that does not suprise me. Although it still is a lot of damage, that is just how Scorches are currently. they are super broken, and even kill my 10.000 Armor Chroma and my 29k Ferrit Armor Rhino in no time.

  13. In the Codex the Neo S1 Relic shows "Saryn Prime" as a drop. Instead of Saryn Prime Chassis I assume.

    EDIT: After looking at the image again, I noticed the same for Soma Prime, I assume this bug is accross a lot of Relics.

    zJDGQwS.jpg

  14. 8 hours ago, texrei said:

    Against what lvl mobs? Checked on 125 lvl Bombards, It's not even closely as great as i expected from what i saw here. 5 formas

    Let me test your build

    The Simulacrum acts weird, I try to get the same damage numbers in the Simulacrum, it just wont happen. Then I go to the Void, noone with a Corrosive Projection and pretty much the same build, and it just doesnt match up, way higher numbers. The Tonkor easily still gets to lvl200 :/

  15. 2 hours ago, Kevyne_Kicklighter said:

    Did you level at Draco, by chance???

    I wasn't.

    So, Mr. I WANT TONKAR WITH MRl2 ROTING (I guess that's how he'll spell it): how did I craft the Amprex/Tonkor and Sonicor, again?

    God ordained it???

    Moral: If you're upset with the weapons being in the hands of "n00bs", blame the min-maxers who crunched the numbers, not the players who searched the builds...who can be smarter than MR12+s in crafting them/modding them/and using them, it appears.

    -_-

    Mind if I add this, even a lvl21 Tonkor managed to get 34kk damage, in other words, it wasnt min-maxed. It just had a few important mods, basically focused on crit, 104,5% crit chance is all you need to always kill any enemie pretty much, thats the rule of Tonkor, as the crits seem to scale and the weapon clearly has enough crit chance to always achieve that.

  16. 21 hours ago, (PS4)xKAIOWAx said:

    Its very funny desperate defensor trying find arguments ^^  , just look how ridiculous s this weapons with super dmg, 0 skill requirements , without any penalty . Serious , is perfect normal a clear room weapon without any penalty ? Tonkor and synoid symulor are not good or funny weapons , are absolutely over powered 

    I find the most amusing arguement.. "Simulor has a downside, the range." Seriously. Its basically Carriers Range times 2, the explosion that forms when they combine (the vortex' I mean.) is that range, and as Mirage you can spam it anyways so all you do is roughly run by enemies and its done :'D

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