kulow
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Posts posted by kulow
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if switch users are not allowed to host any public sessions, everything should be fine =)
ty in advance
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On 2022-11-03 at 10:02 AM, snow_yuki said:
私もです
スペクターが原因でしょう。
It was normal behavior without specter.
yeah, I've noticed this too. This bug can be replicated, by simply deploying a specter
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16 minutes ago, [DE]Megan said:
Fixed excessively bright explosion FX from the Shedu
oh.. so you're doing something to arm-cannons again, very sweet. Could we get functionality back for them too at some point ? ♥
16 minutes ago, [DE]Megan said:Fixed enemies not having facial expressions
Are there any news, when you get rid of those blushy Heavy Gunner faces ? (regular + corrupted)
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First of all : good work @team for adjusting almost all issued spawn locations in this tileset.
Today I've had a collectable spawn out of bounds at the rescue mission. Luckily it's been FF thing, and no Syndicate collectable.Unfortunately, I'm too stupid to edit the screenshots and can't upload them anywhere to get them in here xD
Look at Minimap 🠗Slightly above my Scanner, on top/between the last two cells. Highlighted Framefighter scannable.
Guess this one works better ;)
Tried to get a picture from outside the room with prisoner in it, but the Scanner couldn't pick it up.
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On 2021-07-17 at 6:51 PM, [DE]Dudley said:
We accomplish this by giving a 50 Credit reward instead of a previously owned item. This does not apply to items such as Warframe Slots, or consumable items (such as Forma), but rather for owned, unique items such as previous Nightwave Cosmetics.
But this doesn't count in the unique Ayatans I guess ?
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You've done a nice job to get rid of some unreachable locations, but there is still the one at the spy vault, of which I don't have a screenshot right now because I've forgot to upload it xD .. but fortunately there are many examples of it in this thread already =)
But today I've encountered the location in the rescue tileset myself.
The entrance to the vents, you can see in both pictures are connected to each other and you can enter them both. But you can't reach the location with the marker for the "ressource"
As for the location at extraction point, maybe there is still the option for Ayatan sculptures to spawn there ? Didn't see a marker in there, as soon as DE stated, that they've fixed some of the locations.
If you see something highlighted with the scanner, there is a sculpture there. Caches would be highlighted too, but collectables for syndicates aren't. So each of us can determine, what it is, we're unable to reach :)
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there has never been and probably will never be a warframe, that you can't get after introduction event. (not talking about primes here)
and lets be honest.. who didn't play this event to mainly get arcanes ? the high value r5 ones, like energize and stuff, sold for at least 750p during this event, if you wanted to get rid of them..
and who wants to tell me, they would have prefered neo or meso relics over lavos or cedo parts ?!NUTS !
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Some archwing love is always welcome.. unless it's like when you've introduced the "melee" moa with a regular weapon :(
btw.. any news on modular archwings ? or this beneficial kubrow/kavat breeding system ? ;)
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so after reading this, I've reset the game settings, that reset the ingame sound options too.. yaay
after disabling everything else, I don't want, I had to realize, that the option for dynamic lightning does nothing anymore ? I've found that to be my favourite settings, enabling only this, while everything else is turned off or most low for best performance and especially titanium ressource- visibility in railjack... so now what ? xD
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yeah, this came up with the latest patch or one of the hotfixes. grinded some arbitrations pre- patch and decided to go for it again today. my cat died like 1 min in survival and the other teammates didn't last much longer.. never seen inaros die that quickly xD
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didn't notice any mentioned changes to any infested enemy, but this bug makes the tar moa one of the deadliest infested right now
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1 minute ago, (PS4)TONI__RIBEIRO said:
We got it for 4 more weeks.
yep.. and here I'm capped again since 2 weeks.. alerts were something very nice, I have to admit *sigh*
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this is something in game since.. melee rework 2.0 ?! and the community notices and complains about it, months later ? well.. at least it gets fixed for titania prime xD and in some devstream reviews I even get like 10 vids for everything and a very nice picture.. to show just how much the devs love those flying thingies 😃 it's some serious archwing love, I have to admit
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there was a myth about a non cheesy way to get an umbra forma bp out of railjack-veil missions..
what about being able to trade them for like 100-200 anomaly shards each ? grindy.. but possible to achieve 🙂 to make anomalys worth again!
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same goes for the top tier experimental ship in every hangar! MK I components only..
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Sentient- anomaly missions seem not to be completable at all right now, even without those beacons in them. You kill the 20 sentiens, get the shard.. aand.. nothing.. still says you have to investigate the anomaly
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so.. since this is about too high sound volumes..
what about vaubans little balls, wich made him the most annoying frame since his rework in my oppinion ? he easily removed volt from the top.. by far xDsome option like it exists for octavia would be nice to disable the sounds of certain warframes.. but the most important one would be vauban.. ty ♥
Duviri Circuit Void Flood Bug
in Mission Specific
Posted
Happened to me on PC, but yes.. unfortunately, I can confirm : this is a thing
There seem to be 2 different scenarios for the bug to play out, as far as I can tell
Scenario 1 : Thrax dudes don't spawn at all during the mission
Scenario 2 : Thrax dudes spawn, they are marked for the kill but you can't, because they seem to have spawned way below the tile and you're unable to reach them.
Both scenarios happened to me, while playing solo either the circut stuff in normal mode or regular duviri- the way it's intended